2024-07-08 14:54:19 +03:00

169 lines
5.3 KiB
C++

#include "api_lua.hpp"
#include <sstream>
#include <glm/glm.hpp>
template<int n, template<class> class Operation>
static int l_binop(lua::State* L) {
uint argc = lua::gettop(L);
if (argc != 2 && argc != 3) {
throw std::runtime_error("invalid arguments number (2 or 3 expected)");
}
const auto& a = lua::tovec<n>(L, 1);
if (lua::isnumber(L, 2)) { // scalar second operand overload
const auto& b = lua::tonumber(L, 2);
Operation op;
if (argc == 2) {
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, op(a[i], b));
lua::rawseti(L, i+1);
}
return 1;
} else {
return lua::setvec(L, 3, op(a, glm::vec<n, float>(b)));
}
} else {
const auto& b = lua::tovec<n>(L, 2);
Operation op;
if (argc == 2) {
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, op(a[i], b[i]));
lua::rawseti(L, i+1);
}
return 1;
} else {
return lua::setvec(L, 3, op(a, b));
}
}
}
template<int n, glm::vec<n, float>(*func)(const glm::vec<n, float>&)>
static int l_unaryop(lua::State* L) {
uint argc = lua::gettop(L);
const auto& vec = func(lua::tovec<n>(L, 1));
switch (argc) {
case 1:
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, vec[i]);
lua::rawseti(L, i+1);
}
return 1;
case 2:
return lua::setvec(L, 2, vec);
default: {
throw std::runtime_error("invalid arguments number (1 or 2 expected)");
}
}
}
template<int n, float(*func)(const glm::vec<n, float>&)>
static int l_scalar_op(lua::State* L) {
if (lua::gettop(L) != 1) {
throw std::runtime_error("invalid arguments number (1 expected)");
}
return lua::pushnumber(L, func(lua::tovec<n>(L, 1)/*vector a*/));
}
template<int n>
static int l_pow(lua::State* L) {
if (lua::gettop(L) != 2) {
throw std::runtime_error("invalid arguments number (2 expected)");
}
const auto& a = lua::tovec<n>(L, 1); //vector
const auto& b = lua::tonumber(L, 2); //scalar (pow)
glm::vec<n, float> result_vector;
for (int i = 0; i < n; i++) {
result_vector[i] = pow(a[i], b);
}
return lua::setvec(L, 1, result_vector);
}
template<int n>
static int l_dot(lua::State* L) {
if (lua::gettop(L) != 2) {
throw std::runtime_error("invalid arguments number (2 expected)");
}
return lua::pushnumber(L, glm::dot(lua::tovec<n>(L, 1), // vector a
lua::tovec<n>(L, 2) // vector b
));
}
template<int n>
static int l_round(lua::State* L) {
if (lua::gettop(L)!= 1) {
throw std::runtime_error("invalid arguments number (1 expected)");
}
const auto& vec = lua::tovec<n>(L, 1);
glm::vec<n, float> rounded_vector;
for (int i = 0; i < n; i++) {
rounded_vector[i] = std::round(vec[i]);
}
return lua::setvec(L, 1, rounded_vector);
}
template<int n>
static int l_tostring(lua::State* L) {
const auto& vec = lua::tovec<n>(L, 1);
if (lua::gettop(L) != 1) {
throw std::runtime_error("invalid arguments number (1 expected)");
}
std::stringstream ss;
ss << "vec" << std::to_string(n) << "{";
for (int i = 0; i < n; i++) {
if (i > 0) {
ss << ", ";
}
ss << vec[i];
}
ss << "}";
return lua::pushstring(L, ss.str());
}
const luaL_Reg vec2lib [] = {
{"add", lua::wrap<l_binop<2, std::plus>>},
{"sub", lua::wrap<l_binop<2, std::minus>>},
{"mul", lua::wrap<l_binop<2, std::multiplies>>},
{"div", lua::wrap<l_binop<2, std::divides>>},
{"norm", lua::wrap<l_unaryop<2, glm::normalize>>},
{"len", lua::wrap<l_scalar_op<2, glm::length>>},
{"abs", lua::wrap<l_unaryop<2, glm::abs>>},
{"tostring", lua::wrap<l_tostring<2>>},
{"pow", lua::wrap<l_pow<2>>},
{"dot", lua::wrap<l_dot<2>>},
{"round", lua::wrap<l_round<2>>},
{NULL, NULL}
};
const luaL_Reg vec3lib [] = {
{"add", lua::wrap<l_binop<3, std::plus>>},
{"sub", lua::wrap<l_binop<3, std::minus>>},
{"mul", lua::wrap<l_binop<3, std::multiplies>>},
{"div", lua::wrap<l_binop<3, std::divides>>},
{"norm", lua::wrap<l_unaryop<3, glm::normalize>>},
{"len", lua::wrap<l_scalar_op<3, glm::length>>},
{"abs", lua::wrap<l_unaryop<3, glm::abs>>},
{"tostring", lua::wrap<l_tostring<3>>},
{"pow", lua::wrap<l_pow<3>>},
{"dot", lua::wrap<l_dot<3>>},
{"round", lua::wrap<l_round<3>>},
{NULL, NULL}
};
const luaL_Reg vec4lib [] = {
{"add", lua::wrap<l_binop<4, std::plus>>},
{"sub", lua::wrap<l_binop<4, std::minus>>},
{"mul", lua::wrap<l_binop<4, std::multiplies>>},
{"div", lua::wrap<l_binop<4, std::divides>>},
{"abs", lua::wrap<l_unaryop<4, glm::abs>>},
{"norm", lua::wrap<l_unaryop<4, glm::normalize>>},
{"len", lua::wrap<l_scalar_op<4, glm::length>>},
{"tostring", lua::wrap<l_tostring<4>>},
{"pow", lua::wrap<l_pow<4>>},
{"dot", lua::wrap<l_dot<4>>},
{"round", lua::wrap<l_round<4>>},
{NULL, NULL}
};