2025-04-26 22:22:17 +03:00

87 lines
2.1 KiB
C++

#include "Image.hpp"
#include <utility>
#include "assets/Assets.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Texture.hpp"
#include "maths/UVRegion.hpp"
using namespace gui;
Image::Image(GUI& gui, std::string texture, glm::vec2 size)
: UINode(gui, size), texture(std::move(texture)) {
setInteractive(false);
}
void Image::draw(const DrawContext& pctx, const Assets& assets) {
glm::vec2 pos = calcPos();
auto batch = pctx.getBatch2D();
Texture* texture = nullptr;
auto separator = this->texture.find(':');
if (separator == std::string::npos) {
texture = assets.get<Texture>(this->texture);
batch->texture(texture);
if (texture && autoresize) {
setSize(glm::vec2(texture->getWidth(), texture->getHeight()));
}
} else {
auto atlasName = this->texture.substr(0, separator);
if (auto atlas = assets.get<Atlas>(atlasName)) {
if (auto region =
atlas->getIf(this->texture.substr(separator + 1))) {
texture = atlas->getTexture();
batch->texture(atlas->getTexture());
batch->setRegion(*region);
if (autoresize) {
setSize(glm::vec2(
texture->getWidth() * region->getWidth(),
texture->getHeight() * region->getHeight()
));
}
} else {
batch->texture(nullptr);
}
}
}
batch->rect(
pos.x,
pos.y,
size.x,
size.y,
0,
0,
0,
region,
false,
true,
calcColor()
);
}
void Image::setAutoResize(bool flag) {
autoresize = flag;
}
bool Image::isAutoResize() const {
return autoresize;
}
const std::string& Image::getTexture() const {
return texture;
}
void Image::setTexture(const std::string& name) {
texture = name;
}
void Image::setRegion(const UVRegion& region) {
this->region = region;
}
const UVRegion& Image::getRegion() const {
return region;
}