2024-06-07 15:17:32 +03:00

380 lines
8.2 KiB
C++

#include "UINode.hpp"
#include <utility>
#include "Container.hpp"
#include "../../core/Batch2D.hpp"
using gui::UINode;
using gui::Align;
UINode::UINode(glm::vec2 size) : size(size) {
}
UINode::~UINode() {
}
bool UINode::isVisible() const {
if (visible && parent) {
return parent->isVisible();
}
return visible;
}
void UINode::setVisible(bool flag) {
visible = flag;
}
void UINode::setEnabled(bool flag) {
enabled = flag;
if (!flag) {
defocus();
hover = false;
}
}
bool UINode::isEnabled() const {
if (enabled && parent) {
return parent->isEnabled();
}
return enabled;
}
Align UINode::getAlign() const {
return align;
}
void UINode::setAlign(Align align) {
this->align = align;
}
void UINode::setHover(bool flag) {
hover = flag;
}
bool UINode::isHover() const {
return hover;
}
void UINode::setParent(UINode* node) {
parent = node;
}
UINode* UINode::getParent() const {
return parent;
}
UINode* UINode::listenAction(const onaction& action) {
actions.listen(action);
return this;
}
UINode* UINode::listenDoubleClick(const onaction& action) {
doubleClickCallbacks.listen(action);
return this;
}
void UINode::click(GUI*, int, int) {
pressed = true;
}
void UINode::doubleClick(GUI* gui, int x, int y) {
pressed = true;
if (isInside(glm::vec2(x, y))) {
doubleClickCallbacks.notify(gui);
}
}
void UINode::mouseRelease(GUI* gui, int x, int y) {
pressed = false;
if (isInside(glm::vec2(x, y))) {
actions.notify(gui);
}
}
bool UINode::isPressed() const {
return pressed;
}
void UINode::defocus() {
focused = false;
}
bool UINode::isFocused() const {
return focused;
}
bool UINode::isInside(glm::vec2 point) {
glm::vec2 pos = calcPos();
glm::vec2 size = getSize();
return (point.x >= pos.x && point.y >= pos.y &&
point.x < pos.x + size.x && point.y < pos.y + size.y);
}
std::shared_ptr<UINode> UINode::getAt(glm::vec2 point, std::shared_ptr<UINode> self) {
if (!isInteractive() || !enabled) {
return nullptr;
}
return isInside(point) ? std::move(self) : nullptr;
}
bool UINode::isInteractive() const {
return interactive && isVisible();
}
void UINode::setInteractive(bool flag) {
interactive = flag;
}
void UINode::setResizing(bool flag) {
resizing = flag;
}
bool UINode::isResizing() const {
return resizing;
}
void UINode::setTooltip(const std::wstring& text) {
this->tooltip = text;
}
const std::wstring& UINode::getTooltip() const {
return tooltip;
}
void UINode::setTooltipDelay(float delay) {
tooltipDelay = delay;
}
float UINode::getTooltipDelay() const {
return tooltipDelay;
}
glm::vec2 UINode::calcPos() const {
if (parent) {
return pos + parent->calcPos() + parent->contentOffset();
}
return pos;
}
void UINode::scrolled(int value) {
if (parent) {
parent->scrolled(value);
}
}
glm::vec4 UINode::calcColor() const {
glm::vec4 color = this->color;
if (isEnabled()) {
color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
} else {
color = glm::vec4(color.r, color.g, color.b, color.a * 0.5f);
}
return color;
}
void UINode::setPos(glm::vec2 pos) {
this->pos = pos;
}
glm::vec2 UINode::getPos() const {
return pos;
}
glm::vec2 UINode::getSize() const {
return size;
}
void UINode::setSize(glm::vec2 size) {
this->size = glm::vec2(
glm::max(minSize.x, size.x), glm::max(minSize.y, size.y)
);
}
glm::vec2 UINode::getMinSize() const {
return minSize;
}
void UINode::setMinSize(glm::vec2 minSize) {
this->minSize = minSize;
setSize(getSize());
}
void UINode::setColor(glm::vec4 color) {
this->color = color;
