2025-08-24 08:38:25 +09:00

463 lines
14 KiB
C++

#include "api_lua.hpp"
#include "coders/json.hpp"
#include "engine/Engine.hpp"
#include "network/Network.hpp"
using namespace scripting;
static int l_get(lua::State* L, network::Network& network) {
std::string url(lua::require_lstring(L, 1));
lua::pushvalue(L, 2);
auto onResponse = lua::create_lambda_nothrow(L);
network::OnReject onReject = nullptr;
if (lua::gettop(L) >= 3) {
lua::pushvalue(L, 3);
auto callback = lua::create_lambda_nothrow(L);
onReject = [callback](int code) {
callback({code});
};
}
network.get(url, [onResponse](std::vector<char> bytes) {
engine->postRunnable([=]() {
onResponse({std::string(bytes.data(), bytes.size())});
});
}, std::move(onReject));
return 0;
}
static int l_get_binary(lua::State* L, network::Network& network) {
std::string url(lua::require_lstring(L, 1));
lua::pushvalue(L, 2);
auto onResponse = lua::create_lambda_nothrow(L);
network::OnReject onReject = nullptr;
if (lua::gettop(L) >= 3) {
lua::pushvalue(L, 3);
auto callback = lua::create_lambda_nothrow(L);
onReject = [callback](int code) {
callback({code});
};
}
network.get(url, [onResponse](std::vector<char> bytes) {
auto buffer = std::make_shared<util::Buffer<ubyte>>(
reinterpret_cast<const ubyte*>(bytes.data()), bytes.size()
);
engine->postRunnable([=]() {
onResponse({buffer});
});
}, std::move(onReject));
return 0;
}
static int l_post(lua::State* L, network::Network& network) {
std::string url(lua::require_lstring(L, 1));
auto data = lua::tovalue(L, 2);
lua::pushvalue(L, 3);
auto onResponse = lua::create_lambda_nothrow(L);
network::OnReject onReject = nullptr;
if (lua::gettop(L) >= 4) {
lua::pushvalue(L, 4);
auto callback = lua::create_lambda_nothrow(L);
onReject = [callback](int code) {
callback({code});
};
}
std::string string;
if (data.isString()) {
string = data.asString();
} else {
string = json::stringify(data, false);
}
engine->getNetwork().post(url, string, [onResponse](std::vector<char> bytes) {
auto buffer = std::make_shared<util::Buffer<ubyte>>(
reinterpret_cast<const ubyte*>(bytes.data()), bytes.size()
);
engine->postRunnable([=]() {
onResponse({std::string(bytes.data(), bytes.size())});
});
}, std::move(onReject));
return 0;
}
static int l_close(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto connection = network.getConnection(id)) {
connection->close(true);
}
return 0;
}
static int l_closeserver(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto server = network.getServer(id)) {
server->close();
}
return 0;
}
static int l_send(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
auto connection = network.getConnection(id);
if (connection == nullptr ||
connection->getState() == network::ConnectionState::CLOSED) {
return 0;
}
if (lua::istable(L, 2)) {
lua::pushvalue(L, 2);
size_t size = lua::objlen(L, 2);
util::Buffer<char> buffer(size);
for (size_t i = 0; i < size; i++) {
lua::rawgeti(L, i + 1);
buffer[i] = lua::tointeger(L, -1);
lua::pop(L);
}
lua::pop(L);
connection->send(buffer.data(), size);
} else if (lua::isstring(L, 2)) {
auto string = lua::tolstring(L, 2);
connection->send(string.data(), string.length());
} else {
auto string = lua::bytearray_as_string(L, 2);
connection->send(string.data(), string.length());
lua::pop(L);
}
return 0;
}
static int l_udp_server_send_to(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto server = network.getServer(id)) {
if (server->getTransportType() != network::TransportType::UDP)
throw std::runtime_error("the server must work on UDP transport");
const std::string& addr = lua::tostring(L, 2);
const int& port = lua::tointeger(L, 3);
auto udpServer = dynamic_cast<network::UdpServer*>(server);
if (lua::istable(L, 4)) {
lua::pushvalue(L, 4);
size_t size = lua::objlen(L, 4);
