VoxelEngine/src/window/Window.hpp
Vyacheslav Ivanov 2c1103307f
fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00

68 lines
1.8 KiB
C++

#ifndef WINDOW_WINDOW_HPP_
#define WINDOW_WINDOW_HPP_
#include "../typedefs.hpp"
#include <stack>
#include <vector>
#include <memory>
#include <glm/glm.hpp>
class ImageData;
struct DisplaySettings;
struct GLFWwindow;
struct GLFWmonitor;
class Window {
static GLFWwindow* window;
static DisplaySettings* settings;
static std::stack<glm::vec4> scissorStack;
static glm::vec4 scissorArea;
static bool fullscreen;
static int framerate;
static double prevSwap;
static bool tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor);
public:
static int posX;
static int posY;
static uint width;
static uint height;
static int initialize(DisplaySettings* settings);
static void terminate();
static void viewport(int x, int y, int width, int height);
static void setCursorMode(int mode);
static bool isShouldClose();
static void setShouldClose(bool flag);
static void swapBuffers();
static void setFramerate(int interval);
static void toggleFullscreen();
static bool isFullscreen();
static bool isMaximized();
static bool isFocused();
static bool isIconified();
static void pushScissor(glm::vec4 area);
static void popScissor();
static void resetScissor();
static void clear();
static void clearDepth();
static void setBgColor(const glm::vec3 &color);
static void setBgColor(const glm::vec4 &color);
static double time();
static const char* getClipboardText();
static void setClipboardText(const char* text);
static DisplaySettings* getSettings();
static void setIcon(const ImageData* image);
static glm::vec2 size() {
return glm::vec2(width, height);
}
static std::unique_ptr<ImageData> takeScreenshot();
};
#endif // WINDOW_WINDOW_HPP_