VoxelEngine/src/frontend/gui/controls.cpp
2024-02-21 15:21:26 +03:00

561 lines
14 KiB
C++

#include "controls.h"
#include <iostream>
#include "../../window/Events.h"
#include "../../assets/Assets.h"
#include "../../graphics/Batch2D.h"
#include "../../graphics/Font.h"
#include "../../graphics/Texture.h"
#include "../../graphics/GfxContext.h"
#include "../../util/stringutil.h"
#include "GUI.h"
using namespace gui;
Label::Label(std::string text, std::string fontName)
: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
text(util::str2wstr_utf8(text)),
fontName(fontName) {
setInteractive(false);
}
Label::Label(std::wstring text, std::string fontName)
: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
text(text),
fontName(fontName) {
setInteractive(false);
}
void Label::setText(std::wstring text) {
this->text = text;
}
std::wstring Label::getText() const {
return text;
}
void Label::draw(const GfxContext* pctx, Assets* assets) {
if (supplier) {
setText(supplier());
}
auto batch = pctx->getBatch2D();
batch->color = getColor();
Font* font = assets->getFont(fontName);
glm::vec2 size = getSize();
glm::vec2 newsize (
font->calcWidth(text),
font->getLineHeight()+font->getYOffset()
);
glm::vec2 coord = calcCoord();
switch (align) {
case Align::left:
break;
case Align::center:
coord.x += (size.x-newsize.x)*0.5f;
break;
case Align::right:
coord.x += size.x-newsize.x;
break;
}
coord.y += (size.y-newsize.y)*0.5f;
font->draw(batch, text, coord.x, coord.y);
}
void Label::textSupplier(wstringsupplier supplier) {
this->supplier = supplier;
}
// ================================= Image ====================================
Image::Image(std::string texture, glm::vec2 size) : UINode(glm::vec2(), size), texture(texture) {
setInteractive(false);
}
void Image::draw(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
glm::vec4 color = getColor();
auto batch = pctx->getBatch2D();
auto texture = assets->getTexture(this->texture);
if (texture && autoresize) {
setSize(glm::vec2(texture->width, texture->height));
}
batch->texture(texture);
batch->color = color;
batch->rect(coord.x, coord.y, size.x, size.y,
0, 0, 0, UVRegion(), false, true, color);
}
void Image::setAutoResize(bool flag) {
autoresize = flag;
}
bool Image::isAutoResize() const {
return autoresize;
}
// ================================= Button ===================================
Button::Button(std::shared_ptr<UINode> content, glm::vec4 padding)
: Panel(glm::vec2(), padding, 0) {
glm::vec4 margin = getMargin();
setSize(content->getSize()+
glm::vec2(padding[0]+padding[2]+margin[0]+margin[2],
padding[1]+padding[3]+margin[1]+margin[3]));
add(content);
setScrollable(false);
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
content->setInteractive(false);
}
Button::Button(
std::wstring text,
glm::vec4 padding,
onaction action,
glm::vec2 size
) : Panel(size, padding, 0)
{
if (size.y < 0.0f) {
size = glm::vec2(
glm::max(padding.x + padding.z + text.length()*8, size.x),
glm::max(padding.y + padding.w + 16, size.y)
);
}
setSize(size);
if (action) {
listenAction(action);
}
setScrollable(false);
label = std::make_shared<Label>(text);
label->setAlign(Align::center);
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
label->setInteractive(false);
add(label);
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
}
void Button::setText(std::wstring text) {
if (label) {
label->setText(text);
}
}
std::wstring Button::getText() const {
if (label) {
return label->getText();
}
return L"";
}
glm::vec4 Button::getPressedColor() const {
return pressedColor;
}
void Button::setPressedColor(glm::vec4 color) {
pressedColor = color;
}
Button* Button::textSupplier(wstringsupplier supplier) {
if (label) {
label->textSupplier(supplier);
}
return this;
}
void Button::refresh() {
Panel::refresh();
if (label) {
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
}
}
