2023-11-24 21:17:54 +03:00

38 lines
741 B
C++

#ifndef VOXELS_BLOCK_H_
#define VOXELS_BLOCK_H_
#include <string>
#define FACE_MX 0
#define FACE_PX 1
#define FACE_MY 2
#define FACE_PY 3
#define FACE_MZ 4
#define FACE_PZ 5
enum class BlockModel {
none, block, xsprite
};
class Block {
public:
std::string const name;
unsigned int id;
// 0 1 2 3 4 5
std::string textureFaces[6]; // -x,x, -y,y, -z,z
unsigned char emission[4];
unsigned char drawGroup = 0;
BlockModel model = BlockModel::block;
bool lightPassing = false;
bool skyLightPassing = false;
bool obstacle = true;
bool selectable = true;
bool breakable = true;
bool rotatable = false;
float hitboxScale = 1;
Block(std::string name, std::string texture);
};
#endif /* VOXELS_BLOCK_H_ */