VoxelEngine/src/graphics/core/LineBatch.cpp
2024-11-17 01:00:27 +03:00

79 lines
2.0 KiB
C++

#include "LineBatch.hpp"
#include "Mesh.hpp"
#include <GL/glew.h>
inline constexpr uint LB_VERTEX_SIZE = (3+4);
LineBatch::LineBatch(size_t capacity) : capacity(capacity) {
const VertexAttribute attrs[] = { {3},{4}, {0} };
buffer = std::make_unique<float[]>(capacity * LB_VERTEX_SIZE * 2);
mesh = std::make_unique<Mesh>(buffer.get(), 0, attrs);
index = 0;
}
LineBatch::~LineBatch(){
}
void LineBatch::line(
float x1, float y1,
float z1, float x2,
float y2, float z2,
float r, float g, float b, float a
) {
if (index + LB_VERTEX_SIZE * 2 >= capacity) {
flush();
}
buffer[index] = x1;
buffer[index+1] = y1;
buffer[index+2] = z1;
buffer[index+3] = r;
buffer[index+4] = g;
buffer[index+5] = b;
buffer[index+6] = a;
index += LB_VERTEX_SIZE;
buffer[index] = x2;
buffer[index+1] = y2;
buffer[index+2] = z2;
buffer[index+3] = r;
buffer[index+4] = g;
buffer[index+5] = b;
buffer[index+6] = a;
index += LB_VERTEX_SIZE;
}
void LineBatch::box(float x, float y, float z, float w, float h, float d,
float r, float g, float b, float a) {
w *= 0.5f;
h *= 0.5f;
d *= 0.5f;
line(x-w, y-h, z-d, x+w, y-h, z-d, r,g,b,a);
line(x-w, y+h, z-d, x+w, y+h, z-d, r,g,b,a);
line(x-w, y-h, z+d, x+w, y-h, z+d, r,g,b,a);
line(x-w, y+h, z+d, x+w, y+h, z+d, r,g,b,a);
line(x-w, y-h, z-d, x-w, y+h, z-d, r,g,b,a);
line(x+w, y-h, z-d, x+w, y+h, z-d, r,g,b,a);
line(x-w, y-h, z+d, x-w, y+h, z+d, r,g,b,a);
line(x+w, y-h, z+d, x+w, y+h, z+d, r,g,b,a);
line(x-w, y-h, z-d, x-w, y-h, z+d, r,g,b,a);
line(x+w, y-h, z-d, x+w, y-h, z+d, r,g,b,a);
line(x-w, y+h, z-d, x-w, y+h, z+d, r,g,b,a);
line(x+w, y+h, z-d, x+w, y+h, z+d, r,g,b,a);
}
void LineBatch::flush(){
if (index == 0)
return;
mesh->reload(buffer.get(), index / LB_VERTEX_SIZE);
mesh->draw(GL_LINES);
index = 0;
}
void LineBatch::lineWidth(float width) {
glLineWidth(width);
}