VoxelEngine/res/shaders/effect.glslf
2025-04-05 00:41:25 +03:00

14 lines
181 B
GLSL

in vec2 v_uv;
out vec4 f_color;
uniform sampler2D u_screen;
uniform ivec2 u_screenSize;
uniform float u_intensity;
#include <__effect__>
void main() {
f_color = effect();
}