487 lines
18 KiB
C++
487 lines
18 KiB
C++
#include "menu.h"
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#include <string>
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#include <memory>
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#include <sstream>
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#include <iostream>
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#include <filesystem>
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#include <glm/glm.hpp>
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#include "gui/GUI.h"
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#include "gui/panels.h"
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#include "gui/controls.h"
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#include "screens.h"
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#include "../util/stringutil.h"
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#include "../files/engine_paths.h"
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#include "../files/WorldConverter.h"
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#include "../world/World.h"
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#include "../window/Events.h"
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#include "../window/Window.h"
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#include "../engine.h"
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#include "../settings.h"
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#include "../content/Content.h"
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#include "../content/ContentLUT.h"
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#include "../content/ContentPack.h"
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#include "gui/gui_util.h"
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#include "locale/langs.h"
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using glm::vec2;
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using glm::vec4;
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using std::string;
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using std::wstring;
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using std::make_unique;
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using std::unique_ptr;
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using std::shared_ptr;
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using std::filesystem::path;
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using std::filesystem::u8path;
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using std::filesystem::directory_iterator;
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using namespace gui;
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Panel* create_main_menu_panel(Engine* engine, PagesControl* menu);
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Panel* create_new_world_panel(Engine* engine, PagesControl* menu);
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Panel* create_controls_panel(Engine* engine, PagesControl* menu);
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Panel* create_settings_panel(Engine* engine, PagesControl* menu);
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Panel* create_pause_panel(Engine* engine, PagesControl* menu);
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Panel* create_languages_panel(Engine* engine, PagesControl* menu);
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Panel* create_content_panel(Engine* engine, PagesControl* menu);
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void menus::create_menus(Engine* engine, PagesControl* menu) {
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menu->add("new-world", create_new_world_panel(engine, menu));
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menu->add("settings", create_settings_panel(engine, menu));
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menu->add("controls", create_controls_panel(engine, menu));
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menu->add("pause", create_pause_panel(engine, menu));
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menu->add("languages", create_languages_panel(engine, menu));
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menu->add("content", create_content_panel(engine, menu));
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menu->add("main", create_main_menu_panel(engine, menu));
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}
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void menus::refresh_menus(Engine* engine, PagesControl* menu) {
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menu->add("main", create_main_menu_panel(engine, menu));
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}
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void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
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PagesControl* menu = gui->getMenu();
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Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f);
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panel->color(vec4(0.0f, 0.0f, 0.0f, 0.5f));
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panel->add(new Label(langs::get(L"menu.missing-content")));
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Panel* subpanel = new Panel(vec2(500, 100));
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subpanel->color(vec4(0.0f, 0.0f, 0.0f, 0.5f));
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for (size_t i = 0; i < lut->countBlocks(); i++) {
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// missing block
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if (lut->getBlockId(i) == BLOCK_VOID) {
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auto name = lut->getBlockName(i);
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Panel* hpanel = new Panel(vec2(500, 30));
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hpanel->color(vec4(0.0f));
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hpanel->orientation(Orientation::horizontal);
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Label* namelabel = new Label(util::str2wstr_utf8(name));
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namelabel->color(vec4(1.0f, 0.2f, 0.2f, 0.5f));
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Label* typelabel = new Label(L"[block]");
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typelabel->color(vec4(0.5f));
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hpanel->add(typelabel);
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hpanel->add(namelabel);
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subpanel->add(hpanel);
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}
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}
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subpanel->maxLength(400);
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panel->add(subpanel);
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panel->add((new Button(langs::get(L"Back to Main Menu", L"menu"), vec4(8.0f)))->listenAction([=](GUI*){
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menu->back();
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}));
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menu->add("missing-content", panel);
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menu->set("missing-content");
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}
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void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
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path folder) {
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guiutil::confirm(gui, langs::get(L"world.convert-request"),
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[=]() {
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std::cout << "Convert the world: " << folder.string() << std::endl;
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// TODO: add multithreading here
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auto converter = make_unique<WorldConverter>(folder, content, lut);
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while (converter->hasNext()) {
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converter->convertNext();
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}
