VoxelEngine/res/lines.glslv
MihailRis c9b7d7577b
fixed blocks selection shader
added `u_` prefix that already used in voxel_engine.cpp in draw_world function
2021-08-20 21:23:28 +03:00

14 lines
232 B
GLSL

#version 330 core
layout (location = 0) in vec3 a_position;
layout (location = 1) in vec4 a_color;
out vec4 v_color;
uniform mat4 u_projview;
void main(){
v_color = a_color;
gl_Position = u_projview * vec4(a_position, 1.0);
}