2023-11-22 01:53:48 +03:00

33 lines
779 B
C++

#ifndef ASSETS_ASSETS_H_
#define ASSETS_ASSETS_H_
#include <string>
#include <unordered_map>
class Texture;
class Shader;
class Font;
class Atlas;
class Assets {
std::unordered_map<std::string, Texture*> textures;
std::unordered_map<std::string, Shader*> shaders;
std::unordered_map<std::string, Font*> fonts;
std::unordered_map<std::string, Atlas*> atlases;
public:
~Assets();
Texture* getTexture(std::string name) const;
void store(Texture* texture, std::string name);
Shader* getShader(std::string name) const;
void store(Shader* shader, std::string name);
Font* getFont(std::string name) const;
void store(Font* font, std::string name);
Atlas* getAtlas(std::string name) const;
void store(Atlas* atlas, std::string name);
};
#endif /* ASSETS_ASSETS_H_ */