561 lines
14 KiB
C++
561 lines
14 KiB
C++
#include "controls.h"
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#include <iostream>
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#include "../../window/Events.h"
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#include "../../assets/Assets.h"
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#include "../../graphics/Batch2D.h"
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#include "../../graphics/Font.h"
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#include "../../graphics/Texture.h"
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#include "../../graphics/GfxContext.h"
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#include "../../util/stringutil.h"
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#include "GUI.h"
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using namespace gui;
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Label::Label(std::string text, std::string fontName)
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: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
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text(util::str2wstr_utf8(text)),
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fontName(fontName) {
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setInteractive(false);
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}
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Label::Label(std::wstring text, std::string fontName)
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: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
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text(text),
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fontName(fontName) {
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setInteractive(false);
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}
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void Label::setText(std::wstring text) {
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this->text = text;
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}
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std::wstring Label::getText() const {
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return text;
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}
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void Label::draw(const GfxContext* pctx, Assets* assets) {
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if (supplier) {
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setText(supplier());
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}
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auto batch = pctx->getBatch2D();
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batch->color = getColor();
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Font* font = assets->getFont(fontName);
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glm::vec2 size = getSize();
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glm::vec2 newsize (
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font->calcWidth(text),
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font->getLineHeight()+font->getYOffset()
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);
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glm::vec2 coord = calcCoord();
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switch (align) {
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case Align::left:
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break;
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case Align::center:
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coord.x += (size.x-newsize.x)*0.5f;
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break;
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case Align::right:
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coord.x += size.x-newsize.x;
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break;
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}
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coord.y += (size.y-newsize.y)*0.5f;
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font->draw(batch, text, coord.x, coord.y);
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}
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void Label::textSupplier(wstringsupplier supplier) {
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this->supplier = supplier;
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}
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// ================================= Image ====================================
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Image::Image(std::string texture, glm::vec2 size) : UINode(glm::vec2(), size), texture(texture) {
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setInteractive(false);
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}
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void Image::draw(const GfxContext* pctx, Assets* assets) {
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glm::vec2 coord = calcCoord();
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glm::vec4 color = getColor();
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auto batch = pctx->getBatch2D();
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auto texture = assets->getTexture(this->texture);
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if (texture && autoresize) {
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setSize(glm::vec2(texture->width, texture->height));
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}
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batch->texture(texture);
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batch->color = color;
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batch->rect(coord.x, coord.y, size.x, size.y,
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0, 0, 0, UVRegion(), false, true, color);
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}
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void Image::setAutoResize(bool flag) {
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autoresize = flag;
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}
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bool Image::isAutoResize() const {
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return autoresize;
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}
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// ================================= Button ===================================
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Button::Button(std::shared_ptr<UINode> content, glm::vec4 padding)
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: Panel(glm::vec2(), padding, 0) {
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glm::vec4 margin = getMargin();
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setSize(content->getSize()+
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glm::vec2(padding[0]+padding[2]+margin[0]+margin[2],
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padding[1]+padding[3]+margin[1]+margin[3]));
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add(content);
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setScrollable(false);
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setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
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content->setInteractive(false);
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}
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Button::Button(
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std::wstring text,
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glm::vec4 padding,
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onaction action,
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glm::vec2 size
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) : Panel(size, padding, 0)
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{
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if (size.y < 0.0f) {
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size = glm::vec2(
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glm::max(padding.x + padding.z + text.length()*8, size.x),
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glm::max(padding.y + padding.w + 16, size.y)
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);
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}
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setSize(size);
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if (action) {
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listenAction(action);
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}
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setScrollable(false);
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label = std::make_shared<Label>(text);
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label->setAlign(Align::center);
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label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
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label->setInteractive(false);
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add(label);
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setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
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}
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void Button::setText(std::wstring text) {
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if (label) {
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label->setText(text);
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}
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}
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std::wstring Button::getText() const {
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if (label) {
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return label->getText();
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}
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return L"";
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}
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glm::vec4 Button::getPressedColor() const {
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return pressedColor;
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}
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void Button::setPressedColor(glm::vec4 color) {
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pressedColor = color;
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}
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Button* Button::textSupplier(wstringsupplier supplier) {
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if (label) {
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label->textSupplier(supplier);
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}
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return this;
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}
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void Button::refresh() {
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Panel::refresh();
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if (label) {
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label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
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}
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}
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void Button::drawBackground(const GfxContext* pctx, Assets* assets) {
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glm::vec2 coord = calcCoord();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
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batch->rect(coord.x, coord.y, size.x, size.y);
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}