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converter->write();
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delete lut;
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}, L"", langs::get(L"Cancel"));
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}
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Panel* create_languages_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->scrollable(true);
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std::vector<string> locales;
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for (auto& entry : langs::locales_info) {
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locales.push_back(entry.first);
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}
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std::sort(locales.begin(), locales.end());
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for (string& name : locales) {
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auto& locale = langs::locales_info.at(name);
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string& fullName = locale.name;
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Button* button = new Button(util::str2wstr_utf8(fullName), vec4(10.f));
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button->listenAction([=](GUI*) {
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auto resdir = engine->getPaths()->getResources();
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engine->setLanguage(name);
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menu->back();
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});
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panel->add(button);
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}
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panel->add(guiutil::backButton(menu));
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return panel;
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}
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Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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EnginePaths* paths = engine->getPaths();
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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panel->add(guiutil::gotoButton(langs::get(L"New World", L"menu"), "new-world", menu));
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Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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worldsPanel->color(vec4(1.0f, 1.0f, 1.0f, 0.07f));
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worldsPanel->maxLength(400);
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path worldsFolder = paths->getWorldsFolder();
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if (std::filesystem::is_directory(worldsFolder)) {
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for (auto const& entry : directory_iterator(worldsFolder)) {
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if (!entry.is_directory()) {
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continue;
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}
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string name = entry.path().filename().u8string();
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Button* button = new Button(util::str2wstr_utf8(name),
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vec4(10.0f, 8.0f, 10.0f, 8.0f));
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button->color(vec4(1.0f, 1.0f, 1.0f, 0.1f));
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button->listenAction([=](GUI* gui) {
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// TODO: complete and move somewhere
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auto resdir = engine->getPaths()->getResources();
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auto& packs = engine->getContentPacks();
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packs.clear();
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packs.push_back(ContentPack::read(resdir/path("content/base")));
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engine->loadContent();
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auto* content = engine->getContent();
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auto& settings = engine->getSettings();
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auto folder = paths->getWorldsFolder()/u8path(name);
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std::filesystem::create_directories(folder);
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ContentLUT* lut = World::checkIndices(folder, content);
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if (lut) {
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if (lut->hasMissingContent()) {
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show_content_missing(gui, content, lut);
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delete lut;
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} else {
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show_convert_request(gui, content, lut, folder);
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}
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} else {
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Level* level = World::load(folder, settings, content);
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auto screen = new LevelScreen(engine, level);
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engine->setScreen(shared_ptr<Screen>(screen));
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}
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});
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worldsPanel->add(button);
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}
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}
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panel->add(worldsPanel);
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panel->add(guiutil::gotoButton(langs::get(L"Settings", L"menu"), "settings", menu));
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panel->add(guiutil::gotoButton(langs::get(L"Content", L"menu"), "content", menu));
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panel->add((new Button(langs::get(L"Quit", L"menu"), vec4(10.f)))->listenAction([](GUI* gui) {
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Window::setShouldClose(true);
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}));
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return panel;
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}
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Panel* create_content_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 5.0f);
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panel->color(vec4(0.0f));
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panel->add(new Label(L"work in progress"));
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panel->add(guiutil::backButton(menu));
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return panel;
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}
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Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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TextBox* worldNameInput;
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{
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Label* label = new Label(langs::get(L"Name", L"world"));
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panel->add(label);
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TextBox* input = new TextBox(L"New World", vec4(6.0f));
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panel->add(input);
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worldNameInput = input;
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}
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TextBox* seedInput;
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{
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Label* label = new Label(langs::get(L"Seed", L"world"));
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panel->add(shared_ptr<UINode>(label));
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uint64_t randseed = rand() ^ (rand() << 8) ^
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(rand() << 16) ^ (rand() << 24) ^
