VoxelEngine/src/engine/Engine.cpp
2025-01-21 04:31:33 +03:00

532 lines
15 KiB
C++

#include "Engine.hpp"
#ifndef GLEW_STATIC
#define GLEW_STATIC
#endif
#include "debug/Logger.hpp"
#include "assets/AssetsLoader.hpp"
#include "audio/audio.hpp"
#include "coders/GLSLExtension.hpp"
#include "coders/imageio.hpp"
#include "coders/json.hpp"
#include "coders/toml.hpp"
#include "coders/commons.hpp"
#include "content/Content.hpp"
#include "content/ContentBuilder.hpp"
#include "content/ContentLoader.hpp"
#include "core_defs.hpp"
#include "files/files.hpp"
#include "frontend/locale.hpp"
#include "frontend/menu.hpp"
#include "frontend/screens/Screen.hpp"
#include "graphics/render/ModelsGenerator.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/ui/GUI.hpp"
#include "objects/rigging.hpp"
#include "logic/EngineController.hpp"
#include "logic/CommandsInterpreter.hpp"
#include "logic/scripting/scripting.hpp"
#include "logic/scripting/scripting_hud.hpp"
#include "network/Network.hpp"
#include "util/listutil.hpp"
#include "util/platform.hpp"
#include "window/Camera.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "Mainloop.hpp"
#include "ServerMainloop.hpp"
#include <iostream>
#include <assert.h>
#include <glm/glm.hpp>
#include <unordered_set>
#include <functional>
#include <utility>
static debug::Logger logger("engine");
namespace fs = std::filesystem;
static void create_channel(Engine* engine, std::string name, NumberSetting& setting) {
if (name != "master") {
audio::create_channel(name);
}
engine->keepAlive(setting.observe([=](auto value) {
audio::get_channel(name)->setVolume(value*value);
}, true));
}
static std::unique_ptr<ImageData> load_icon(const fs::path& resdir) {
try {
auto file = resdir / fs::u8path("textures/misc/icon.png");
if (fs::exists(file)) {
return imageio::read(file);
}
} catch (const std::exception& err) {
logger.error() << "could not load window icon: " << err.what();
}
return nullptr;
}
Engine::Engine(CoreParameters coreParameters)
: params(std::move(coreParameters)),
settings(),
settingsHandler({settings}),
interpreter(std::make_unique<cmd::CommandsInterpreter>()),
network(network::Network::create(settings.network)) {
logger.info() << "engine version: " << ENGINE_VERSION_STRING;
if (params.headless) {
logger.info() << "headless mode is enabled";
}
paths.setResourcesFolder(params.resFolder);
paths.setUserFilesFolder(params.userFolder);
paths.prepare();
if (!params.scriptFile.empty()) {
paths.setScriptFolder(params.scriptFile.parent_path());
}
loadSettings();
auto resdir = paths.getResourcesFolder();
controller = std::make_unique<EngineController>(*this);
if (!params.headless) {
if (Window::initialize(&settings.display)){
throw initialize_error("could not initialize window");
}
time.set(Window::time());
if (auto icon = load_icon(resdir)) {
icon->flipY();
Window::setIcon(icon.get());
}
loadControls();
gui = std::make_unique<gui::GUI>();
if (ENGINE_DEBUG_BUILD) {
menus::create_version_label(*this);
}
}
audio::initialize(settings.audio.enabled.get() && !params.headless);
create_channel(this, "master", settings.audio.volumeMaster);
create_channel(this, "regular", settings.audio.volumeRegular);
create_channel(this, "music", settings.audio.volumeMusic);
create_channel(this, "ambient", settings.audio.volumeAmbient);
create_channel(this, "ui", settings.audio.volumeUI);
bool langNotSet = settings.ui.language.get() == "auto";
if (langNotSet) {
settings.ui.language.set(langs::locale_by_envlocale(
platform::detect_locale(),
paths.getResourcesFolder()
));
}
scripting::initialize(this);
if (!isHeadless()) {
gui->setPageLoader(scripting::create_page_loader());
}
keepAlive(settings.ui.language.observe([this](auto lang) {
setLanguage(lang);
}, true));
basePacks = files::read_list(resdir/fs::path("config/builtins.list"));
}
void Engine::loadSettings() {
fs::path settings_file = paths.getSettingsFile();
if (fs::is_regular_file(settings_file)) {
logger.info() << "loading settings";
std::string text = files::read_string(settings_file);
try {
toml::parse(settingsHandler, settings_file.string(), text);
} catch (const parsing_error& err) {
logger.error() << err.errorLog();
throw;
}
}
}
void Engine::loadControls() {
fs::path controls_file = paths.getControlsFile();
if (fs::is_regular_file(controls_file)) {
logger.info() << "loading controls";