util::Buffer<char> buffer(size);
for (size_t i = 0; i < size; i++) {
lua::rawgeti(L, i + 1);
buffer[i] = lua::tointeger(L, -1);
lua::pop(L);
}
lua::pop(L);
udpServer->sendTo(addr, port, buffer.data(), size);
} else if (lua::isstring(L, 4)) {
auto string = lua::tolstring(L, 4);
udpServer->sendTo(addr, port, string.data(), string.length());
} else {
auto string = lua::bytearray_as_string(L, 4);
udpServer->sendTo(addr, port, string.data(), string.length());
lua::pop(L);
}
}
return 0;
}
static int l_recv(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
int length = lua::tointeger(L, 2);
auto connection = engine->getNetwork().getConnection(id);
if (connection == nullptr || connection->getTransportType() != network::TransportType::TCP) {
return 0;
}
auto tcpConnection = dynamic_cast<network::TcpConnection*>(connection);
length = glm::min(length, tcpConnection->available());
util::Buffer<char> buffer(length);
int size = tcpConnection->recv(buffer.data(), length);
if (size == -1) {
return 0;
}
if (lua::toboolean(L, 3)) {
lua::createtable(L, size, 0);
for (size_t i = 0; i < size; i++) {
lua::pushinteger(L, buffer[i] & 0xFF);
lua::rawseti(L, i+1);
}
return 1;
} else {
return lua::create_bytearray(L, buffer.data(), size);
}
}
static int l_available(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto connection = network.getConnection(id)) {
return lua::pushinteger(L, dynamic_cast<network::TcpConnection*>(connection)->available());
}
return 0;
}
enum NetworkEventType {
CLIENT_CONNECTED = 1,
CONNECTED_TO_SERVER,
DATAGRAM
};
struct NetworkEvent {
NetworkEventType type;
u64id_t server;
u64id_t client;
NetworkEvent(
NetworkEventType type,
u64id_t server,
u64id_t client
) {
this->type = type;
this->server = server;
this->client = client;
}
virtual ~NetworkEvent() = default;
};
enum NetworkDatagramSide {
ON_SERVER = 1,
ON_CLIENT
};
struct NetworkDatagramEvent : NetworkEvent {
NetworkDatagramSide side;
std::string addr;
int port;
const char* buffer;
size_t length;
NetworkDatagramEvent(
NetworkEventType datagram,
u64id_t sid,
u64id_t cid,
NetworkDatagramSide side,
const std::string& addr,
int port,
const char* data,
size_t length
) : NetworkEvent(DATAGRAM, sid, cid) {
this->side = side;
this->addr = addr;
this->port = port;
buffer = data;
this->length = length;
}
};
static std::vector<std::unique_ptr<NetworkEvent>> events_queue {};
static int l_connect_tcp(lua::State* L, network::Network& network) {
std::string address = lua::require_string(L, 1);
int port = lua::tointeger(L, 2);
u64id_t id = network.connectTcp(address, port, [](u64id_t cid) {
events_queue.push_back(std::make_unique<NetworkEvent>(CONNECTED_TO_SERVER, 0, cid));
});
return lua::pushinteger(L, id);
}
static int l_open_tcp(lua::State* L, network::Network& network) {
int port = lua::tointeger(L, 1);
u64id_t id = network.openTcpServer(port, [](u64id_t sid, u64id_t id) {
events_queue.push_back(std::make_unique<NetworkEvent>(CLIENT_CONNECTED, sid, id));
});
return lua::pushinteger(L, id);
}
static int l_connect_udp(lua::State* L, network::Network& network) {
std::string address = lua::require_string(L, 1);
int port = lua::tointeger(L, 2);
u64id_t id = network.connectUdp(address, port, [](u64id_t cid) {
events_queue.push_back(std::make_unique<NetworkEvent>(CONNECTED_TO_SERVER, 0, cid));
}, [address, port](
u64id_t cid,
const char* buffer,
size_t length
) {
events_queue.push_back(
std::make_unique<NetworkDatagramEvent>(
DATAGRAM, 0, cid, ON_CLIENT,
address, port, buffer, length
)
);
});
return lua::pushinteger(L, id);
}
static int l_open_udp(lua::State* L, network::Network& network) {
int port = lua::tointeger(L, 1);
u64id_t id = network.openUdpServer(port, [](
u64id_t sid,
const std::string& addr,
int port,
const char* buffer,
