VoxelEngine/src/voxels/WorldGenerator.h
2024-02-24 20:08:51 +03:00

29 lines
639 B
C++

#ifndef VOXELS_WORLDGENERATOR_H_
#define VOXELS_WORLDGENERATOR_H_
#include "../typedefs.h"
#include <string>
struct voxel;
class Content;
class WorldGenerator {
protected:
blockid_t const idStone;
blockid_t const idDirt;
blockid_t const idGrassBlock;
blockid_t const idSand;
blockid_t const idWater;
blockid_t const idWood;
blockid_t const idLeaves;
blockid_t const idGrass;
blockid_t const idFlower;
blockid_t const idBazalt;
public:
WorldGenerator(const Content* content);
virtual ~WorldGenerator() = default;
virtual void generate(voxel* voxels, int x, int z, int seed) = 0;
};
#endif /* VOXELS_WORLDGENERATOR_H_ */