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((uint64_t)rand() << 32) ^
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((uint64_t)rand() << 40) ^
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((uint64_t)rand() << 56);
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seedInput = new TextBox(std::to_wstring(randseed), vec4(6.0f));
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panel->add(seedInput);
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}
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{
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Button* button = new Button(langs::get(L"Create World", L"world"), vec4(10.0f));
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button->margin(vec4(1, 20, 1, 1));
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vec4 basecolor = worldNameInput->color();
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button->listenAction([=](GUI*) {
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wstring name = worldNameInput->text();
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string nameutf8 = util::wstr2str_utf8(name);
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EnginePaths* paths = engine->getPaths();
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// Basic validation
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if (!util::is_valid_filename(name) ||
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paths->isWorldNameUsed(nameutf8)) {
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// blink red two times
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panel->listenInterval(0.1f, [worldNameInput, basecolor]() {
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static bool flag = true;
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if (flag) {
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worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f));
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} else {
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worldNameInput->color(basecolor);
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}
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flag = !flag;
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}, 4);
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return;
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}
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wstring seedstr = seedInput->text();
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uint64_t seed;
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if (util::is_integer(seedstr)) {
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try {
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seed = std::stoull(seedstr);
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} catch (const std::out_of_range& err) {
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std::hash<wstring> hash;
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seed = hash(seedstr);
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}
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} else {
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std::hash<wstring> hash;
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seed = hash(seedstr);
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}
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std::cout << "world seed: " << seed << std::endl;
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auto folder = paths->getWorldsFolder()/u8path(nameutf8);
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std::filesystem::create_directories(folder);
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// TODO: complete and move somewhere
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auto resdir = engine->getPaths()->getResources();
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auto packs = engine->getContentPacks();
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packs.clear();
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packs.push_back(ContentPack::read(resdir/path("content/base")));
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engine->loadContent();
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Level* level = World::create(nameutf8,
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folder,
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seed,
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engine->getSettings(),
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engine->getContent());
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auto screen = new LevelScreen(engine, level);
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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panel->add(button);
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}
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panel->add(guiutil::backButton(menu));
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return panel;
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}
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Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f);
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panel->color(vec4(0.0f));
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/* Camera sensitivity setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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std::wstringstream ss;
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ss << std::fixed << std::setprecision(1);
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ss << engine->getSettings().camera.sensitivity;
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return langs::get(L"Mouse Sensitivity", L"settings")+L": "+ss.str();
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}));
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TrackBar* trackbar = new TrackBar(0.1, 10.0, 2.0, 0.1, 4);
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trackbar->supplier([=]() {
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return engine->getSettings().camera.sensitivity;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().camera.sensitivity = value;
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});
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panel->add(trackbar);
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}
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Panel* scrollPanel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f);
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scrollPanel->color(vec4(0.0f, 0.0f, 0.0f, 0.3f));
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scrollPanel->maxLength(400);
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for (auto& entry : Events::bindings){
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string bindname = entry.first;
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Panel* subpanel = new Panel(vec2(400, 40), vec4(5.0f), 1.0f);
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subpanel->color(vec4(0.0f));
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subpanel->orientation(Orientation::horizontal);
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InputBindBox* bindbox = new InputBindBox(entry.second);
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subpanel->add(bindbox);
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Label* label = new Label(langs::get(util::str2wstr_utf8(bindname)));
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label->margin(vec4(6.0f));
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subpanel->add(label);
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scrollPanel->add(subpanel);
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}
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panel->add(scrollPanel);
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panel->add(guiutil::backButton(menu));
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return panel;
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}
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Panel* create_settings_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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/* Load Distance setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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return langs::get(L"Load Distance", L"settings")+L": " +
