VoxelEngine/src/frontend/UiDocument.h
2024-04-23 04:51:00 +03:00

54 lines
1.3 KiB
C++

#ifndef FRONTEND_UI_DOCUMENT_H_
#define FRONTEND_UI_DOCUMENT_H_
#include "../typedefs.h"
#include <string>
#include <memory>
#include <filesystem>
#include <unordered_map>
namespace fs = std::filesystem;
namespace gui {
class UINode;
}
struct uidocscript {
bool onopen : 1;
bool onprogress : 1;
bool onclose : 1;
};
using uinodes_map = std::unordered_map<std::string, std::shared_ptr<gui::UINode>>;
class UiDocument {
std::string id;
uidocscript script;
uinodes_map map;
std::shared_ptr<gui::UINode> root;
scriptenv env;
public:
UiDocument(
std::string id,
uidocscript script,
std::shared_ptr<gui::UINode> root,
scriptenv env
);
void rebuildIndices();
const std::string& getId() const;
const uinodes_map& getMap() const;
uinodes_map& getMapWriteable();
const std::shared_ptr<gui::UINode> getRoot() const;
const std::shared_ptr<gui::UINode> get(const std::string& id) const;
const uidocscript& getScript() const;
scriptenv getEnvironment() const;
static std::unique_ptr<UiDocument> read(scriptenv parent_env, std::string name, fs::path file);
static std::shared_ptr<gui::UINode> readElement(fs::path file);
};
#endif // FRONTEND_UI_DOCUMENT_H_