this->hoverColor = color;
this->pressedColor = color;
}
void UINode::setHoverColor(glm::vec4 newColor) {
this->hoverColor = newColor;
}
glm::vec4 UINode::getHoverColor() const {
return hoverColor;
}
glm::vec4 UINode::getColor() const {
return color;
}
glm::vec4 UINode::getPressedColor() const {
return pressedColor;
}
void UINode::setPressedColor(glm::vec4 color) {
pressedColor = color;
}
void UINode::setMargin(glm::vec4 margin) {
this->margin = margin;
}
glm::vec4 UINode::getMargin() const {
return margin;
}
void UINode::setZIndex(int zindex) {
this->zindex = zindex;
}
int UINode::getZIndex() const {
return zindex;
}
void UINode::moveInto(
const std::shared_ptr<UINode>& node,
const std::shared_ptr<Container>& dest
) {
auto parent = node->getParent();
if (auto container = dynamic_cast<Container*>(parent)) {
container->remove(node);
}
if (parent) {
parent->scrolled(0);
}
dest->add(node);
}
vec2supplier UINode::getPositionFunc() const {
return positionfunc;
}
void UINode::setPositionFunc(vec2supplier func) {
positionfunc = std::move(func);
}
vec2supplier UINode::getSizeFunc() const {
return sizefunc;
}
void UINode::setSizeFunc(vec2supplier func) {
sizefunc = std::move(func);
}
void UINode::setId(const std::string& id) {
this->id = id;
}
const std::string& UINode::getId() const {
return id;
}
void UINode::reposition() {
if (positionfunc) {
setPos(positionfunc());
}
if (sizefunc) {
setSize(sizefunc());
}
}
void UINode::setGravity(Gravity gravity) {
if (gravity == Gravity::none) {
setPositionFunc(nullptr);
return;
}
setPositionFunc([this, gravity](){
auto parent = getParent();
if (parent == nullptr) {
return getPos();
}
glm::vec4 margin = getMargin();
glm::vec2 size = getSize();
glm::vec2 parentSize = parent->getSize();
float x = 0.0f, y = 0.0f;
switch (gravity) {
case Gravity::top_left:
case Gravity::center_left:
case Gravity::bottom_left: x = margin.x; break;
case Gravity::top_center:
case Gravity::center_center:
case Gravity::bottom_center: x = (parentSize.x-size.x)/2.0f; break;
case Gravity::top_right:
case Gravity::center_right:
case Gravity::bottom_right: x = parentSize.x-size.x-margin.z; break;
default: break;
}
switch (gravity) {
case Gravity::top_left:
case Gravity::top_center:
case Gravity::top_right: y = margin.y; break;
case Gravity::center_left:
case Gravity::center_center:
case Gravity::center_right: y = (parentSize.y-size.y)/2.0f; break;
case Gravity::bottom_left:
case Gravity::bottom_center:
case Gravity::bottom_right: y = parentSize.y-size.y-margin.w; break;
default: break;
}
return glm::vec2(x, y);
});
if (parent) {
reposition();
}
}
bool UINode::isSubnodeOf(const UINode* node) {
if (parent == nullptr) {
return false;
}
if (parent == node) {
return true;
}
return parent->isSubnodeOf(node);
}
void UINode::getIndices(
const std::shared_ptr<UINode>& node,
std::unordered_map<std::string, std::shared_ptr<UINode>>& map
) {
const std::string& id = node->getId();
if (!id.empty()) {
map[id] = node;
}
auto container = std::dynamic_pointer_cast<gui::Container>(node);
if (container) {
for (const auto& subnode : container->getNodes()) {
getIndices(subnode, map);
}
}
}
std::shared_ptr<UINode> UINode::find(
const std::shared_ptr<UINode>& node,
const std::string& id
) {
if (node->getId() == id) {
return node;
}
if (auto container = std::dynamic_pointer_cast<Container>(node)) {
for (const auto& subnode : container->getNodes()) {
if (auto found = UINode::find(subnode, id)) {
return found;
}
}
}
return nullptr;
}