108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
#include "Players.hpp"
|
|
|
|
#include "Player.hpp"
|
|
#include "items/Inventories.hpp"
|
|
#include "world/Level.hpp"
|
|
#include "world/World.hpp"
|
|
#include "objects/Entities.hpp"
|
|
|
|
Players::Players(Level& level) : level(level) {}
|
|
|
|
void Players::add(std::unique_ptr<Player> player) {
|
|
players[player->getId()] = std::move(player);
|
|
}
|
|
|
|
Player* Players::get(int64_t id) const {
|
|
const auto& found = players.find(id);
|
|
if (found == players.end()) {
|
|
return nullptr;
|
|
}
|
|
return found->second.get();
|
|
}
|
|
|
|
Player* Players::create(int64_t id) {
|
|
int64_t& nextPlayerID = level.getWorld()->getInfo().nextPlayerId;
|
|
if (id == NONE) {
|
|
id = nextPlayerID++;
|
|
} else {
|
|
if (auto player = get(id)) {
|
|
return player;
|
|
}
|
|
nextPlayerID = std::max(id + 1, nextPlayerID);
|
|
}
|
|
auto playerPtr = std::make_unique<Player>(
|
|
level,
|
|
id,
|
|
"",
|
|
glm::vec3(0, DEF_PLAYER_Y, 0),
|
|
DEF_PLAYER_SPEED,
|
|
level.inventories->create(DEF_PLAYER_INVENTORY_SIZE),
|
|
ENTITY_AUTO
|
|
);
|
|
auto player = playerPtr.get();
|
|
add(std::move(playerPtr));
|
|
|
|
level.inventories->store(player->getInventory());
|
|
return player;
|
|
}
|
|
|
|
void Players::suspend(int64_t id) {
|
|
if (auto player = get(id)) {
|
|
if (player->isSuspended()) {
|
|
return;
|
|
}
|
|
player->setSuspended(true);
|
|
level.entities->despawn(player->getEntity());
|
|
player->setEntity(0);
|
|
}
|
|
}
|
|
|
|
void Players::resume(int64_t id) {
|
|
if (auto player = get(id)) {
|
|
if (!player->isSuspended()) {
|
|
return;
|
|
}
|
|
player->setSuspended(false);
|
|
}
|
|
}
|
|
|
|
void Players::remove(int64_t id) {
|
|
players.erase(id);
|
|
}
|
|
|
|
dv::value Players::serialize() const {
|
|
auto root = dv::object();
|
|
auto& list = root.list("players");
|
|
|
|
for (const auto& [id, player] : players) {
|
|
list.add(player->serialize());
|
|
}
|
|
return root;
|
|
}
|
|
|
|
void Players::deserialize(const dv::value& src) {
|
|
players.clear();
|
|
|
|
const auto& players = src["players"];
|
|
for (auto& playerMap : players) {
|
|
auto playerPtr = std::make_unique<Player>(
|
|
level,
|
|
0,
|
|
"",
|
|
glm::vec3(0, DEF_PLAYER_Y, 0),
|
|
DEF_PLAYER_SPEED,
|
|
level.inventories->create(DEF_PLAYER_INVENTORY_SIZE),
|
|
ENTITY_AUTO
|
|
);
|
|
auto player = playerPtr.get();
|
|
player->deserialize(playerMap);
|
|
add(std::move(playerPtr));
|
|
auto& inventory = player->getInventory();
|
|
// invalid inventory id pre 0.25
|
|
if (inventory->getId() == 0) {
|
|
inventory->setId(level.getWorld()->getNextInventoryId());
|
|
}
|
|
level.inventories->store(player->getInventory());
|
|
}
|
|
}
|