VoxelEngine/src/files/WorldFiles.cpp
2024-04-13 23:26:21 +03:00

588 lines
18 KiB
C++

#include "WorldFiles.h"
#include "rle.h"
#include "../window/Camera.h"
#include "../content/Content.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../voxels/voxel.h"
#include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../typedefs.h"
#include "../maths/voxmaths.h"
#include "../world/World.h"
#include "../lighting/Lightmap.h"
#include "../coders/byte_utils.h"
#include "../util/data_io.h"
#include "../coders/json.h"
#include "../constants.h"
#include "../items/ItemDef.h"
#include "../items/Inventory.h"
#include "../data/dynamic.h"
#include "../core_defs.h"
#include <cassert>
#include <iostream>
#include <cstdint>
#include <fstream>
#include <sstream>
#include <cstring>
#define REGION_FORMAT_MAGIC ".VOXREG"
#define WORLD_FORMAT_MAGIC ".VOXWLD"
const size_t BUFFER_SIZE_UNKNOWN = -1;
regfile::regfile(fs::path filename) : file(filename) {
if (file.length() < REGION_HEADER_SIZE)
throw std::runtime_error("incomplete region file header");
char header[REGION_HEADER_SIZE];
file.read(header, REGION_HEADER_SIZE);
// avoid of use strcmp_s
if (std::string(header, strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
throw std::runtime_error("invalid region file magic number");
}
version = header[8];
if (uint(version) > REGION_FORMAT_VERSION) {
throw illegal_region_format(
"region format "+std::to_string(version)+" is not supported");
}
}
WorldRegion::WorldRegion() {
chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
}
WorldRegion::~WorldRegion() {
for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
delete[] chunksData[i];
}
delete[] sizes;
delete[] chunksData;
}
void WorldRegion::setUnsaved(bool unsaved) {
this->unsaved = unsaved;
}
bool WorldRegion::isUnsaved() const {
return unsaved;
}
ubyte** WorldRegion::getChunks() const {
return chunksData;
}
uint32_t* WorldRegion::getSizes() const {
return sizes;
}
void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
size_t chunk_index = z * REGION_SIZE + x;
delete[] chunksData[chunk_index];
chunksData[chunk_index] = data;
sizes[chunk_index] = size;
}
ubyte* WorldRegion::getChunkData(uint x, uint z) {
return chunksData[z * REGION_SIZE + x];
}
uint WorldRegion::getChunkDataSize(uint x, uint z) {
return sizes[z * REGION_SIZE + x];
}
WorldFiles::WorldFiles(fs::path directory, const DebugSettings& settings)
: directory(directory),
generatorTestMode(settings.generatorTestMode),
doWriteLights(settings.doWriteLights)
{
compressionBuffer = std::make_unique<ubyte[]>(CHUNK_DATA_LEN * 2);
}
WorldFiles::~WorldFiles() {
}
void WorldFiles::createDirectories() {
fs::create_directories(directory / fs::path("data"));
fs::create_directories(directory / fs::path("content"));
}
WorldRegion* WorldFiles::getRegion(regionsmap& regions, int x, int z) {
auto found = regions.find(glm::ivec2(x, z));
if (found == regions.end())
return nullptr;
return found->second.get();
}
WorldRegion* WorldFiles::getOrCreateRegion(regionsmap& regions, int x, int z) {
WorldRegion* region = getRegion(regions, x, z);
if (region == nullptr) {
region = new WorldRegion();
regions[glm::ivec2(x, z)].reset(region);
}
return region;
}
ubyte* WorldFiles::compress(const ubyte* src, size_t srclen, size_t& len) {
ubyte* buffer = this->compressionBuffer.get();
len = extrle::encode(src, srclen, buffer);
ubyte* data = new ubyte[len];
for (size_t i = 0; i < len; i++) {
data[i] = buffer[i];
