VoxelEngine/src/assets/AssetsLoader.cpp
2024-03-08 21:49:38 +03:00

99 lines
3.9 KiB
C++

#include "AssetsLoader.h"
#include "Assets.h"
#include "assetload_funcs.h"
#include <iostream>
#include <memory>
#include "../constants.h"
#include "../files/engine_paths.h"
#include "../content/Content.h"
#include "../logic/scripting/scripting.h"
AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
: assets(assets), paths(paths) {
addLoader(ASSET_SHADER, assetload::shader);
addLoader(ASSET_TEXTURE, assetload::texture);
addLoader(ASSET_FONT, assetload::font);
addLoader(ASSET_ATLAS, assetload::atlas);
addLoader(ASSET_LAYOUT, assetload::layout);
addLoader(ASSET_SOUND, assetload::sound);
}
void AssetsLoader::addLoader(int tag, aloader_func func) {
loaders[tag] = func;
}
void AssetsLoader::add(int tag, const std::string filename, const std::string alias, std::shared_ptr<AssetCfg> settings) {
entries.push(aloader_entry{ tag, filename, alias, settings});
}
bool AssetsLoader::hasNext() const {
return !entries.empty();
}
bool AssetsLoader::loadNext() {
const aloader_entry& entry = entries.front();
std::cout << " loading " << entry.filename << " as " << entry.alias << std::endl;
std::cout.flush();
auto found = loaders.find(entry.tag);
if (found == loaders.end()) {
std::cerr << "unknown asset tag " << entry.tag << std::endl;
return false;
}
aloader_func loader = found->second;
bool status = loader(*this, assets, paths, entry.filename, entry.alias, entry.config);
entries.pop();
return status;
}
void addLayouts(int env, const std::string& prefix, const fs::path& folder, AssetsLoader& loader) {
if (!fs::is_directory(folder)) {
return;
}
for (auto& entry : fs::directory_iterator(folder)) {
const fs::path file = entry.path();
if (file.extension().u8string() != ".xml")
continue;
std::string name = prefix+":"+file.stem().u8string();
loader.add(ASSET_LAYOUT, file.u8string(), name, std::make_shared<LayoutCfg>(env));
}
}
void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.add(ASSET_FONT, FONTS_FOLDER"/font", "normal");
loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui", "ui");
loader.add(ASSET_SHADER, SHADERS_FOLDER"/main", "main");
loader.add(ASSET_SHADER, SHADERS_FOLDER"/lines", "lines");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/menubg.png", "gui/menubg");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/delete_icon.png", "gui/delete_icon");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/no_icon.png", "gui/no_icon");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/warning.png", "gui/warning");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/error.png", "gui/error");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/cross.png", "gui/cross");
if (content) {
loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui3d", "ui3d");
loader.add(ASSET_SHADER, SHADERS_FOLDER"/screen", "screen");
loader.add(ASSET_SHADER, SHADERS_FOLDER"/background", "background");
loader.add(ASSET_SHADER, SHADERS_FOLDER"/skybox_gen", "skybox_gen");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/moon.png", "misc/moon");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/sun.png", "misc/sun");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/crosshair.png", "gui/crosshair");
addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
for (auto& entry : content->getPacks()) {
auto pack = entry.second.get();
auto& info = pack->getInfo();
fs::path folder = info.folder / fs::path("layouts");
addLayouts(pack->getEnvironment()->getId(), info.id, folder, loader);
}
}
loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/blocks", "blocks");
loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/items", "items");
}
const ResPaths* AssetsLoader::getPaths() const {
return paths;
}