VoxelEngine/src/content/ContentLoader.hpp
2024-07-11 10:32:05 +03:00

54 lines
1.6 KiB
C++

#ifndef CONTENT_CONTENT_LOADER_HPP_
#define CONTENT_CONTENT_LOADER_HPP_
#include "content_fwd.hpp"
#include <string>
#include <memory>
#include <filesystem>
namespace fs = std::filesystem;
class Block;
struct BlockMaterial;
struct ItemDef;
struct EntityDef;
struct ContentPack;
class ContentBuilder;
struct ContentPackStats;
namespace dynamic {
class Map;
class List;
}
class ContentLoader {
const ContentPack* pack;
scriptenv env;
ContentBuilder& builder;
ContentPackStats* stats;
void loadBlock(Block& def, const std::string& full, const std::string& name);
void loadItem(ItemDef& def, const std::string& full, const std::string& name);
void loadEntity(EntityDef& def, const std::string& full, const std::string& name);
static void loadCustomBlockModel(Block& def, dynamic::Map* primitives);
static void loadBlockMaterial(BlockMaterial& def, const fs::path& file);
static void loadBlock(Block& def, const std::string& name, const fs::path& file);
static void loadItem(ItemDef& def, const std::string& name, const fs::path& file);
static void loadEntity(EntityDef& def, const std::string& name, const fs::path& file);
void loadResources(ResourceType type, dynamic::List* list);
public:
ContentLoader(ContentPack* pack, ContentBuilder& builder);
bool fixPackIndices(
const fs::path& folder,
dynamic::Map* indicesRoot,
const std::string& contentSection
);
void fixPackIndices();
void load();
};
#endif // CONTENT_CONTENT_LOADER_HPP_