66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#ifndef VOXELS_CHUNKS_H_
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#define VOXELS_CHUNKS_H_
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#include <stdlib.h>
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#include <memory>
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#include <glm/glm.hpp>
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#include "../typedefs.h"
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class VoxelRenderer;
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class Content;
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class ContentIndices;
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class Chunk;
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class voxel;
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class WorldFiles;
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class LevelEvents;
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/* Player-centred chunks matrix */
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class Chunks {
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const Content* const content;
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const ContentIndices* const contentIds;
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public:
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std::shared_ptr<Chunk>* chunks;
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std::shared_ptr<Chunk>* chunksSecond;
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size_t volume;
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size_t chunksCount;
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size_t visible;
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int w,d;
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int ox,oz;
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WorldFiles* worldFiles;
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LevelEvents* events;
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Chunks(int w, int d, int ox, int oz,
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WorldFiles* worldFiles, LevelEvents* events, const Content* content);
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~Chunks();
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bool putChunk(std::shared_ptr<Chunk> chunk);
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Chunk* getChunk(int x, int z);
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Chunk* getChunkByVoxel(int x, int y, int z);
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voxel* get(int x, int y, int z);
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light_t getLight(int x, int y, int z);
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ubyte getLight(int x, int y, int z, int channel);
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void set(int x, int y, int z, int id, uint8_t states);
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voxel* rayCast(glm::vec3 start,
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glm::vec3 dir,
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float maxLength,
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glm::vec3& end,
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glm::vec3& norm,
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glm::vec3& iend);
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bool isObstacle(int x, int y, int z);
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// does not move chunks inside
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void _setOffset(int x, int z);
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void setCenter(int x, int z);
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void translate(int x, int z);
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void resize(int newW, int newD);
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void saveAndClear();
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};
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#endif /* VOXELS_CHUNKS_H_ */
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