53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
#include "Block.h"
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#include "../core_defs.h"
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using glm::vec3;
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CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ, glm::ivec3 fix)
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: axisX(axisX), axisY(axisY), axisZ(axisZ), fix(fix)
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{
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fix2 = glm::ivec3(0);
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if (isVectorHasNegatives(axisX)) fix2 -= axisX;
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if (isVectorHasNegatives(axisY)) fix2 -= axisY;
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if (isVectorHasNegatives(axisZ)) fix2 -= axisZ;
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}
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void CoordSystem::transform(AABB& aabb) {
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vec3 X(axisX);
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vec3 Y(axisY);
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vec3 Z(axisZ);
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aabb.a = X * aabb.a.x + Y * aabb.a.y + Z * aabb.a.z;
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aabb.b = X * aabb.b.x + Y * aabb.b.y + Z * aabb.b.z;
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aabb.a += fix2;
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aabb.b += fix2;
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}
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const BlockRotProfile BlockRotProfile::PIPE {"pipe", {//TODO consexpr or init-time fix calculations
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{ { 1, 0, 0 }, { 0, 0, 1 }, { 0, -1, 0 }, { 0, 0, -1 }}, // North
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{ { 0, 0, 1 }, {-1, 0, 0 }, { 0, -1, 0 }, { 1, 0, -1 }}, // East
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{ { -1, 0, 0 }, { 0, 0,-1 }, { 0, -1, 0 }, { 1, 0, 0 }}, // South
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{ { 0, 0, -1 }, { 1, 0, 0 }, { 0, -1, 0 }, { 0, 0, 0 }}, // West
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{ { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 }, { 0, 0, 0 } }, // Up
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{ { 1, 0, 0 }, { 0,-1, 0 }, { 0, 0,-1 }, { 0, 1,-1 } }, // Down
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}};
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const BlockRotProfile BlockRotProfile::PANE {"pane", {
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{ { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 }, { 0, 0, 0 }}, // North
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{ { 0, 0,-1 }, { 0, 1, 0 }, { 1, 0, 0 }, { 1, 0, 0 }}, // East
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{ {-1, 0, 0 }, { 0, 1, 0 }, { 0, 0,-1 }, { 1, 0,-1 }}, // South
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{ { 0, 0, 1 }, { 0, 1, 0 }, {-1, 0, 0 }, { 0, 0,-1 }}, // West
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}};
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Block::Block(std::string name)
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: name(name),
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textureFaces {TEXTURE_NOTFOUND,TEXTURE_NOTFOUND,TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND,TEXTURE_NOTFOUND,TEXTURE_NOTFOUND} {
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rotations = BlockRotProfile::PIPE;
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}
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Block::Block(std::string name, std::string texture) : name(name),
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textureFaces{texture,texture,texture,texture,texture,texture} {
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rotations = BlockRotProfile::PIPE;
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}
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