VoxelEngine/src/voxels/Chunks.cpp
2025-09-14 22:21:32 +03:00

426 lines
13 KiB
C++

#include "Chunks.hpp"
#include <math.h>
#include <algorithm>
#include <stdexcept>
#include <vector>
#include "data/StructLayout.hpp"
#include "coders/byte_utils.hpp"
#include "content/Content.hpp"
#include "world/files/WorldFiles.hpp"
#include "lighting/Lightmap.hpp"
#include "maths/aabb.hpp"
#include "maths/rays.hpp"
#include "maths/voxmaths.hpp"
#include "objects/Entities.hpp"
#include "world/Level.hpp"
#include "world/LevelEvents.hpp"
#include "VoxelsVolume.hpp"
#include "blocks_agent.hpp"
Chunks::Chunks(
int32_t w,
int32_t d,
int32_t ox,
int32_t oz,
LevelEvents* events,
const ContentIndices& indices
)
: events(events),
indices(indices),
areaMap(w, d) {
areaMap.setCenter(ox - w / 2, oz - d / 2);
areaMap.setOutCallback([this](int, int, const auto& chunk) {
this->events->trigger(LevelEventType::CHUNK_HIDDEN, chunk.get());
});
}
void Chunks::configure(int32_t x, int32_t z, uint32_t radius) {
uint32_t diameter = radius * 2LL;
if (getWidth() != diameter) {
resize(diameter, diameter);
}
setCenter(x, z);
}
voxel* Chunks::get(int32_t x, int32_t y, int32_t z) const {
return blocks_agent::get(*this, x, y, z);
}
voxel& Chunks::require(int32_t x, int32_t y, int32_t z) const {
return blocks_agent::require(*this, x, y, z);
}
const AABB* Chunks::isObstacleAt(float x, float y, float z) const {
int ix = std::floor(x);
int iy = std::floor(y);
int iz = std::floor(z);
voxel* v = get(ix, iy, iz);
if (v == nullptr) {
if (iy >= CHUNK_H) {
return nullptr;
} else {
static const AABB empty;
return &empty;
}
}
const auto& def = indices.blocks.require(v->id);
if (def.obstacle) {
glm::ivec3 offset {};
if (v->state.segment) {
glm::ivec3 point(ix, iy, iz);
offset = seekOrigin(point, def, v->state) - point;
}
const auto& boxes =
def.rotatable ? def.rt.hitboxes[v->state.rotation] : def.hitboxes;
for (const auto& hitbox : boxes) {
if (hitbox.contains(
{x - ix - offset.x, y - iy - offset.y, z - iz - offset.z}
)) {
return &hitbox;
}
}
}
return nullptr;
}
bool Chunks::isSolidBlock(int32_t x, int32_t y, int32_t z) {
return blocks_agent::is_solid_at(*this, x, y, z);
}
bool Chunks::isReplaceableBlock(int32_t x, int32_t y, int32_t z) {
return blocks_agent::is_replaceable_at(*this, x, y, z);
}
bool Chunks::isObstacleBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr) return false;
return indices.blocks.require(v->id).obstacle;
}
ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) const {
if (y < 0 || y >= CHUNK_H) {
return 0;
}
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
auto ptr = areaMap.getIf(cx, cz);
if (ptr == nullptr) {
return 0;
}
Chunk* chunk = ptr->get();
if (chunk == nullptr) {
return 0;
}
int lx = x - cx * CHUNK_W;
int lz = z - cz * CHUNK_D;
return chunk->lightmap.get(lx, y, lz, channel);
}
light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
if (y < 0 || y >= CHUNK_H) {
return 0;
}
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
auto ptr = areaMap.getIf(cx, cz);
if (ptr == nullptr) {
return 0;
}
Chunk* chunk = ptr->get();
if (chunk == nullptr) {
return 0;
}
int lx = x - cx * CHUNK_W;
int lz = z - cz * CHUNK_D;
return chunk->lightmap.get(lx, y, lz);
}
Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) const {
if (y < 0 || y >= CHUNK_H) {
return nullptr;
}
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
if (auto ptr = areaMap.getIf(cx, cz)) {
return ptr->get();
}
return nullptr;
}
Chunk* Chunks::getChunk(int x, int z) const {
if (auto ptr = areaMap.getIf(x, z)) {
return ptr->get();
}
return nullptr;
}
glm::ivec3 Chunks::seekOrigin(
const glm::ivec3& srcpos, const Block& def, blockstate state
) const {
return blocks_agent::seek_origin(*this, srcpos, def, state);
}
void Chunks::eraseSegments(
const Block& def, blockstate state, int x, int y, int z
) {
blocks_agent::erase_segments(*this, def, state, x, y, z);
}
void Chunks::restoreSegments(
const Block& def, blockstate state, int x, int y, int z
) {
blocks_agent::restore_segments(*this, def, state, x, y, z);
}
bool Chunks::checkReplaceability(
const Block& def,
blockstate state,
const glm::ivec3& origin,
blockid_t ignore
) {
return blocks_agent::check_replaceability(*this, def, state, origin, ignore);
}
void Chunks::setRotationExtended(
const Block& def, blockstate state, const glm::ivec3& origin, uint8_t index
) {
blocks_agent::set_rotation_extended(*this, def, state, origin, index);
}
void Chunks::setRotation(int32_t x, int32_t y, int32_t z, uint8_t index) {
return blocks_agent::set_rotation(*this, x, y, z, index);
}
void Chunks::set(
int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state
) {
blocks_agent::set(*this, x, y, z, id, state);
