232 lines
6.8 KiB
C++
232 lines
6.8 KiB
C++
#include "vec3.hpp"
|
|
|
|
#include <stdexcept>
|
|
|
|
#include "byte_utils.hpp"
|
|
#include "util/data_io.hpp"
|
|
#include "util/stringutil.hpp"
|
|
#include "graphics/core/Model.hpp"
|
|
|
|
inline constexpr int VERSION = 1;
|
|
|
|
inline constexpr int FLAG_ZLIB = 0x1;
|
|
inline constexpr int FLAG_16BIT_INDICES = 0x2;
|
|
|
|
using namespace vec3;
|
|
|
|
vec3::Model::~Model() = default;
|
|
|
|
enum AttributeType {
|
|
POSITION = 0,
|
|
UV,
|
|
NORMAL,
|
|
COLOR
|
|
};
|
|
|
|
struct VertexAttribute {
|
|
AttributeType type;
|
|
int flags;
|
|
util::Buffer<float> data;
|
|
|
|
VertexAttribute() = default;
|
|
|
|
VertexAttribute(VertexAttribute&&) = default;
|
|
|
|
VertexAttribute& operator=(VertexAttribute&& o) {
|
|
type = o.type;
|
|
flags = o.flags;
|
|
data = std::move(o.data);
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
static VertexAttribute load_attribute(ByteReader& reader) {
|
|
auto type = static_cast<AttributeType>(reader.get());
|
|
int flags = reader.get();
|
|
assert(type >= POSITION && flags <= COLOR);
|
|
if (flags != 0) {
|
|
throw std::runtime_error("attribute compression is not supported yet");
|
|
}
|
|
int size = reader.getInt32();
|
|
|
|
util::Buffer<float> data(size / sizeof(float));
|
|
reader.get(reinterpret_cast<char*>(data.data()), size);
|
|
if (dataio::is_big_endian()) {
|
|
for (int i = 0; i < data.size(); i++) {
|
|
data[i] = dataio::swap(data[i]);
|
|
}
|
|
}
|
|
return VertexAttribute {type, flags, std::move(data)};
|
|
}
|
|
|
|
static model::Mesh build_mesh(
|
|
const std::vector<VertexAttribute>& attrs,
|
|
const util::Buffer<uint16_t>& indices,
|
|
const std::string& texture
|
|
) {
|
|
const glm::vec3* coords = nullptr;
|
|
const glm::vec2* uvs = nullptr;
|
|
const glm::vec3* normals = nullptr;
|
|
|
|
int coordsIndex, uvsIndex, normalsIndex;
|
|
|
|
for (int i = 0; i < attrs.size(); i++) {
|
|
const auto& attr = attrs[i];
|
|
switch (attr.type) {
|
|
case POSITION:
|
|
coords = reinterpret_cast<const glm::vec3*>(attr.data.data());
|
|
coordsIndex = i;
|
|
break;
|
|
case UV:
|
|
uvs = reinterpret_cast<const glm::vec2*>(attr.data.data());
|
|
uvsIndex = i;
|
|
break;
|
|
case NORMAL:
|
|
normals = reinterpret_cast<const glm::vec3*>(attr.data.data());
|
|
normalsIndex = i;
|
|
break;
|
|
case COLOR: // unused
|
|
break;
|
|
}
|
|
}
|
|
std::vector<model::Vertex> vertices;
|
|
int attrsCount = attrs.size();
|
|
int verticesCount = indices.size() / attrsCount;
|
|
for (int i = 0; i < verticesCount; i++) {
|
|
model::Vertex vertex {};
|
|
if (coords) {
|
|
vertex.coord = coords[indices[i * attrsCount + coordsIndex]];
|
|
}
|
|
if (uvs) {
|
|
vertex.uv = uvs[indices[i * attrsCount + uvsIndex]];
|
|
}
|
|
if (normals) {
|
|
vertex.normal = normals[indices[i * attrsCount + normalsIndex]];
|
|
} else if (coords) {
|
|
// Flat normal calculation
|
|
int idx = (i / 3) * 3;
|
|
auto a = coords[indices[idx * attrsCount + coordsIndex]];
|
|
auto b = coords[indices[(idx + 1) * attrsCount + coordsIndex]];
|
|
auto c = coords[indices[(idx + 2) * attrsCount + coordsIndex]];
|
|
vertex.normal = glm::normalize(glm::cross(b - a, c - a));
|
|
}
|
|
vertices.push_back(std::move(vertex));
|
|
}
|
|
return model::Mesh {texture, std::move(vertices)};
|
|
}
|
|
|
|
static model::Mesh load_mesh(
|
|
ByteReader& reader, const std::vector<Material>& materials
