VoxelEngine/src/world/Level.cpp
2023-11-15 00:06:28 +03:00

73 lines
1.9 KiB
C++

#include "Level.h"
#include "World.h"
#include "LevelEvents.h"
#include "../lighting/Lighting.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../voxels/ChunksController.h"
#include "../voxels/ChunksStorage.h"
#include "../physics/Hitbox.h"
#include "../physics/PhysicsSolver.h"
#include "../objects/Player.h"
#include "../objects/player_control.h"
Level::Level(World* world, Player* player, ChunksStorage* chunksStorage, LevelEvents* events, EngineSettings& settings) :
world(world),
player(player),
chunksStorage(chunksStorage),
events(events) {
physics = new PhysicsSolver(vec3(0, -19.6f, 0));
uint matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2;
chunks = new Chunks(matrixSize, matrixSize,
0, 0,
world->wfile,
events);
lighting = new Lighting(chunks);
chunksController = new ChunksController(this, chunks, lighting, settings.chunks.padding);
playerController = new PlayerController(this, settings);
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
this->chunksStorage->remove(chunk->x, chunk->z);
});
}
Level::~Level(){
delete chunks;
delete events;
delete physics;
delete player;
delete lighting;
delete chunksController;
delete chunksStorage;
delete playerController;
}
void Level::updatePlayer(float delta,
bool input,
bool pause,
bool interactions) {
if (!pause) {
if (input) {
playerController->updateKeyboard();
playerController->updateCameraControl();
} else {
playerController->resetKeyboard();
}
playerController->updateControls(delta);
}
playerController->refreshCamera();
if (interactions) {
playerController->updateInteraction();
} else {
playerController->selectedBlockId = -1;
}
}
void Level::update() {
vec3 position = player->hitbox->position;
chunks->setCenter(position.x, position.z);
}