}
return data;
}
ubyte* WorldFiles::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
ubyte* decompressed = new ubyte[dstlen];
extrle::decode(src, srclen, decompressed);
return decompressed;
}
int WorldFiles::getVoxelRegionVersion(int x, int z) {
regfile* rf = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS), getRegionsFolder());
if (rf == nullptr) {
return 0;
}
return rf->version;
}
int WorldFiles::getVoxelRegionsVersion() {
fs::path regionsFolder = getRegionsFolder();
if (!fs::is_directory(regionsFolder)) {
return REGION_FORMAT_VERSION;
}
for (auto file : fs::directory_iterator(regionsFolder)) {
int x;
int z;
if (!parseRegionFilename(file.path().stem().string(), x, z)) {
continue;
}
regfile* rf = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS), regionsFolder);
return rf->version;
}
return REGION_FORMAT_VERSION;
}
/// @brief Compress and store chunk voxels data in region
/// @param x chunk.x
/// @param z chunk.z
void WorldFiles::put(int x, int z, const ubyte* voxelData) {
int regionX = floordiv(x, REGION_SIZE);
int regionZ = floordiv(z, REGION_SIZE);
int localX = x - (regionX * REGION_SIZE);
int localZ = z - (regionZ * REGION_SIZE);
/* Writing Voxels */ {
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
region->setUnsaved(true);
size_t compressedSize;
ubyte* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
region->put(localX, localZ, data, compressedSize);
}
}
/// @brief Store chunk (voxels and lights) in region (existing or new)
void WorldFiles::put(Chunk* chunk){
assert(chunk != nullptr);
int regionX = floordiv(chunk->x, REGION_SIZE);
int regionZ = floordiv(chunk->z, REGION_SIZE);
int localX = chunk->x - (regionX * REGION_SIZE);
int localZ = chunk->z - (regionZ * REGION_SIZE);
/* Writing voxels */ {
size_t compressedSize;
std::unique_ptr<ubyte[]> chunk_data (chunk->encode());
ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
region->setUnsaved(true);
region->put(localX, localZ, data, compressedSize);
}
// Writing lights cache
if (doWriteLights && chunk->isLighted()) {
size_t compressedSize;
std::unique_ptr<ubyte[]> light_data (chunk->lightmap.encode());
ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
region->setUnsaved(true);
region->put(localX, localZ, data, compressedSize);
}
// Writing block inventories
if (!chunk->inventories.empty()){
auto& inventories = chunk->inventories;
ByteBuilder builder;
builder.putInt32(inventories.size());
for (auto& entry : inventories) {
builder.putInt32(entry.first);
auto map = entry.second->serialize();
auto bytes = json::to_binary(map.get(), true);
builder.putInt32(bytes.size());
builder.put(bytes.data(), bytes.size());
}
WorldRegion* region = getOrCreateRegion(storages, regionX, regionZ);
region->setUnsaved(true);
auto datavec = builder.data();
uint datasize = builder.size();
auto data = std::make_unique<ubyte[]>(datasize);
for (uint i = 0; i < datasize; i++) {
data[i] = datavec[i];
}
region->put(localX, localZ, data.release(), datasize);
}
}
fs::path WorldFiles::getRegionsFolder() const {
return directory/fs::path("regions");
}
fs::path WorldFiles::getLightsFolder() const {
return directory/fs::path("lights");
}
fs::path WorldFiles::getInventoriesFolder() const {
return directory/fs::path("inventories");
}
fs::path WorldFiles::getRegionFilename(int x, int z) const {
return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
}
/// @brief Extract X and Z from 'X_Z.bin' region file name.