void Button::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
batch->rect(coord.x, coord.y, size.x, size.y);
}
void Button::mouseRelease(GUI* gui, int x, int y) {
UINode::mouseRelease(gui, x, y);
if (isInside(glm::vec2(x, y))) {
for (auto callback : actions) {
callback(gui);
}
}
}
Button* Button::listenAction(onaction action) {
actions.push_back(action);
return this;
}
void Button::setTextAlign(Align align) {
if (label) {
label->setAlign(align);
refresh();
}
}
Align Button::getTextAlign() const {
if (label) {
return label->getAlign();
}
return Align::left;
}
// ============================== RichButton ==================================
RichButton::RichButton(glm::vec2 size) : Container(glm::vec2(), size) {
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
}
void RichButton::mouseRelease(GUI* gui, int x, int y) {
UINode::mouseRelease(gui, x, y);
if (isInside(glm::vec2(x, y))) {
for (auto callback : actions) {
callback(gui);
}
}
}
RichButton* RichButton::listenAction(onaction action) {
actions.push_back(action);
return this;
}
void RichButton::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
batch->rect(coord.x, coord.y, size.x, size.y);
}
// ================================ TextBox ===================================
TextBox::TextBox(std::wstring placeholder, glm::vec4 padding)
: Panel(glm::vec2(200,32), padding, 0),
input(L""),
placeholder(placeholder) {
label = std::make_shared<Label>(L"");
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
add(label);
setHoverColor(glm::vec4(0.05f, 0.1f, 0.2f, 0.75f));
}
void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
if (valid) {
if (isFocused()) {
batch->color = focusedColor;
} else if (hover) {
batch->color = hoverColor;
} else {
batch->color = color;
}
} else {
batch->color = invalidColor;
}
batch->rect(coord.x, coord.y, size.x, size.y);
if (!isFocused() && supplier) {
input = supplier();
}
if (input.empty()) {
label->setColor(glm::vec4(0.5f));
label->setText(placeholder);
} else {
label->setColor(glm::vec4(1.0f));
label->setText(input);
}
setScrollable(false);
}
void TextBox::typed(unsigned int codepoint) {
input += std::wstring({(wchar_t)codepoint});
validate();
}
bool TextBox::validate() {
if (validator) {
valid = validator(getText());
} else {
valid = true;
}
return valid;
}
void TextBox::setValid(bool valid) {
this->valid = valid;
}
bool TextBox::isValid() const {
return valid;
}
void TextBox::setOnEditStart(runnable oneditstart) {
onEditStart = oneditstart;
}
void TextBox::focus(GUI* gui) {
Panel::focus(gui);
if (onEditStart){
onEditStart();
}
}
void TextBox::refresh() {
Panel::refresh();
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
}
void TextBox::keyPressed(int key) {
if (key == keycode::BACKSPACE) {
if (!input.empty()){
input = input.substr(0, input.length()-1);
validate();
}
} else if (key == keycode::ENTER) {
if (validate() && consumer) {
consumer(label->getText());
}
defocus();
}
// Pasting text from clipboard
if (key == keycode::V && Events::pressed(keycode::LEFT_CONTROL)) {
const char* text = Window::getClipboardText();
if (text) {
input += util::str2wstr_utf8(text);
validate();
}
}
}
std::shared_ptr<UINode> TextBox::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
return UINode::getAt(pos, self);
}
void TextBox::setTextSupplier(wstringsupplier supplier) {
this->supplier = supplier;
}
void TextBox::setTextConsumer(wstringconsumer consumer) {
this->consumer = consumer;
}
void TextBox::setTextValidator(wstringchecker validator) {
this->validator = validator;
}
std::wstring TextBox::getText() const {
if (input.empty())
return placeholder;
return input;
}
void TextBox::setText(const std::wstring value) {
this->input = value;
}
std::wstring TextBox::getPlaceholder() const {
return placeholder;
}
void TextBox::setPlaceholder(const std::wstring& placeholder) {
this->placeholder = placeholder;
}
