14 lines
181 B
GLSL
14 lines
181 B
GLSL
in vec2 v_uv;
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out vec4 f_color;
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uniform sampler2D u_screen;
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uniform ivec2 u_screenSize;
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uniform float u_intensity;
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#include <__effect__>
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void main() {
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f_color = effect();
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}
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