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std::to_wstring(engine->getSettings().chunks.loadDistance);
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}));
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TrackBar* trackbar = new TrackBar(3, 66, 10, 1, 3);
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trackbar->supplier([=]() {
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return engine->getSettings().chunks.loadDistance;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().chunks.loadDistance = value;
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});
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panel->add(trackbar);
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}
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/* Load Speed setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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return langs::get(L"Load Speed", L"settings")+L": " +
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std::to_wstring(engine->getSettings().chunks.loadSpeed);
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}));
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TrackBar* trackbar = new TrackBar(1, 32, 10, 1, 1);
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trackbar->supplier([=]() {
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return engine->getSettings().chunks.loadSpeed;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().chunks.loadSpeed = value;
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});
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panel->add(trackbar);
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}
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/* Fog Curve setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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std::wstringstream ss;
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ss << std::fixed << std::setprecision(1);
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ss << engine->getSettings().graphics.fogCurve;
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return langs::get(L"Fog Curve", L"settings")+L": " + ss.str();
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}));
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TrackBar* trackbar = new TrackBar(1.0, 6.0, 1.0, 0.1, 2);
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trackbar->supplier([=]() {
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return engine->getSettings().graphics.fogCurve;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().graphics.fogCurve = value;
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});
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panel->add(trackbar);
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}
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/* Fov setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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int fov = (int)engine->getSettings().camera.fov;
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return langs::get(L"FOV", L"settings")+L": "+std::to_wstring(fov)+L"°";
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}));
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TrackBar* trackbar = new TrackBar(30.0, 120.0, 90, 1, 4);
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trackbar->supplier([=]() {
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return engine->getSettings().camera.fov;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().camera.fov = value;
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});
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panel->add(trackbar);
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}
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/* V-Sync checkbox */{
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Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
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checkpanel->color(vec4(0.0f));
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checkpanel->orientation(Orientation::horizontal);
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CheckBox* checkbox = new CheckBox();
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checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
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checkbox->supplier([=]() {
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return engine->getSettings().display.swapInterval != 0;
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});
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checkbox->consumer([=](bool checked) {
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engine->getSettings().display.swapInterval = checked;
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});
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checkpanel->add(checkbox);
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checkpanel->add(new Label(langs::get(L"V-Sync", L"settings")));
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panel->add(checkpanel);
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}
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/* Backlight checkbox */{
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Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
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checkpanel->color(vec4(0.0f));
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checkpanel->orientation(Orientation::horizontal);
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CheckBox* checkbox = new CheckBox();
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checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
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checkbox->supplier([=]() {
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return engine->getSettings().graphics.backlight != 0;
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});
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checkbox->consumer([=](bool checked) {
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engine->getSettings().graphics.backlight = checked;
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});
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checkpanel->add(checkbox);
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checkpanel->add(new Label(langs::get(L"Backlight", L"settings")));
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panel->add(checkpanel);
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}
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{
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string langName = langs::locales_info.at(langs::current->getId()).name;
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panel->add(guiutil::gotoButton(
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langs::get(L"Language", L"settings")+L": "+
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util::str2wstr_utf8(langName),
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"languages", menu));
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}
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panel->add(guiutil::gotoButton(langs::get(L"Controls", L"menu"), "controls", menu));
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panel->add(guiutil::backButton(menu));
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return panel;
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}
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Panel* create_pause_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200));
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panel->color(vec4(0.0f));
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{
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Button* button = new Button(langs::get(L"Continue", L"menu"), vec4(10.0f));
|
|
button->listenAction([=](GUI*){
|
|
menu->reset();
|
|
});
|
|
panel->add(shared_ptr<UINode>(button));
|
|
}
|
|
panel->add(guiutil::gotoButton(langs::get(L"Settings", L"menu"), "settings", menu));
|
|
{
|
|
Button* button = new Button(langs::get(L"Save and Quit to Menu", L"menu"), vec4(10.f));
|
|
button->listenAction([engine](GUI*){
|
|
engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine)));
|
|
});
|
|
panel->add(shared_ptr<UINode>(button));
|
|
}
|
|
return panel;
|
|
}
|