/// @param name source region file name
/// @param x parsed X destination
/// @param z parsed Z destination
/// @return false if std::invalid_argument or std::out_of_range occurred
bool WorldFiles::parseRegionFilename(const std::string& name, int& x, int& z) {
size_t sep = name.find('_');
if (sep == std::string::npos || sep == 0 || sep == name.length()-1)
return false;
try {
x = std::stoi(name.substr(0, sep));
z = std::stoi(name.substr(sep+1));
} catch (std::invalid_argument& err) {
return false;
} catch (std::out_of_range& err) {
return false;
}
return true;
}
fs::path WorldFiles::getPlayerFile() const {
return directory/fs::path("player.json");
}
fs::path WorldFiles::getWorldFile() const {
return directory/fs::path(WORLD_FILE);
}
fs::path WorldFiles::getIndicesFile() const {
return directory/fs::path("indices.json");
}
fs::path WorldFiles::getPacksFile() const {
return directory/fs::path("packs.list");
}
ubyte* WorldFiles::getChunk(int x, int z){
return getData(regions, getRegionsFolder(), x, z, REGION_LAYER_VOXELS, true);
}
/// @brief Get cached lights for chunk at x,z
/// @return lights data or nullptr
light_t* WorldFiles::getLights(int x, int z) {
std::unique_ptr<ubyte[]> data (getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS, true));
if (data == nullptr)
return nullptr;
return Lightmap::decode(data.get());
}
chunk_inventories_map WorldFiles::fetchInventories(int x, int z) {
chunk_inventories_map inventories;
const ubyte* data = getData(storages, getInventoriesFolder(), x, z, REGION_LAYER_INVENTORIES, false);
if (data == nullptr)
return inventories;
ByteReader reader(data, BUFFER_SIZE_UNKNOWN);
int count = reader.getInt32();
for (int i = 0; i < count; i++) {
uint index = reader.getInt32();
uint size = reader.getInt32();
auto map = json::from_binary(reader.pointer(), size);
reader.skip(size);
auto inv = std::make_shared<Inventory>(0, 0);
inv->deserialize(map.get());
inventories[index] = inv;
}
return inventories;
}
ubyte* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
int x, int z, int layer, bool compression) {
int regionX = floordiv(x, REGION_SIZE);
int regionZ = floordiv(z, REGION_SIZE);
int localX = x - (regionX * REGION_SIZE);
int localZ = z - (regionZ * REGION_SIZE);
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
ubyte* data = region->getChunkData(localX, localZ);
if (data == nullptr) {
uint32_t size;
data = readChunkData(x, z, size, folder, layer);
if (data != nullptr) {
region->put(localX, localZ, data, size);
}
}
if (data != nullptr) {
size_t size = region->getChunkDataSize(localX, localZ);
if (compression) {
return decompress(data, size, CHUNK_DATA_LEN);
}
return data;
}
return nullptr;
}
regfile* WorldFiles::getRegFile(glm::ivec3 coord, const fs::path& folder) {
const auto found = openRegFiles.find(coord);
if (found != openRegFiles.end()) {
return found->second.get();
}
if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
// [todo] replace with closing the most unused region
auto iter = std::next(openRegFiles.begin(), rand() % openRegFiles.size());
openRegFiles.erase(iter);
}
fs::path filename = folder / getRegionFilename(coord[0], coord[1]);
if (!fs::is_regular_file(filename)) {
return nullptr;
}
openRegFiles[coord] = std::make_unique<regfile>(filename);
return openRegFiles[coord].get();
}
ubyte* WorldFiles::readChunkData(int x,
int z,
uint32_t& length,
fs::path folder,
int layer){
if (generatorTestMode)
return nullptr;
int regionX = floordiv(x, REGION_SIZE);
int regionZ = floordiv(z, REGION_SIZE);
int localX = x - (regionX * REGION_SIZE);
int localZ = z - (regionZ * REGION_SIZE);
int chunkIndex = localZ * REGION_SIZE + localX;
glm::ivec3 coord(regionX, regionZ, layer);
regfile* rfile = WorldFiles::getRegFile(coord, folder);
if (rfile == nullptr) {
return nullptr;
}
files::rafile& file = rfile->file;
size_t file_size = file.length();
size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
uint32_t offset;
file.seekg(table_offset + chunkIndex * 4);
file.read((char*)(&offset), 4);
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
if (offset == 0){
return nullptr;
}
file.seekg(offset);
file.read((char*)(&offset), 4);
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
ubyte* data = new ubyte[length]{};
file.read((char*)data, length);
return data;
}
/// @brief Read missing chunks data (null pointers) from region file
/// @param layer used as third part of openRegFiles map key
/// (see REGION_LAYER_* constants)
void WorldFiles::fetchChunks(WorldRegion* region, int x, int z, fs::path folder, int layer) {
