2025-08-13 23:59:05 +03:00

70 lines
2.0 KiB
C++

#include "api_lua.hpp"
#include "assets/Assets.hpp"
#include "coders/png.hpp"
#include "coders/vcm.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp"
#include "graphics/commons/Model.hpp"
#include "graphics/core/Texture.hpp"
#include "util/Buffer.hpp"
using namespace scripting;
static void load_texture(
const ubyte* bytes, size_t size, const std::string& destname
) {
try {
engine->getAssets()->store(png::load_texture(bytes, size), destname);
} catch (const std::runtime_error& err) {
debug::Logger logger("lua.assetslib");
logger.error() << err.what();
}
}
static int l_load_texture(lua::State* L) {
if (lua::isstring(L, 3) && lua::require_lstring(L, 3) != "png") {
throw std::runtime_error("unsupportd image format");
}
if (lua::istable(L, 1)) {
lua::pushvalue(L, 1);
size_t size = lua::objlen(L, 1);
util::Buffer<ubyte> buffer(size);
for (size_t i = 0; i < size; i++) {
lua::rawgeti(L, i + 1);
buffer[i] = lua::tointeger(L, -1);
lua::pop(L);
}
lua::pop(L);
load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2));
} else {
auto string = lua::bytearray_as_string(L, 1);
load_texture(
reinterpret_cast<const ubyte*>(string.data()),
string.size(),
lua::require_string(L, 2)
);
lua::pop(L);
}
return 0;
}
static int l_parse_model(lua::State* L) {
auto format = lua::require_lstring(L, 1);
auto string = lua::require_lstring(L, 2);
auto name = lua::require_string(L, 3);
if (format == "xml" || format == "vcm") {
engine->getAssets()->store(vcm::parse(name, string), name);
} else {
throw std::runtime_error("unknown format " + util::quote(std::string(format)));
}
return 0;
}
const luaL_Reg assetslib[] = {
{"load_texture", lua::wrap<l_load_texture>},
{"parse_model", lua::wrap<l_parse_model>},
{NULL, NULL}
};