VoxelEngine/src/files/WorldFiles.cpp
2023-12-28 02:48:20 +03:00

516 lines
15 KiB
C++

#include "WorldFiles.h"
#include "rle.h"
#include "binary_io.h"
#include "../window/Camera.h"
#include "../content/Content.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../voxels/voxel.h"
#include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../typedefs.h"
#include "../maths/voxmaths.h"
#include "../world/World.h"
#include "../lighting/Lightmap.h"
#include "../util/data_io.h"
#include "../coders/json.h"
#include "../constants.h"
#include <cassert>
#include <iostream>
#include <cstdint>
#include <fstream>
#include <sstream>
namespace fs = std::filesystem;
WorldRegion::WorldRegion() {
chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
}
WorldRegion::~WorldRegion() {
for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
delete[] chunksData[i];
}
delete[] sizes;
delete[] chunksData;
}
void WorldRegion::setUnsaved(bool unsaved) {
this->unsaved = unsaved;
}
bool WorldRegion::isUnsaved() const {
return unsaved;
}
ubyte** WorldRegion::getChunks() const {
return chunksData;
}
uint32_t* WorldRegion::getSizes() const {
return sizes;
}
void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
size_t chunk_index = z * REGION_SIZE + x;
delete[] chunksData[chunk_index];
chunksData[chunk_index] = data;
sizes[chunk_index] = size;
}
ubyte* WorldRegion::getChunkData(uint x, uint z) {
return chunksData[z * REGION_SIZE + x];
}
uint WorldRegion::getChunkDataSize(uint x, uint z) {
return sizes[z * REGION_SIZE + x];
}
WorldFiles::WorldFiles(fs::path directory, const DebugSettings& settings)
: directory(directory),
generatorTestMode(settings.generatorTestMode),
doWriteLights(settings.doWriteLights) {
compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
}
WorldFiles::~WorldFiles(){
delete[] compressionBuffer;
regions.clear();
}
WorldRegion* WorldFiles::getRegion(regionsmap& regions, int x, int z) {
auto found = regions.find(glm::ivec2(x, z));
if (found == regions.end())
return nullptr;
return found->second.get();
}
WorldRegion* WorldFiles::getOrCreateRegion(regionsmap& regions, int x, int z) {
WorldRegion* region = getRegion(regions, x, z);
if (region == nullptr) {
region = new WorldRegion();
regions[glm::ivec2(x, z)].reset(region);
}
return region;
}
ubyte* WorldFiles::compress(const ubyte* src, size_t srclen, size_t& len) {
len = extrle::encode(src, srclen, compressionBuffer);
ubyte* data = new ubyte[len];
for (size_t i = 0; i < len; i++) {
data[i] = compressionBuffer[i];
}
return data;
}
ubyte* WorldFiles::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
ubyte* decompressed = new ubyte[dstlen];
extrle::decode(src, srclen, decompressed);
return decompressed;
}
/*
* Compress and store chunk voxels data in region
* @param x chunk.x
* @param z chunk.z
*/
void WorldFiles::put(int x, int z, const ubyte* voxelData) {
int regionX = floordiv(x, REGION_SIZE);
int regionZ = floordiv(z, REGION_SIZE);
int localX = x - (regionX * REGION_SIZE);
int localZ = z - (regionZ * REGION_SIZE);
/* Writing Voxels */ {
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
region->setUnsaved(true);
size_t compressedSize;
ubyte* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
region->put(localX, localZ, data, compressedSize);
}
}
/*
* Store chunk (voxels and lights) in region (existing or new)
*/
void WorldFiles::put(Chunk* chunk){
assert(chunk != nullptr);
int regionX = floordiv(chunk->x, REGION_SIZE);
int regionZ = floordiv(chunk->z, REGION_SIZE);
int localX = chunk->x - (regionX * REGION_SIZE);
int localZ = chunk->z - (regionZ * REGION_SIZE);
/* Writing Voxels */ {
size_t compressedSize;
std::unique_ptr<ubyte[]> chunk_data (chunk->encode());
ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
region->setUnsaved(true);
region->put(localX, localZ, data, compressedSize);
}
if (doWriteLights && chunk->isLighted()) {
size_t compressedSize;
std::unique_ptr<ubyte[]> light_data (chunk->lightmap->encode());
ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
region->setUnsaved(true);
region->put(localX, localZ, data, compressedSize);
}
}
fs::path WorldFiles::getRegionsFolder() const {
return directory/fs::path("regions");
}
fs::path WorldFiles::getLightsFolder() const {
return directory/fs::path("lights");
}
fs::path WorldFiles::getRegionFilename(int x, int z) const {
std::string filename = std::to_string(x) + "_" + std::to_string(z) + ".bin";
return fs::path(filename);
}
/*
* Extract X and Z from 'X_Z.bin' region file name.
