VoxelEngine/res/shaders/lines.glslv
2023-11-28 16:13:49 +03:00

12 lines
213 B
GLSL

layout (location = 0) in vec3 a_position;
layout (location = 1) in vec4 a_color;
out vec4 v_color;
uniform mat4 u_projview;
void main(){
v_color = a_color;
gl_Position = u_projview * vec4(a_position, 1.0);
}