176 lines
5.0 KiB
C++
176 lines
5.0 KiB
C++
#include "api_lua.hpp"
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#include "engine.hpp"
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#include "network/Network.hpp"
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using namespace scripting;
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static int l_get(lua::State* L) {
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std::string url(lua::require_lstring(L, 1));
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lua::pushvalue(L, 2);
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auto onResponse = lua::create_lambda(L);
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engine->getNetwork().get(url, [onResponse](std::vector<char> bytes) {
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engine->postRunnable([=]() {
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onResponse({std::string(bytes.data(), bytes.size())});
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});
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});
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return 0;
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}
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static int l_get_binary(lua::State* L) {
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std::string url(lua::require_lstring(L, 1));
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lua::pushvalue(L, 2);
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auto onResponse = lua::create_lambda(L);
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engine->getNetwork().get(url, [onResponse](std::vector<char> bytes) {
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auto buffer = std::make_shared<util::Buffer<ubyte>>(
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reinterpret_cast<const ubyte*>(bytes.data()), bytes.size()
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);
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engine->postRunnable([=]() {
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onResponse({buffer});
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});
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});
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return 0;
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}
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static int l_connect(lua::State* L) {
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std::string address = lua::require_string(L, 1);
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int port = lua::tointeger(L, 2);
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lua::pushvalue(L, 3);
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auto callback = lua::create_lambda(L);
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u64id_t id = engine->getNetwork().connect(address, port, [callback](u64id_t id) {
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engine->postRunnable([=]() {
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callback({id});
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});
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});
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return lua::pushinteger(L, id);
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}
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static int l_close(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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if (auto connection = engine->getNetwork().getConnection(id)) {
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connection->close();
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}
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return 0;
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}
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static int l_closeserver(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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if (auto server = engine->getNetwork().getServer(id)) {
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server->close();
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}
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return 0;
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}
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static int l_send(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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auto connection = engine->getNetwork().getConnection(id);
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if (connection == nullptr) {
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return 0;
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}
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if (lua::istable(L, 2)) {
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lua::pushvalue(L, 2);
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size_t size = lua::objlen(L, 2);
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util::Buffer<char> buffer(size);
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for (size_t i = 0; i < size; i++) {
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lua::rawgeti(L, i + 1);
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buffer[i] = lua::tointeger(L, -1);
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lua::pop(L);
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}
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lua::pop(L);
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connection->send(buffer.data(), size);
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} else if (auto bytes = lua::touserdata<lua::LuaBytearray>(L, 2)) {
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connection->send(
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reinterpret_cast<char*>(bytes->data().data()), bytes->data().size()
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);
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}
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return 0;
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}
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static int l_recv(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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int length = lua::tointeger(L, 2);
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auto connection = engine->getNetwork().getConnection(id);
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if (connection == nullptr) {
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return 0;
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}
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util::Buffer<char> buffer(glm::min(length, connection->available()));
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int size = connection->recv(buffer.data(), length);
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if (size == -1) {
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return 0;
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}
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if (lua::toboolean(L, 3)) {
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lua::createtable(L, size, 0);
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for (size_t i = 0; i < size; i++) {
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lua::pushinteger(L, buffer[i] & 0xFF);
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lua::rawseti(L, i+1);
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}
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} else {
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lua::newuserdata<lua::LuaBytearray>(L, size);
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auto bytearray = lua::touserdata<lua::LuaBytearray>(L, -1);
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bytearray->data().reserve(size);
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std::memcpy(bytearray->data().data(), buffer.data(), size);
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}
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return 1;
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}
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static int l_open(lua::State* L) {
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int port = lua::tointeger(L, 1);
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lua::pushvalue(L, 2);
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auto callback = lua::create_lambda(L);
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u64id_t id = engine->getNetwork().openServer(port, [callback](u64id_t id) {
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engine->postRunnable([=]() {
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callback({id});
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});
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});
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return lua::pushinteger(L, id);
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}
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static int l_is_alive(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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if (auto connection = engine->getNetwork().getConnection(id)) {
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return lua::pushboolean(
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L, connection->getState() != network::ConnectionState::CLOSED
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);
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}
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return lua::pushboolean(L, false);
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}
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static int l_is_connected(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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if (auto connection = engine->getNetwork().getConnection(id)) {
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return lua::pushboolean(
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L, connection->getState() == network::ConnectionState::CONNECTED
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);
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}
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return lua::pushboolean(L, false);
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}
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static int l_is_serveropen(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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if (auto server = engine->getNetwork().getServer(id)) {
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return lua::pushboolean(L, server->isOpen());
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}
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return lua::pushboolean(L, false);
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}
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const luaL_Reg networklib[] = {
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{"get", lua::wrap<l_get>},
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{"get_binary", lua::wrap<l_get_binary>},
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{"__open", lua::wrap<l_open>},
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{"__closeserver", lua::wrap<l_closeserver>},
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{"__connect", lua::wrap<l_connect>},
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{"__close", lua::wrap<l_close>},
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{"__send", lua::wrap<l_send>},
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{"__recv", lua::wrap<l_recv>},
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{"__is_alive", lua::wrap<l_is_alive>},
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{"__is_connected", lua::wrap<l_is_connected>},
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{"__is_serveropen", lua::wrap<l_is_serveropen>},
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{NULL, NULL}
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};
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