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void Button::mouseRelease(GUI* gui, int x, int y) {
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UINode::mouseRelease(gui, x, y);
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if (isInside(glm::vec2(x, y))) {
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for (auto callback : actions) {
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callback(gui);
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}
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}
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}
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Button* Button::listenAction(onaction action) {
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actions.push_back(action);
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return this;
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}
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void Button::setTextAlign(Align align) {
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if (label) {
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label->setAlign(align);
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refresh();
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}
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}
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Align Button::getTextAlign() const {
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if (label) {
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return label->getAlign();
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}
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return Align::left;
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}
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// ============================== RichButton ==================================
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RichButton::RichButton(glm::vec2 size) : Container(glm::vec2(), size) {
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setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
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}
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void RichButton::mouseRelease(GUI* gui, int x, int y) {
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UINode::mouseRelease(gui, x, y);
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if (isInside(glm::vec2(x, y))) {
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for (auto callback : actions) {
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callback(gui);
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}
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}
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}
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RichButton* RichButton::listenAction(onaction action) {
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actions.push_back(action);
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return this;
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}
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void RichButton::drawBackground(const GfxContext* pctx, Assets* assets) {
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glm::vec2 coord = calcCoord();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
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batch->rect(coord.x, coord.y, size.x, size.y);
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}
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// ================================ TextBox ===================================
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TextBox::TextBox(std::wstring placeholder, glm::vec4 padding)
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: Panel(glm::vec2(200,32), padding, 0),
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input(L""),
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placeholder(placeholder) {
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label = std::make_shared<Label>(L"");
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label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
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add(label);
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setHoverColor(glm::vec4(0.05f, 0.1f, 0.2f, 0.75f));
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}
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void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
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glm::vec2 coord = calcCoord();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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if (valid) {
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if (isFocused()) {
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batch->color = focusedColor;
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} else if (hover) {
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batch->color = hoverColor;
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} else {
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batch->color = color;
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}
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} else {
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batch->color = invalidColor;
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}
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batch->rect(coord.x, coord.y, size.x, size.y);
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if (!isFocused() && supplier) {
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input = supplier();
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}
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if (input.empty()) {
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label->setColor(glm::vec4(0.5f));
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label->setText(placeholder);
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} else {
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label->setColor(glm::vec4(1.0f));
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label->setText(input);
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}
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setScrollable(false);
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}
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void TextBox::typed(unsigned int codepoint) {
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input += std::wstring({(wchar_t)codepoint});
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validate();
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}
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bool TextBox::validate() {
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if (validator) {
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valid = validator(getText());
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} else {
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valid = true;
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}
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return valid;
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}
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void TextBox::setValid(bool valid) {
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this->valid = valid;
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}
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bool TextBox::isValid() const {
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return valid;
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}
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void TextBox::setOnEditStart(runnable oneditstart) {
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onEditStart = oneditstart;
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}
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void TextBox::focus(GUI* gui) {
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Panel::focus(gui);
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if (onEditStart){
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onEditStart();
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}
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}
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void TextBox::refresh() {
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Panel::refresh();
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label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
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}
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void TextBox::keyPressed(int key) {
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if (key == keycode::BACKSPACE) {
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if (!input.empty()){
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input = input.substr(0, input.length()-1);
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validate();
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}
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} else if (key == keycode::ENTER) {
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if (validate() && consumer) {
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consumer(label->getText());
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}
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defocus();
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}
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// Pasting text from clipboard
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if (key == keycode::V && Events::pressed(keycode::LEFT_CONTROL)) {
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const char* text = Window::getClipboardText();
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if (text) {
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input += util::str2wstr_utf8(text);
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validate();
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}
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}
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}
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std::shared_ptr<UINode> TextBox::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
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return UINode::getAt(pos, self);
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}
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void TextBox::setTextSupplier(wstringsupplier supplier) {
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this->supplier = supplier;
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}
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void TextBox::setTextConsumer(wstringconsumer consumer) {
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this->consumer = consumer;
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}
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void TextBox::setTextValidator(wstringchecker validator) {
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this->validator = validator;
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}
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std::wstring TextBox::getText() const {
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if (input.empty())
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return placeholder;
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return input;
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}
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void TextBox::setText(const std::wstring value) {
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this->input = value;
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}
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std::wstring TextBox::getPlaceholder() const {
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return placeholder;