* @param name source region file name
* @param x parsed X destination
* @param z parsed Z destination
* @return false if std::invalid_argument or std::out_of_range occurred
*/
bool WorldFiles::parseRegionFilename(const std::string& name, int& x, int& z) {
size_t sep = name.find('_');
if (sep == std::string::npos || sep == 0 || sep == name.length()-1)
return false;
try {
x = std::stoi(name.substr(0, sep));
z = std::stoi(name.substr(sep+1));
} catch (std::invalid_argument& err) {
return false;
} catch (std::out_of_range& err) {
return false;
}
return true;
}
fs::path WorldFiles::getPlayerFile() const {
return directory/fs::path("player.json");
}
fs::path WorldFiles::getWorldFile() const {
return directory/fs::path("world.json");
}
fs::path WorldFiles::getIndicesFile() const {
return directory/fs::path("indices.json");
}
fs::path WorldFiles::getPacksFile() const {
return directory/fs::path("packs.list");
}
ubyte* WorldFiles::getChunk(int x, int z){
return getData(regions, getRegionsFolder(), x, z, REGION_LAYER_VOXELS);
}
/* Get cached lights for chunk at x,z
* @return lights data or nullptr */
light_t* WorldFiles::getLights(int x, int z) {
std::unique_ptr<ubyte> data (getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS));
if (data == nullptr)
return nullptr;
return Lightmap::decode(data.get());
}
ubyte* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
int x, int z, int layer) {
int regionX = floordiv(x, REGION_SIZE);
int regionZ = floordiv(z, REGION_SIZE);
int localX = x - (regionX * REGION_SIZE);
int localZ = z - (regionZ * REGION_SIZE);
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
ubyte* data = region->getChunkData(localX, localZ);
if (data == nullptr) {
uint32_t size;
data = readChunkData(x, z, size, folder, layer);
if (data != nullptr) {
region->put(localX, localZ, data, size);
}
}
if (data != nullptr) {
size_t size = region->getChunkDataSize(localX, localZ);
return decompress(data, size, CHUNK_DATA_LEN);
}
return nullptr;
}
files::rafile* WorldFiles::getRegFile(glm::ivec3 coord, const fs::path& folder) {
const auto found = openRegFiles.find(coord);
if (found != openRegFiles.end()) {
return found->second.get();
}
if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
// [todo] replace with closing the most unused region
auto iter = std::next(openRegFiles.begin(), rand() % openRegFiles.size());
openRegFiles.erase(iter);
}
fs::path filename = folder / getRegionFilename(coord[0], coord[1]);
if (!fs::is_regular_file(filename)) {
return nullptr;
}
openRegFiles[coord] = std::make_unique<files::rafile>(filename);
return openRegFiles[coord].get();
}
ubyte* WorldFiles::readChunkData(int x,
int z,
uint32_t& length,
fs::path folder,
int layer){
if (generatorTestMode)
return nullptr;
int regionX = floordiv(x, REGION_SIZE);
int regionZ = floordiv(z, REGION_SIZE);
int localX = x - (regionX * REGION_SIZE);
int localZ = z - (regionZ * REGION_SIZE);
int chunkIndex = localZ * REGION_SIZE + localX;
glm::ivec3 coord(regionX, regionZ, layer);
files::rafile* file = WorldFiles::getRegFile(coord, folder);
if (file == nullptr) {
return nullptr;
}
size_t file_size = file->length();
size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
uint32_t offset;
file->seekg(table_offset + chunkIndex * 4);
file->read((char*)(&offset), 4);
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
if (offset == 0){
return nullptr;
}
file->seekg(offset);
file->read((char*)(&offset), 4);
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
ubyte* data = new ubyte[length];
file->read((char*)data, length);
if (data == nullptr) {
std::cerr << "ERROR: failed to read data of chunk x("<< x <<"), z("<< z <<")" << std::endl;
}
return data;
}
/* Read missing chunks data (null pointers) from region file
* @param layer used as third part of openRegFiles map key
* (see REGION_LAYER_* constants)
*/
void WorldFiles::fetchChunks(WorldRegion* region, int x, int z, fs::path folder, int layer) {
ubyte** chunks = region->getChunks();
uint32_t* sizes = region->getSizes();
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
if (chunks[i] == nullptr) {
chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], folder, layer);
}
}
}
/* Write or rewrite region file
* @param x region X
* @param z region Z
* @param layer used as third part of openRegFiles map key
* (see REGION_LAYER_* constants)
*/
void WorldFiles::writeRegion(int x, int z, WorldRegion* entry, fs::path folder, int layer){
fs::path filename = folder/getRegionFilename(x, z);
glm::ivec3 regcoord(x, z, layer);
if (getRegFile(regcoord, folder)) {