std::string text = files::read_string(controls_file);
Events::loadBindings(controls_file.u8string(), text, BindType::BIND);
}
}
void Engine::onAssetsLoaded() {
assets->setup();
gui->onAssetsLoad(assets.get());
}
void Engine::updateHotkeys() {
if (Events::jpressed(keycode::F2)) {
saveScreenshot();
}
if (Events::jpressed(keycode::F11)) {
settings.display.fullscreen.toggle();
}
}
void Engine::saveScreenshot() {
auto image = Window::takeScreenshot();
image->flipY();
fs::path filename = paths.getNewScreenshotFile("png");
imageio::write(filename.string(), image.get());
logger.info() << "saved screenshot as " << filename.u8string();
}
void Engine::run() {
if (params.headless) {
ServerMainloop(*this).run();
} else {
Mainloop(*this).run();
}
}
void Engine::postUpdate() {
network->update();
postRunnables.run();
scripting::process_post_runnables();
}
void Engine::updateFrontend() {
double delta = time.getDelta();
updateHotkeys();
audio::update(delta);
gui->act(delta, Viewport(Window::width, Window::height));
screen->update(delta);
gui->postAct();
}
void Engine::nextFrame() {
Window::setFramerate(
Window::isIconified() && settings.display.limitFpsIconified.get()
? 20
: settings.display.framerate.get()
);
Window::swapBuffers();
Events::pollEvents();
}
void Engine::renderFrame() {
screen->draw(time.getDelta());
Viewport viewport(Window::width, Window::height);
DrawContext ctx(nullptr, viewport, nullptr);
gui->draw(ctx, *assets);
}
void Engine::saveSettings() {
logger.info() << "saving settings";
files::write_string(paths.getSettingsFile(), toml::stringify(settingsHandler));
if (!params.headless) {
logger.info() << "saving bindings";
files::write_string(paths.getControlsFile(), Events::writeBindings());
}
}
Engine::~Engine() {
saveSettings();
logger.info() << "shutting down";
if (screen) {
screen->onEngineShutdown();
screen.reset();
}
content.reset();
assets.reset();
interpreter.reset();
if (gui) {
gui.reset();
logger.info() << "gui finished";
}
audio::close();
network.reset();
clearKeepedObjects();
scripting::close();
logger.info() << "scripting finished";
if (!params.headless) {
Window::terminate();
logger.info() << "window closed";
}
logger.info() << "engine finished";
}
EngineController* Engine::getController() {
return controller.get();
}
cmd::CommandsInterpreter* Engine::getCommandsInterpreter() {
return interpreter.get();
}
PacksManager Engine::createPacksManager(const fs::path& worldFolder) {
PacksManager manager;
manager.setSources({
{"world:content", worldFolder.empty() ? worldFolder : worldFolder/fs::path("content")},
{"user:content", paths.getUserFilesFolder()/fs::path("content")},
{"res:content", paths.getResourcesFolder()/fs::path("content")}
});
return manager;
}
void Engine::setLevelConsumer(OnWorldOpen levelConsumer) {
this->levelConsumer = std::move(levelConsumer);
}
void Engine::loadAssets() {
logger.info() << "loading assets";
Shader::preprocessor->setPaths(resPaths.get());
auto new_assets = std::make_unique<Assets>();
AssetsLoader loader(new_assets.get(), resPaths.get());
AssetsLoader::addDefaults(loader, content.get());
// no need
// correct log messages order is more useful
bool threading = false; // look at two upper lines
if (threading) {
auto task = loader.startTask([=](){});
task->waitForEnd();
} else {
while (loader.hasNext()) {
loader.loadNext();
}
}
assets = std::move(new_assets);
if (content == nullptr) {
return;
}
for (auto& [name, def] : content->blocks.getDefs()) {
if (def->model == BlockModel::custom && def->modelName.empty()) {
assets->store(
std::make_unique<model::Model>(
ModelsGenerator::loadCustomBlockModel(
def->customModelRaw, *assets, !def->shadeless
)
),
name + ".model"
);
def->modelName = def->name + ".model";
}
}
for (auto& [name, def] : content->items.getDefs()) {
assets->store(
std::make_unique<model::Model>(
ModelsGenerator::generate(*def, *content, *assets)
),
name + ".model"
);
}
}
static void load_configs(const fs::path& root) {
auto configFolder = root/fs::path("config");
auto bindsFile = configFolder/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
bindsFile.u8string(), files::read_string(bindsFile), BindType::BIND
);
}
}
void Engine::loadContent() {
scripting::cleanup();
auto resdir = paths.getResourcesFolder();
std::vector<std::string> names;