|
|
) {
|
|
int triangleCount = reader.getInt32();
|
|
int materialId = reader.getInt16();
|
|
int flags = reader.getInt16();
|
|
int attributeCount = reader.getInt16();
|
|
if (flags == FLAG_ZLIB) {
|
|
throw std::runtime_error("compression is not supported yet");
|
|
}
|
|
assert(flags == 0);
|
|
std::vector<VertexAttribute> attributes;
|
|
for (int i = 0; i < attributeCount; i++) {
|
|
attributes.push_back(load_attribute(reader));
|
|
}
|
|
|
|
util::Buffer<uint16_t> indices(triangleCount * 3 * attributeCount);
|
|
if ((flags & FLAG_16BIT_INDICES) == 0){
|
|
util::Buffer<uint8_t> smallIndices(indices.size());
|
|
reader.get(
|
|
reinterpret_cast<char*>(smallIndices.data()),
|
|
indices.size() * sizeof(uint8_t)
|
|
);
|
|
for (int i = 0; i < indices.size(); i++) {
|
|
indices[i] = smallIndices[i];
|
|
}
|
|
} else {
|
|
reader.get(
|
|
reinterpret_cast<char*>(indices.data()),
|
|
indices.size() * sizeof(uint16_t)
|
|
);
|
|
}
|
|
if (dataio::is_big_endian()) {
|
|
for (int i = 0; i < indices.size(); i++) {
|
|
indices[i] = dataio::swap(indices[i]);
|
|
}
|
|
}
|
|
return build_mesh(
|
|
attributes,
|
|
indices,
|
|
materials.at(materialId).name
|
|
);
|
|
}
|
|
|
|
static Model load_model(
|
|
ByteReader& reader, const std::vector<Material>& materials
|
|
) {
|
|
int nameLength = reader.getInt16();
|
|
assert(nameLength >= 0);
|
|
float x = reader.getFloat32();
|
|
float y = reader.getFloat32();
|
|
float z = reader.getFloat32();
|
|
int meshCount = reader.getInt32();
|
|
assert(meshCount >= 0);
|
|
|
|
std::vector<model::Mesh> meshes;
|
|
for (int i = 0; i < meshCount; i++) {
|
|
meshes.push_back(load_mesh(reader, materials));
|
|
}
|
|
util::Buffer<char> chars(nameLength);
|
|
reader.get(chars.data(), nameLength);
|
|
std::string name(chars.data(), nameLength);
|
|
|
|
glm::vec3 offset {x, y, z};
|
|
for (auto& mesh : meshes) {
|
|
for (auto& vertex : mesh.vertices) {
|
|
vertex.coord -= offset;
|
|
}
|
|
}
|
|
return Model {std::move(name), model::Model {std::move(meshes)}, {x, y, z}};
|
|
}
|
|
|
|
static Material load_material(ByteReader& reader) {
|
|
int flags = reader.getInt16();
|
|
int nameLength = reader.getInt16();
|
|
assert(nameLength >= 0);
|
|
util::Buffer<char> chars(nameLength);
|
|
reader.get(chars.data(), nameLength);
|
|
std::string name(chars.data(), nameLength);
|
|
return Material {flags, std::move(name)};
|
|
}
|
|
|
|
File vec3::load(
|
|
const std::string_view file, const util::Buffer<ubyte>& src
|
|
) {
|
|
ByteReader reader(src.data(), src.size());
|
|
|
|
// Header
|
|
reader.checkMagic("\0\0VEC3\0\0", 8);
|
|
int version = reader.getInt16();
|
|
int reserved = reader.getInt16();
|
|
if (version > VERSION) {
|
|
throw std::runtime_error("unsupported VEC3 version");
|
|
}
|
|
assert(reserved == 0);
|
|
|
|
// Body
|
|
int materialCount = reader.getInt16();
|
|
int modelCount = reader.getInt16();
|
|
assert(materialCount >= 0);
|
|
assert(modelCount >= 0);
|
|
|
|
std::vector<Material> materials;
|
|
for (int i = 0; i < materialCount; i++) {
|
|
materials.push_back(load_material(reader));
|
|
}
|
|
|
|
std::unordered_map<std::string, Model> models;
|
|
for (int i = 0; i < modelCount; i++) {
|
|
Model model = load_model(reader, materials);
|
|
models[model.name] = std::move(model);
|
|
}
|
|
return File {std::move(models), std::move(materials)};
|
|
}
|