fetchChunks(entry, x, z, folder, layer);
openRegFiles.erase(regcoord);
}
char header[10] = REGION_FORMAT_MAGIC;
header[8] = REGION_FORMAT_VERSION;
header[9] = 0; // flags
std::ofstream file(filename, std::ios::out | std::ios::binary);
file.write(header, 10);
size_t offset = 10;
char intbuf[4]{};
uint offsets[REGION_CHUNKS_COUNT]{};
ubyte** region = entry->getChunks();
uint32_t* sizes = entry->getSizes();
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
ubyte* chunk = region[i];
if (chunk == nullptr){
offsets[i] = 0;
} else {
offsets[i] = offset;
size_t compressedSize = sizes[i];
dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
offset += 4 + compressedSize;
file.write(intbuf, 4);
file.write((const char*)chunk, compressedSize);
}
}
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
file.write(intbuf, 4);
}
}
void WorldFiles::writeRegions(regionsmap& regions, const fs::path& folder, int layer) {
for (auto& it : regions){
WorldRegion* region = it.second.get();
if (region->getChunks() == nullptr || !region->isUnsaved())
continue;
glm::ivec2 key = it.first;
writeRegion(key[0], key[1], region, folder, layer);
}
}
void WorldFiles::write(const World* world, const Content* content) {
fs::path regionsFolder = getRegionsFolder();
fs::path lightsFolder = getLightsFolder();
fs::create_directories(regionsFolder);
fs::create_directories(lightsFolder);
if (world) {
writeWorldInfo(world);
writePacks(world);
}
if (generatorTestMode)
return;
writeIndices(content->indices);
writeRegions(regions, regionsFolder, REGION_LAYER_VOXELS);
writeRegions(lights, lightsFolder, REGION_LAYER_LIGHTS);
}
void WorldFiles::writePacks(const World* world) {
const auto& packs = world->getPacks();
std::stringstream ss;
ss << "# autogenerated; do not modify\n";
for (const auto& pack : packs) {
ss << pack.id << "\n";
}
files::write_string(getPacksFile(), ss.str());
}
void WorldFiles::writeIndices(const ContentIndices* indices) {
json::JObject root;
json::JArray& blocks = root.putArray("blocks");
uint count = indices->countBlockDefs();
for (uint i = 0; i < count; i++) {
const Block* def = indices->getBlockDef(i);
blocks.put(def->name);
}
files::write_string(getIndicesFile(), json::stringify(&root, true, " "));
}
void WorldFiles::writeWorldInfo(const World* world) {
json::JObject root;
json::JObject& versionobj = root.putObj("version");
versionobj.put("major", ENGINE_VERSION_MAJOR);
versionobj.put("minor", ENGINE_VERSION_MINOR);
root.put("name", world->name);
root.put("seed", world->seed);
json::JObject& timeobj = root.putObj("time");
timeobj.put("day-time", world->daytime);
timeobj.put("day-time-speed", world->daytimeSpeed);
files::write_string(getWorldFile(), json::stringify(&root, true, " "));
}
bool WorldFiles::readWorldInfo(World* world) {
fs::path file = getWorldFile();
if (!fs::is_regular_file(file)) {
std::cerr << "warning: world.json does not exists" << std::endl;
return false;
}
std::unique_ptr<json::JObject> root(files::read_json(file));
root->str("name", world->name);
root->num("seed", world->seed);
json::JObject* verobj = root->obj("version");
if (verobj) {
int major=0, minor=-1;
verobj->num("major", major);
verobj->num("minor", minor);
std::cout << "world version: " << major << "." << minor << std::endl;
}
json::JObject* timeobj = root->obj("time");
if (timeobj) {
timeobj->num("day-time", world->daytime);
timeobj->num("day-time-speed", world->daytimeSpeed);
}
return true;
}
void WorldFiles::writePlayer(Player* player){
glm::vec3 position = player->hitbox->position;
json::JObject root;
json::JArray& posarr = root.putArray("position");
posarr.put(position.x);
posarr.put(position.y);
posarr.put(position.z);
json::JArray& rotarr = root.putArray("rotation");
rotarr.put(player->cam.x);
rotarr.put(player->cam.y);
root.put("flight", player->flight);
root.put("noclip", player->noclip);
files::write_string(getPlayerFile(), json::stringify(&root, true, " "));
}
bool WorldFiles::readPlayer(Player* player) {
fs::path file = getPlayerFile();
if (!fs::is_regular_file(file)) {
std::cerr << "warning: player.json does not exists" << std::endl;
return false;
}
std::unique_ptr<json::JObject> root(files::read_json(file));
json::JArray* posarr = root->arr("position");
glm::vec3& position = player->hitbox->position;
position.x = posarr->num(0);
position.y = posarr->num(1);
position.z = posarr->num(2);
player->camera->position = position;
json::JArray* rotarr = root->arr("rotation");
player->cam.x = rotarr->num(0);
player->cam.y = rotarr->num(1);
root->flag("flight", player->flight);
root->flag("noclip", player->noclip);
return true;
}