}
voxel* Chunks::rayCast(
const glm::vec3& start,
const glm::vec3& dir,
float maxDist,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
) const {
return blocks_agent::raycast(
*this, start, dir, maxDist, end, norm, iend, std::move(filter)
);
}
glm::vec3 Chunks::rayCastToObstacle(
const glm::vec3& start, const glm::vec3& dir, float maxDist
) const {
const float px = start.x;
const float py = start.y;
const float pz = start.z;
float dx = dir.x;
float dy = dir.y;
float dz = dir.z;
float t = 0.0f;
int ix = floor(px);
int iy = floor(py);
int iz = floor(pz);
int stepx = (dx > 0.0f) ? 1 : -1;
int stepy = (dy > 0.0f) ? 1 : -1;
int stepz = (dz > 0.0f) ? 1 : -1;
constexpr float infinity = std::numeric_limits<float>::infinity();
constexpr float epsilon = 1e-6f; // 0.000001
float txDelta = (std::fabs(dx) < epsilon) ? infinity : std::fabs(1.0f / dx);
float tyDelta = (std::fabs(dy) < epsilon) ? infinity : std::fabs(1.0f / dy);
float tzDelta = (std::fabs(dz) < epsilon) ? infinity : std::fabs(1.0f / dz);
float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
while (t <= maxDist) {
voxel* voxel = get(ix, iy, iz);
if (voxel) {
const auto& def = indices.blocks.require(voxel->id);
if (def.obstacle) {
if (!def.rt.solid) {
const std::vector<AABB>& hitboxes =
def.rt.hitboxes[voxel->state.rotation];
scalar_t distance;
glm::ivec3 norm;
Ray ray(start, dir);
glm::ivec3 offset {};
if (voxel->state.segment) {
offset = seekOrigin({ix, iy, iz}, def, voxel->state) -
glm::ivec3(ix, iy, iz);
}
for (const auto& box : hitboxes) {
// norm is dummy now, can be inefficient
if (ray.intersectAABB(
glm::ivec3(ix, iy, iz) + offset,
box,
maxDist,
norm,
distance
) > RayRelation::None) {
return start + (dir * glm::vec3(distance));
}
}
} else {
return glm::vec3(px + t * dx, py + t * dy, pz + t * dz);
}
}
}
if (txMax < tyMax) {
if (txMax < tzMax) {
ix += stepx;
t = txMax;
txMax += txDelta;
} else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
}
} else {
if (tyMax < tzMax) {
iy += stepy;
t = tyMax;
tyMax += tyDelta;
} else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
}
}
}
return glm::vec3(px + maxDist * dx, py + maxDist * dy, pz + maxDist * dz);
}
void Chunks::setCenter(int32_t x, int32_t z) {
areaMap.setCenter(floordiv<CHUNK_W>(x), floordiv<CHUNK_D>(z));
}
void Chunks::resize(uint32_t newW, uint32_t newD) {
areaMap.resize(newW, newD);
}
bool Chunks::putChunk(const std::shared_ptr<Chunk>& chunk) {
if (areaMap.set(chunk->x, chunk->z, chunk)) {
if (events) {
events->trigger(LevelEventType::CHUNK_SHOWN, chunk.get());
}
return true;
}
return false;
}
// reduce nesting on next modification
// 25.06.2024: not now
// 11.11.2024: not now
void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
voxel* voxels = volume.getVoxels();
light_t* lights = volume.getLights();
int x = volume.getX();
int y = volume.getY();
int z = volume.getZ();
int w = volume.getW();
int h = volume.getH();
int d = volume.getD();
int scx = floordiv<CHUNK_W>(x);
int scz = floordiv<CHUNK_D>(z);
int ecx = floordiv<CHUNK_W>(x + w);
int ecz = floordiv<CHUNK_D>(z + d);
int cw = ecx - scx + 1;
int cd = ecz - scz + 1;
// cw*cd chunks will be scanned
for (int cz = scz; cz < scz + cd; cz++) {
for (int cx = scx; cx < scx + cw; cx++) {
const auto chunk = getChunk(cx, cz);
if (chunk == nullptr) {
// no chunk loaded -> filling with BLOCK_VOID
for (int ly = y; ly < y + h; ly++) {
for (int lz = std::max(z, cz * CHUNK_D);
lz < std::min(z + d, (cz + 1) * CHUNK_D);
lz++) {
for (int lx = std::max(x, cx * CHUNK_W);
lx < std::min(x + w, (cx + 1) * CHUNK_W);
lx++) {
uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
voxels[idx].id = BLOCK_VOID;
lights[idx] = 0;
}
}
}
} else {
const voxel* cvoxels = chunk->voxels;
const light_t* clights = chunk->lightmap.getLights();
for (int ly = y; ly < y + h; ly++) {
for (int lz = std::max(z, cz * CHUNK_D);
lz < std::min(z + d, (cz + 1) * CHUNK_D);
lz++) {
for (int lx = std::max(x, cx * CHUNK_W);
lx < std::min(x + w, (cx + 1) * CHUNK_W);
lx++) {
uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
uint cidx = vox_index(
lx - cx * CHUNK_W,
ly,
lz - cz * CHUNK_D,
CHUNK_W,
CHUNK_D
);
voxels[vidx] = cvoxels[cidx];
light_t light = clights[cidx];
if (backlight) {
const auto block =
indices.blocks.get(voxels[vidx].id);
if (block && block->lightPassing) {
light = Lightmap::combine(
std::min(15,
Lightmap::extract(light, 0) + 1),
std::min(15,
Lightmap::extract(light, 1) + 1),
std::min(15,
Lightmap::extract(light, 2) + 1),
std::min(15,
static_cast<int>(Lightmap::extract(light, 3)))
);
}
}
lights[vidx] = light;
}
}
}
}
}
}
}
void Chunks::saveAndClear() {
areaMap.clear();
}
void Chunks::remove(int32_t x, int32_t z) {
areaMap.remove(x, z);
}