VoxelEngine/src/frontend/LevelFrontend.hpp

28 lines
640 B
C++

#ifndef FRONTEND_LEVEL_FRONTEND_HPP_
#define FRONTEND_LEVEL_FRONTEND_HPP_
#include <memory>
class Level;
class Assets;
class Player;
class ContentGfxCache;
class LevelController;
class LevelFrontend {
Level* level;
LevelController* controller;
Assets* assets;
std::unique_ptr<ContentGfxCache> contentCache;
public:
LevelFrontend(Player* currentPlayer, LevelController* controller, Assets* assets);
~LevelFrontend();
Level* getLevel() const;
Assets* getAssets() const;
ContentGfxCache* getContentGfxCache() const;
LevelController* getController() const;
};
#endif // FRONTEND_LEVEL_FRONTEND_HPP_