VoxelEngine/res/shaders/effects/negative.glsl
2025-04-05 00:41:58 +03:00

7 lines
147 B
GLSL

vec4 effect() {
vec4 color = texture(u_screen, v_uv);
color = mix(color, 1.0 - color, u_intensity);
color.a = 1.0;
return color;
}