VoxelEngine/src/files/WorldRegions.hpp

260 lines
7.5 KiB
C++

#pragma once
#include <condition_variable>
#include <filesystem>
#include <functional>
#include <glm/glm.hpp>
#include <memory>
#include <mutex>
#include <unordered_map>
#include "typedefs.hpp"
#include "util/BufferPool.hpp"
#include "voxels/Chunk.hpp"
#include "maths/voxmaths.hpp"
#include "coders/compression.hpp"
#include "files.hpp"
#include "world_regions_fwd.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/hash.hpp>
namespace fs = std::filesystem;
inline constexpr uint REGION_HEADER_SIZE = 10;
inline constexpr uint REGION_SIZE_BIT = 5;
inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
inline constexpr uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
class illegal_region_format : public std::runtime_error {
public:
illegal_region_format(const std::string& message)
: std::runtime_error(message) {
}
};
class WorldRegion {
std::unique_ptr<std::unique_ptr<ubyte[]>[]> chunksData;
std::unique_ptr<glm::u32vec2[]> sizes;
bool unsaved = false;
public:
WorldRegion();
~WorldRegion();
void put(uint x, uint z, std::unique_ptr<ubyte[]> data, uint32_t size, uint32_t srcSize);
ubyte* getChunkData(uint x, uint z);
glm::u32vec2 getChunkDataSize(uint x, uint z);
void setUnsaved(bool unsaved);
bool isUnsaved() const;
std::unique_ptr<ubyte[]>* getChunks() const;
glm::u32vec2* getSizes() const;
};
struct regfile {
files::rafile file;
int version;
bool inUse = false;
regfile(fs::path filename);
regfile(const regfile&) = delete;
std::unique_ptr<ubyte[]> read(int index, uint32_t& size, uint32_t& srcSize);
};
using RegionsMap = std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>>;
using RegionProc = std::function<std::unique_ptr<ubyte[]>(std::unique_ptr<ubyte[]>,uint32_t*)>;
using InventoryProc = std::function<void(Inventory*)>;
using BlockDataProc = std::function<void(BlocksMetadata*, std::unique_ptr<ubyte[]>)>;
/// @brief Region file pointer keeping inUse flag on until destroyed
class regfile_ptr {
regfile* file;
std::condition_variable* cv;
public:
regfile_ptr(regfile* file, std::condition_variable* cv)
: file(file), cv(cv) {
}
regfile_ptr(const regfile_ptr&) = delete;
regfile_ptr(std::nullptr_t) : file(nullptr), cv(nullptr) {
}
bool operator==(std::nullptr_t) const {
return file == nullptr;
}
bool operator!=(std::nullptr_t) const {
return file != nullptr;
}
operator bool() const {
return file != nullptr;
}
~regfile_ptr() {
reset();
}
regfile* get() {
return file;
}
void reset() {
if (file) {
file->inUse = false;
cv->notify_one();
file = nullptr;
}
}
};
inline void calc_reg_coords(
int x, int z, int& regionX, int& regionZ, int& localX, int& localZ
) {
regionX = floordiv(x, REGION_SIZE);
regionZ = floordiv(z, REGION_SIZE);
localX = x - (regionX * REGION_SIZE);
localZ = z - (regionZ * REGION_SIZE);
}
struct RegionsLayer {
/// @brief Layer index
RegionLayerIndex layer;
/// @brief Regions layer folder
fs::path folder;
compression::Method compression = compression::Method::NONE;
/// @brief In-memory regions data
RegionsMap regions;
/// @brief In-memory regions map mutex
std::mutex mapMutex;
/// @brief Open region files map
std::unordered_map<glm::ivec2, std::unique_ptr<regfile>> openRegFiles;
/// @brief Open region files map mutex
std::mutex regFilesMutex;
std::condition_variable regFilesCv;
[[nodiscard]] regfile_ptr getRegFile(glm::ivec2 coord, bool create = true);
[[nodiscard]] regfile_ptr useRegFile(glm::ivec2 coord);
regfile_ptr createRegFile(glm::ivec2 coord);
void closeRegFile(glm::ivec2 coord);
WorldRegion* getRegion(int x, int z);
WorldRegion* getOrCreateRegion(int x, int z);
fs::path getRegionFilePath(int x, int z) const;
/// @brief Get chunk data. Read from file if not loaded yet.
/// @param x chunk x coord
/// @param z chunk z coord
/// @param size [out] compressed chunk data length
/// @param size [out] source chunk data length
/// @return nullptr if no saved chunk data found
[[nodiscard]] ubyte* getData(int x, int z, uint32_t& size, uint32_t& srcSize);
/// @brief Write or rewrite region file
/// @param x region X
/// @param z region Z
void writeRegion(int x, int y, WorldRegion* entry);
/// @brief Write all unsaved regions to files
void writeAll();
/// @brief Read chunk data from region file
/// @param x chunk x coord
/// @param z chunk z coord
/// @param size [out] compressed chunk data length
/// @param srcSize [out] source chunk data length
/// @param rfile region file
/// @return nullptr if chunk is not present in region file
[[nodiscard]] static std::unique_ptr<ubyte[]> readChunkData(
int x, int z, uint32_t& size, uint32_t& srcSize, regfile* rfile
);
};
class WorldRegions {
/// @brief World directory
fs::path directory;
RegionsLayer layers[REGION_LAYERS_COUNT] {};
public:
bool generatorTestMode = false;
bool doWriteLights = true;
WorldRegions(const fs::path& directory);
WorldRegions(const WorldRegions&) = delete;
~WorldRegions();
/// @brief Put all chunk data to regions
void put(Chunk* chunk, std::vector<ubyte> entitiesData);
/// @brief Store data in specified region
/// @param x chunk.x
/// @param z chunk.z
/// @param layer regions layer
/// @param data target data
/// @param size data size
void put(
int x,
int z,
RegionLayerIndex layer,
std::unique_ptr<ubyte[]> data,
size_t size
);
/// @brief Get chunk voxels data
/// @param x chunk.x
/// @param z chunk.z
/// @return voxels data buffer or nullptr
std::unique_ptr<ubyte[]> getVoxels(int x, int z);
/// @brief Get cached lights for chunk at x,z
/// @return lights data or nullptr
std::unique_ptr<light_t[]> getLights(int x, int z);
ChunkInventoriesMap fetchInventories(int x, int z);
BlocksMetadata getBlocksData(int x, int z);
/// @brief Load saved entities data for chunk
/// @param x chunk.x
/// @param z chunk.z
/// @return map with entities list as "data"
dv::value fetchEntities(int x, int z);
/// @brief Load, process and save processed region chunks data
/// @param x region X
/// @param z region Z
/// @param layerid regions layer index
/// @param func processing callback
void processRegion(
int x, int z, RegionLayerIndex layerid, const RegionProc& func);
void processInventories(int x, int z, const InventoryProc& func);
void processBlocksData(int x, int z, const BlockDataProc& func);
/// @brief Get regions directory by layer index
/// @param layerid layer index
/// @return directory path
const fs::path& getRegionsFolder(RegionLayerIndex layerid) const;
fs::path getRegionFilePath(RegionLayerIndex layerid, int x, int z) const;
/// @brief Write all region layers
void writeAll();
void deleteRegion(RegionLayerIndex layerid, int x, int z);
/// @brief Extract X and Z from 'X_Z.bin' region file name.
/// @param name source region file name
/// @param x parsed X destination
/// @param z parsed Z destination
/// @return false if std::invalid_argument or std::out_of_range occurred
static bool parseRegionFilename(const std::string& name, int& x, int& y);
};