size_t length) {
events_queue.push_back(
std::make_unique<NetworkDatagramEvent>(
DATAGRAM, sid, 0, ON_SERVER,
addr, port, buffer, length
)
);
});
return lua::pushinteger(L, id);
}
static int l_is_alive(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto connection = network.getConnection(id)) {
return lua::pushboolean(
L,
connection->getState() != network::ConnectionState::CLOSED ||
(
connection->getTransportType() == network::TransportType::TCP &&
dynamic_cast<network::TcpConnection*>(connection)->available() > 0
)
);
}
return lua::pushboolean(L, false);
}
static int l_is_connected(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto connection = network.getConnection(id)) {
return lua::pushboolean(
L, connection->getState() == network::ConnectionState::CONNECTED
);
}
return lua::pushboolean(L, false);
}
static int l_get_address(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto connection = network.getConnection(id)) {
lua::pushstring(L, connection->getAddress());
lua::pushinteger(L, connection->getPort());
return 2;
}
return 0;
}
static int l_is_serveropen(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto server = network.getServer(id)) {
return lua::pushboolean(L, server->isOpen());
}
return lua::pushboolean(L, false);
}
static int l_get_serverport(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto server = network.getServer(id)) {
return lua::pushinteger(L, server->getPort());
}
return 0;
}
static int l_get_total_upload(lua::State* L, network::Network& network) {
return lua::pushinteger(L, network.getTotalUpload());
}
static int l_get_total_download(lua::State* L, network::Network& network) {
return lua::pushinteger(L, network.getTotalDownload());
}
static int l_pull_events(lua::State* L, network::Network& network) {
lua::createtable(L, events_queue.size(), 0);
for (size_t i = 0; i < events_queue.size(); i++) {
const auto* datagramEvent = dynamic_cast<NetworkDatagramEvent*>(events_queue[i].get());
lua::createtable(L, datagramEvent ? 7 : 3, 0);
lua::pushinteger(L, events_queue[i]->type);
lua::rawseti(L, 1);
lua::pushinteger(L, events_queue[i]->server);
lua::rawseti(L, 2);
lua::pushinteger(L, events_queue[i]->client);
lua::rawseti(L, 3);
if (datagramEvent) {
lua::pushstring(L, datagramEvent->addr);
lua::rawseti(L, 4);
lua::pushinteger(L, datagramEvent->port);
lua::rawseti(L, 5);
lua::pushinteger(L, datagramEvent->side);
lua::rawseti(L, 6);
lua::create_bytearray(L, datagramEvent->buffer, datagramEvent->length);
lua::rawseti(L, 7);
}
lua::rawseti(L, i + 1);
}
events_queue.clear();
return 1;
}
template <int(*func)(lua::State*, network::Network&)>
int wrap(lua_State* L) {
int result = 0;
try {
result = func(L, engine->getNetwork());
}
// transform exception with description into lua_error
catch (std::exception& e) {
luaL_error(L, e.what());
}
// Rethrow any other exception (lua error for example)
catch (...) {
throw;
}
return result;
}
const luaL_Reg networklib[] = {
{"get", wrap<l_get>},
{"get_binary", wrap<l_get_binary>},
{"post", wrap<l_post>},
{"get_total_upload", wrap<l_get_total_upload>},
{"get_total_download", wrap<l_get_total_download>},
{"__pull_events", wrap<l_pull_events>},
{"__open_tcp", wrap<l_open_tcp>},
{"__open_udp", wrap<l_open_udp>},
{"__closeserver", wrap<l_closeserver>},
{"__udp_server_send_to", wrap<l_udp_server_send_to>},
{"__connect_tcp", wrap<l_connect_tcp>},
{"__connect_udp", wrap<l_connect_udp>},
{"__close", wrap<l_close>},
{"__send", wrap<l_send>},
{"__recv", wrap<l_recv>},
{"__available", wrap<l_available>},
{"__is_alive", wrap<l_is_alive>},
{"__is_connected", wrap<l_is_connected>},
{"__get_address", wrap<l_get_address>},
{"__is_serveropen", wrap<l_is_serveropen>},
{"__get_serverport", wrap<l_get_serverport>},
{NULL, NULL}
};