VoxelEngine/src/content/ContentLUT.hpp
2024-05-06 03:38:19 +03:00

97 lines
2.3 KiB
C++

#ifndef CONTENT_CONTENT_LUT_HPP_
#define CONTENT_CONTENT_LUT_HPP_
#include "Content.hpp"
#include "../typedefs.hpp"
#include "../constants.hpp"
#include <string>
#include <vector>
#include <filesystem>
namespace fs = std::filesystem;
struct contententry {
contenttype type;
std::string name;
};
// TODO: make it unified for all types of content
/// @brief Content indices lookup table or report
/// used to convert world with different indices
/// Building with indices.json
class ContentLUT {
std::vector<blockid_t> blocks;
std::vector<std::string> blockNames;
std::vector<itemid_t> items;
std::vector<std::string> itemNames;
bool reorderContent = false;
bool missingContent = false;
public:
ContentLUT(const Content* content, size_t blocks, size_t items);
inline const std::string& getBlockName(blockid_t index) const {
return blockNames[index];
}
inline blockid_t getBlockId(blockid_t index) const {
return blocks[index];
}
inline void setBlock(blockid_t index, std::string name, blockid_t id) {
blocks[index] = id;
blockNames[index] = name;
if (id == BLOCK_VOID) {
missingContent = true;
} else if (index != id) {
reorderContent = true;
}
}
inline const std::string& getItemName(blockid_t index) const {
return itemNames[index];
}
inline itemid_t getItemId(itemid_t index) const {
return items[index];
}
inline void setItem(itemid_t index, std::string name, itemid_t id) {
items[index] = id;
itemNames[index] = name;
if (id == ITEM_VOID) {
missingContent = true;
} else if (index != id) {
reorderContent = true;
}
}
static ContentLUT* create(
const fs::path& filename,
const Content* content
);
inline bool hasContentReorder() const {
return reorderContent;
}
inline bool hasMissingContent() const {
return missingContent;
}
inline size_t countBlocks() const {
return blocks.size();
}
inline size_t countItems() const {
return items.size();
}
std::vector<contententry> getMissingContent() const;
};
#endif // CONTENT_CONTENT_LUT_HPP_