VoxelEngine/src/logic/ChunksController.hpp

35 lines
852 B
C++

#ifndef VOXELS_CHUNKSCONTROLLER_HPP_
#define VOXELS_CHUNKSCONTROLLER_HPP_
#include "../typedefs.hpp"
#include <memory>
class Level;
class Chunk;
class Chunks;
class Lighting;
class WorldGenerator;
/// @brief ChunksController manages chunks dynamic loading/unloading
class ChunksController {
private:
Level* level;
Chunks* chunks;
Lighting* lighting;
uint padding;
std::unique_ptr<WorldGenerator> generator;
/// @brief Process one chunk: load it or calculate lights for it
bool loadVisible();
bool buildLights(const std::shared_ptr<Chunk>& chunk);
void createChunk(int x, int y);
public:
ChunksController(Level* level, uint padding);
~ChunksController();
/// @param maxDuration milliseconds reserved for chunks loading
void update(int64_t maxDuration);
};
#endif // VOXELS_CHUNKSCONTROLLER_HPP_