// ============================== InputBindBox ================================
InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
: Panel(glm::vec2(100,32), padding, 0),
binding(binding) {
label = std::make_shared<Label>(L"");
add(label);
setScrollable(false);
}
void InputBindBox::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (isFocused() ? focusedColor : (hover ? hoverColor : color));
batch->rect(coord.x, coord.y, size.x, size.y);
label->setText(util::str2wstr_utf8(binding.text()));
}
void InputBindBox::clicked(GUI*, int button) {
binding.type = inputtype::mouse;
binding.code = button;
defocus();
}
void InputBindBox::keyPressed(int key) {
if (key != keycode::ESCAPE) {
binding.type = inputtype::keyboard;
binding.code = key;
}
defocus();
}
// ================================ TrackBar ==================================
TrackBar::TrackBar(double min,
double max,
double value,
double step,
int trackWidth)
: UINode(glm::vec2(), glm::vec2(26)),
min(min),
max(max),
value(value),
step(step),
trackWidth(trackWidth) {
setColor(glm::vec4(0.f, 0.f, 0.f, 0.4f));
setHoverColor(glm::vec4(0.01f, 0.02f, 0.03f, 0.5f));
}
void TrackBar::draw(const GfxContext* pctx, Assets* assets) {
if (supplier) {
value = supplier();
}
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (hover ? hoverColor : color);
batch->rect(coord.x, coord.y, size.x, size.y);
float width = size.x;
float t = (value - min) / (max-min+trackWidth*step);
batch->color = trackColor;
int actualWidth = size.x * (trackWidth / (max-min+trackWidth*step) * step);
batch->rect(coord.x + width * t, coord.y, actualWidth, size.y);
}
void TrackBar::setSupplier(doublesupplier supplier) {
this->supplier = supplier;
}
void TrackBar::setConsumer(doubleconsumer consumer) {
this->consumer = consumer;
}
void TrackBar::mouseMove(GUI*, int x, int y) {
glm::vec2 coord = calcCoord();
value = x;
value -= coord.x;
value = (value)/size.x * (max-min+trackWidth*step);
value += min;
value = (value > max) ? max : value;
value = (value < min) ? min : value;
value = (int)(value / step) * step;
if (consumer) {
consumer(value);
}
}
double TrackBar::getValue() const {
return value;
}
double TrackBar::getMin() const {
return min;
}
double TrackBar::getMax() const {
return max;
}
double TrackBar::getStep() const {
return step;
}
int TrackBar::getTrackWidth() const {
return trackWidth;
}
glm::vec4 TrackBar::getTrackColor() const {
return trackColor;
}
void TrackBar::setValue(double x) {
value = x;
}
void TrackBar::setMin(double x) {
min = x;
}
void TrackBar::setMax(double x) {
max = x;
}
void TrackBar::setStep(double x) {
step = x;
}
void TrackBar::setTrackWidth(int width) {
trackWidth = width;
}
void TrackBar::setTrackColor(glm::vec4 color) {
trackColor = color;
}
// ================================ CheckBox ==================================
CheckBox::CheckBox(bool checked) : UINode(glm::vec2(), glm::vec2(32.0f)), checked(checked) {
setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
}
void CheckBox::draw(const GfxContext* pctx, Assets* assets) {
if (supplier) {
checked = supplier();
}
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = checked ? checkColor : (hover ? hoverColor : color);
batch->rect(coord.x, coord.y, size.x, size.y);
}
void CheckBox::mouseRelease(GUI*, int x, int y) {
checked = !checked;
if (consumer) {
consumer(checked);
}
}
void CheckBox::setSupplier(boolsupplier supplier) {
this->supplier = supplier;
}
void CheckBox::setConsumer(boolconsumer consumer) {
this->consumer = consumer;
}
CheckBox* CheckBox::setChecked(bool flag) {
checked = flag;
return this;
}
FullCheckBox::FullCheckBox(std::wstring text, glm::vec2 size, bool checked)
: Panel(size),
checkbox(std::make_shared<CheckBox>(checked)){
setColor(glm::vec4(0.0f));
setOrientation(Orientation::horizontal);
add(checkbox);
auto label = std::make_shared<Label>(text);
label->setMargin(glm::vec4(5.f, 5.f, 0.f, 0.f));
add(label);
}