ubyte** chunks = region->getChunks();
uint32_t* sizes = region->getSizes();
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
if (chunks[i] == nullptr) {
chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], folder, layer);
}
}
}
/// @brief Write or rewrite region file
/// @param x region X
/// @param z region Z
/// @param layer used as third part of openRegFiles map key
/// (see REGION_LAYER_* constants)
void WorldFiles::writeRegion(int x, int z, WorldRegion* entry, fs::path folder, int layer){
fs::path filename = folder/getRegionFilename(x, z);
glm::ivec3 regcoord(x, z, layer);
if (getRegFile(regcoord, folder)) {
fetchChunks(entry, x, z, folder, layer);
openRegFiles.erase(regcoord);
}
char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
header[8] = REGION_FORMAT_VERSION;
header[9] = 0; // flags
std::ofstream file(filename, std::ios::out | std::ios::binary);
file.write(header, REGION_HEADER_SIZE);
size_t offset = REGION_HEADER_SIZE;
char intbuf[4]{};
uint offsets[REGION_CHUNKS_COUNT]{};
ubyte** region = entry->getChunks();
uint32_t* sizes = entry->getSizes();
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
ubyte* chunk = region[i];
if (chunk == nullptr){
offsets[i] = 0;
} else {
offsets[i] = offset;
size_t compressedSize = sizes[i];
dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
offset += 4 + compressedSize;
file.write(intbuf, 4);
file.write((const char*)chunk, compressedSize);
}
}
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
file.write(intbuf, 4);
}
}
void WorldFiles::writeRegions(regionsmap& regions, const fs::path& folder, int layer) {
for (auto& it : regions){
WorldRegion* region = it.second.get();
if (region->getChunks() == nullptr || !region->isUnsaved())
continue;
glm::ivec2 key = it.first;
writeRegion(key[0], key[1], region, folder, layer);
}
}
void WorldFiles::write(const World* world, const Content* content) {
fs::path regionsFolder = getRegionsFolder();
fs::path lightsFolder = getLightsFolder();
fs::path inventoriesFolder = getInventoriesFolder();
fs::create_directories(regionsFolder);
fs::create_directories(inventoriesFolder);
fs::create_directories(lightsFolder);
if (world) {
writeWorldInfo(world);
if (!fs::exists(getPacksFile())) {
writePacks(world->getPacks());
}
}
if (generatorTestMode) {
return;
}
writeIndices(content->getIndices());
writeRegions(regions, regionsFolder, REGION_LAYER_VOXELS);
writeRegions(lights, lightsFolder, REGION_LAYER_LIGHTS);
writeRegions(storages, inventoriesFolder, REGION_LAYER_INVENTORIES);
}
void WorldFiles::writePacks(const std::vector<ContentPack>& packs) {
auto packsFile = getPacksFile();
std::stringstream ss;
ss << "# autogenerated; do not modify\n";
for (const auto& pack : packs) {
ss << pack.id << "\n";
}
files::write_string(packsFile, ss.str());
}
void WorldFiles::writeIndices(const ContentIndices* indices) {
dynamic::Map root;
uint count;
auto& blocks = root.putList("blocks");
count = indices->countBlockDefs();
for (uint i = 0; i < count; i++) {
const Block* def = indices->getBlockDef(i);
blocks.put(def->name);
}
auto& items = root.putList("items");
count = indices->countItemDefs();
for (uint i = 0; i < count; i++) {
const ItemDef* def = indices->getItemDef(i);
items.put(def->name);
}
files::write_json(getIndicesFile(), &root);
}
void WorldFiles::writeWorldInfo(const World* world) {
files::write_json(getWorldFile(), world->serialize().get());
}
bool WorldFiles::readWorldInfo(World* world) {
fs::path file = getWorldFile();
if (!fs::is_regular_file(file)) {
std::cerr << "warning: world.json does not exists" << std::endl;
return false;
}
auto root = files::read_json(file);
world->deserialize(root.get());
return true;
}
static void erase_pack_indices(dynamic::Map* root, const std::string& id) {
auto prefix = id+":";
auto blocks = root->list("blocks");
for (uint i = 0; i < blocks->size(); i++) {
auto name = blocks->str(i);
if (name.find(prefix) != 0)
continue;
auto value = blocks->getValueWriteable(i);
value->value = CORE_AIR;
}
auto items = root->list("items");
for (uint i = 0; i < items->size(); i++) {
auto name = items->str(i);
if (name.find(prefix) != 0)
continue;
auto value = items->getValueWriteable(i);
value->value = CORE_EMPTY;
}
}
void WorldFiles::removeIndices(const std::vector<std::string>& packs) {
auto root = files::read_json(getIndicesFile());
for (const auto& id : packs) {
erase_pack_indices(root.get(), id);
}
files::write_json(getIndicesFile(), root.get());
}