for (auto& pack : contentPacks) {
names.push_back(pack.id);
}
ContentBuilder contentBuilder;
corecontent::setup(paths, contentBuilder);
paths.setContentPacks(&contentPacks);
PacksManager manager = createPacksManager(paths.getCurrentWorldFolder());
manager.scan();
names = manager.assemble(names);
contentPacks = manager.getAll(names);
auto corePack = ContentPack::createCore(paths);
// Setup filesystem entry points
std::vector<PathsRoot> resRoots {
{"core", corePack.folder}
};
for (auto& pack : contentPacks) {
resRoots.push_back({pack.id, pack.folder});
}
resPaths = std::make_unique<ResPaths>(resdir, resRoots);
// Load content
{
ContentLoader(&corePack, contentBuilder, *resPaths).load();
load_configs(corePack.folder);
}
for (auto& pack : contentPacks) {
ContentLoader(&pack, contentBuilder, *resPaths).load();
load_configs(pack.folder);
}
content = contentBuilder.build();
interpreter->reset();
scripting::on_content_load(content.get());
ContentLoader::loadScripts(*content);
langs::setup(resdir, langs::current->getId(), contentPacks);
if (!isHeadless()) {
loadAssets();
onAssetsLoaded();
}
}
void Engine::resetContent() {
scripting::cleanup();
auto resdir = paths.getResourcesFolder();
std::vector<PathsRoot> resRoots;
{
auto pack = ContentPack::createCore(paths);
resRoots.push_back({"core", pack.folder});
load_configs(pack.folder);
}
auto manager = createPacksManager(fs::path());
manager.scan();
for (const auto& pack : manager.getAll(basePacks)) {
resRoots.push_back({pack.id, pack.folder});
}
resPaths = std::make_unique<ResPaths>(resdir, resRoots);
contentPacks.clear();
content.reset();
langs::setup(resdir, langs::current->getId(), contentPacks);
if (!isHeadless()) {
loadAssets();
onAssetsLoaded();
}
contentPacks = manager.getAll(basePacks);
}
void Engine::loadWorldContent(const fs::path& folder) {
contentPacks.clear();
auto packNames = ContentPack::worldPacksList(folder);
PacksManager manager;
manager.setSources(
{{"world:content",
folder.empty() ? folder : folder / fs::path("content")},
{"user:content", paths.getUserFilesFolder() / fs::path("content")},
{"res:content", paths.getResourcesFolder() / fs::path("content")}}
);
manager.scan();
contentPacks = manager.getAll(manager.assemble(packNames));
paths.setCurrentWorldFolder(folder);
loadContent();
}
void Engine::loadAllPacks() {
PacksManager manager = createPacksManager(paths.getCurrentWorldFolder());
manager.scan();
auto allnames = manager.getAllNames();
contentPacks = manager.getAll(manager.assemble(allnames));
}
void Engine::setScreen(std::shared_ptr<Screen> screen) {
// reset audio channels (stop all sources)
audio::reset_channel(audio::get_channel_index("regular"));
audio::reset_channel(audio::get_channel_index("ambient"));
this->screen = std::move(screen);
}
void Engine::setLanguage(std::string locale) {
langs::setup(paths.getResourcesFolder(), std::move(locale), contentPacks);
}
void Engine::onWorldOpen(std::unique_ptr<Level> level, int64_t localPlayer) {
logger.info() << "world open";
levelConsumer(std::move(level), localPlayer);
}
void Engine::onWorldClosed() {
logger.info() << "world closed";
levelConsumer(nullptr, -1);
}
void Engine::quit() {
quitSignal = true;
if (!isHeadless()) {
Window::setShouldClose(true);
}
}
bool Engine::isQuitSignal() const {
return quitSignal;
}
gui::GUI* Engine::getGUI() {
return gui.get();
}
EngineSettings& Engine::getSettings() {
return settings;
}
Assets* Engine::getAssets() {
return assets.get();
}
const Content* Engine::getContent() const {
return content.get();
}
std::vector<ContentPack> Engine::getAllContentPacks() {
auto packs = getContentPacks();
packs.insert(packs.begin(), ContentPack::createCore(paths));
return packs;
}
std::vector<ContentPack>& Engine::getContentPacks() {
return contentPacks;
}
std::vector<std::string>& Engine::getBasePacks() {
return basePacks;
}
EnginePaths& Engine::getPaths() {
return paths;
}
ResPaths* Engine::getResPaths() {
return resPaths.get();
}
std::shared_ptr<Screen> Engine::getScreen() {
return screen;
}
SettingsHandler& Engine::getSettingsHandler() {
return settingsHandler;
}
network::Network& Engine::getNetwork() {
return *network;
}
Time& Engine::getTime() {
return time;
}
const CoreParameters& Engine::getCoreParameters() const {
return params;
}
bool Engine::isHeadless() const {
return params.headless;
}