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}
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void TextBox::setPlaceholder(const std::wstring& placeholder) {
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this->placeholder = placeholder;
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}
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// ============================== InputBindBox ================================
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InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
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: Panel(glm::vec2(100,32), padding, 0),
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binding(binding) {
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label = std::make_shared<Label>(L"");
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add(label);
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setScrollable(false);
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}
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void InputBindBox::drawBackground(const GfxContext* pctx, Assets* assets) {
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glm::vec2 coord = calcCoord();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->color = (isFocused() ? focusedColor : (hover ? hoverColor : color));
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batch->rect(coord.x, coord.y, size.x, size.y);
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label->setText(util::str2wstr_utf8(binding.text()));
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}
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void InputBindBox::clicked(GUI*, int button) {
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binding.type = inputtype::mouse;
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binding.code = button;
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defocus();
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}
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void InputBindBox::keyPressed(int key) {
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if (key != keycode::ESCAPE) {
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binding.type = inputtype::keyboard;
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binding.code = key;
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}
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defocus();
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}
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// ================================ TrackBar ==================================
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TrackBar::TrackBar(double min,
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double max,
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double value,
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double step,
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int trackWidth)
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: UINode(glm::vec2(), glm::vec2(26)),
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min(min),
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max(max),
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value(value),
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step(step),
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trackWidth(trackWidth) {
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setColor(glm::vec4(0.f, 0.f, 0.f, 0.4f));
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setHoverColor(glm::vec4(0.01f, 0.02f, 0.03f, 0.5f));
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}
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void TrackBar::draw(const GfxContext* pctx, Assets* assets) {
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if (supplier) {
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value = supplier();
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}
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glm::vec2 coord = calcCoord();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->color = (hover ? hoverColor : color);
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batch->rect(coord.x, coord.y, size.x, size.y);
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float width = size.x;
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float t = (value - min) / (max-min+trackWidth*step);
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batch->color = trackColor;
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int actualWidth = size.x * (trackWidth / (max-min+trackWidth*step) * step);
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batch->rect(coord.x + width * t, coord.y, actualWidth, size.y);
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}
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void TrackBar::setSupplier(doublesupplier supplier) {
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this->supplier = supplier;
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}
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void TrackBar::setConsumer(doubleconsumer consumer) {
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this->consumer = consumer;
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}
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void TrackBar::mouseMove(GUI*, int x, int y) {
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glm::vec2 coord = calcCoord();
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value = x;
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value -= coord.x;
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value = (value)/size.x * (max-min+trackWidth*step);
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value += min;
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value = (value > max) ? max : value;
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value = (value < min) ? min : value;
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value = (int)(value / step) * step;
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if (consumer) {
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consumer(value);
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}
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}
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double TrackBar::getValue() const {
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return value;
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}
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double TrackBar::getMin() const {
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return min;
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}
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double TrackBar::getMax() const {
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return max;
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}
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double TrackBar::getStep() const {
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return step;
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}
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int TrackBar::getTrackWidth() const {
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return trackWidth;
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}
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glm::vec4 TrackBar::getTrackColor() const {
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return trackColor;
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}
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void TrackBar::setValue(double x) {
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value = x;
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}
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void TrackBar::setMin(double x) {
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min = x;
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}
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void TrackBar::setMax(double x) {
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max = x;
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}
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void TrackBar::setStep(double x) {
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step = x;
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}
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void TrackBar::setTrackWidth(int width) {
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trackWidth = width;
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}
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void TrackBar::setTrackColor(glm::vec4 color) {
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trackColor = color;
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}
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// ================================ CheckBox ==================================
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CheckBox::CheckBox(bool checked) : UINode(glm::vec2(), glm::vec2(32.0f)), checked(checked) {
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setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
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}
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void CheckBox::draw(const GfxContext* pctx, Assets* assets) {
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if (supplier) {
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checked = supplier();
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}
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glm::vec2 coord = calcCoord();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->color = checked ? checkColor : (hover ? hoverColor : color);
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batch->rect(coord.x, coord.y, size.x, size.y);
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}
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void CheckBox::mouseRelease(GUI*, int x, int y) {
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checked = !checked;
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if (consumer) {
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consumer(checked);
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}
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}
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void CheckBox::setSupplier(boolsupplier supplier) {
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this->supplier = supplier;
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}
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void CheckBox::setConsumer(boolconsumer consumer) {
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this->consumer = consumer;
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}
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CheckBox* CheckBox::setChecked(bool flag) {
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checked = flag;
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return this;
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}
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FullCheckBox::FullCheckBox(std::wstring text, glm::vec2 size, bool checked)
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: Panel(size),
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checkbox(std::make_shared<CheckBox>(checked)){
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setColor(glm::vec4(0.0f));
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setOrientation(Orientation::horizontal);
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add(checkbox);
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auto label = std::make_shared<Label>(text);
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label->setMargin(glm::vec4(5.f, 5.f, 0.f, 0.f));
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add(label);
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|
}
|