VoxelEngine/src/logic/scripting/scripting.cpp
2024-03-19 13:22:35 +03:00

327 lines
10 KiB
C++

#include "scripting.h"
#include <iostream>
#include <stdexcept>
#include "../../content/ContentPack.h"
#include "../../files/engine_paths.h"
#include "../../files/files.h"
#include "../../util/timeutil.h"
#include "../../world/Level.h"
#include "../../objects/Player.h"
#include "../../voxels/Block.h"
#include "../../items/ItemDef.h"
#include "../../items/Inventory.h"
#include "../../logic/BlocksController.h"
#include "../../frontend/UiDocument.h"
#include "../../engine.h"
#include "lua/LuaState.h"
#include "../../util/stringutil.h"
#include "../../util/timeutil.h"
using namespace scripting;
namespace scripting {
extern lua::LuaState* state;
}
Engine* scripting::engine = nullptr;
lua::LuaState* scripting::state = nullptr;
Level* scripting::level = nullptr;
const Content* scripting::content = nullptr;
const ContentIndices* scripting::indices = nullptr;
BlocksController* scripting::blocks = nullptr;
Environment::Environment(int env) : env(env) {
}
Environment::~Environment() {
if (env) {
state->removeEnvironment(env);
}
}
int Environment::getId() const {
return env;
}
void load_script(fs::path name) {
auto paths = scripting::engine->getPaths();
fs::path file = paths->getResources()/fs::path("scripts")/name;
std::string src = files::read_string(file);
state->execute(0, src, file.u8string());
}
void scripting::initialize(Engine* engine) {
scripting::engine = engine;
state = new lua::LuaState();
load_script(fs::path("stdlib.lua"));
}
std::unique_ptr<Environment> scripting::create_environment(int parent) {
return std::make_unique<Environment>(state->createEnvironment(parent));
}
std::unique_ptr<Environment> scripting::create_pack_environment(const ContentPack& pack) {
int id = state->createEnvironment(0);
state->pushenv(id);
state->pushvalue(-1);
state->setfield("PACK_ENV");
state->pushstring(pack.id);
state->setfield("PACK_ID");
state->pop();
return std::make_unique<Environment>(id);
}
std::unique_ptr<Environment> scripting::create_doc_environment(int parent, const std::string& name) {
int id = state->createEnvironment(parent);
state->pushenv(id);
state->pushvalue(-1);
state->setfield("DOC_ENV");
state->pushstring(name.c_str());
state->setfield("DOC_NAME");
if (state->getglobal("Document")) {
if (state->getfield("new")) {
state->pushstring(name.c_str());
if (state->callNoThrow(1)) {
state->setfield("document", -3);
}
}
state->pop();
}
state->pop();
return std::make_unique<Environment>(id);
}
void scripting::on_world_load(Level* level, BlocksController* blocks) {
scripting::level = level;
scripting::content = level->content;
scripting::indices = level->content->getIndices();
scripting::blocks = blocks;
load_script("world.lua");
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".worldopen");
}
}
void scripting::on_world_tick() {
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".worldtick");
}
}
void scripting::on_world_save() {
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".worldsave");
}
}
void scripting::on_world_quit() {
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".worldquit");
}
state->getglobal("pack");
for (auto& pack : scripting::engine->getContentPacks()) {
state->getfield("unload");
state->pushstring(pack.id);
state->callNoThrow(1);
}
state->pop();
if (state->getglobal("__scripts_cleanup")) {
state->callNoThrow(0);
}
scripting::level = nullptr;
scripting::content = nullptr;
scripting::indices = nullptr;
}
void scripting::on_blocks_tick(const Block* block, int tps) {
std::string name = block->name + ".blockstick";
emit_event(name, [tps] (lua::LuaState* state) {
state->pushinteger(tps);
return 1;
});
}
void scripting::update_block(const Block* block, int x, int y, int z) {
std::string name = block->name + ".update";
emit_event(name, [x, y, z] (lua::LuaState* state) {
state->pushivec3(x, y, z);
return 3;
});
}
void scripting::random_update_block(const Block* block, int x, int y, int z) {
std::string name = block->name + ".randupdate";
emit_event(name, [x, y, z] (lua::LuaState* state) {
state->pushivec3(x, y, z);
return 3;
});
}
void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".placed";
emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
});
}
void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".broken";
emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
});
}
bool scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".interact";
return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
});
}
bool scripting::on_item_use(Player* player, const ItemDef* item) {
std::string name = item->name + ".use";
return emit_event(name, [player] (lua::LuaState* state) {
state->pushinteger(player->getId());
return 1;
});
}
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name + ".useon";
return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
});
}
bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name + ".blockbreakby";
return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
});
}
void scripting::on_ui_open(UiDocument* layout, Inventory* inventory, glm::ivec3 blockcoord) {
std::string name = layout->getId() + ".open";
emit_event(name, [inventory, blockcoord] (lua::LuaState* state) {
state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
state->pushivec3(blockcoord.x, blockcoord.y, blockcoord.z);
return 4;
});
}
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
std::string name = layout->getId() + ".close";
emit_event(name, [inventory] (lua::LuaState* state) {
state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
return 1;
});
}
bool scripting::register_event(int env, const std::string& name, const std::string& id) {
if (state->pushenv(env) == 0) {
state->pushglobals();
}
if (state->getfield(name)) {
state->pop();
state->getglobal("events");
state->getfield("on");
state->pushstring(id);
state->getfield(name, -4);
state->callNoThrow(2);
state->pop();
// remove previous name
state->pushnil();
state->setfield(name);
return true;
}
return false;
}
bool scripting::emit_event(const std::string &name, std::function<int(lua::LuaState *)> args) {
state->getglobal("events");
state->getfield("emit");
state->pushstring(name);
state->callNoThrow(args(state) + 1);
bool result = state->toboolean(-1);
state->pop(2);
return result;
}
void scripting::load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
state->execute(env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.update = register_event(env, "on_update", prefix+".update");
funcsset.randupdate = register_event(env, "on_random_update", prefix+".randupdate");
funcsset.onbroken = register_event(env, "on_broken", prefix+".broken");
funcsset.onplaced = register_event(env, "on_placed", prefix+".placed");
funcsset.oninteract = register_event(env, "on_interact", prefix+".interact");
funcsset.onblockstick = register_event(env, "on_blocks_tick", prefix+".blockstick");
}
void scripting::load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
state->execute(env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.on_use = register_event(env, "on_use", prefix+".use");
funcsset.on_use_on_block = register_event(env, "on_use_on_block", prefix+".useon");
funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
}
void scripting::load_world_script(int env, std::string prefix, fs::path file) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
state->loadbuffer(env, src, file.u8string());
state->callNoThrow(0);
register_event(env, "init", prefix+".init");
register_event(env, "on_world_open", prefix+".worldopen");
register_event(env, "on_world_tick", prefix+".worldtick");
register_event(env, "on_world_save", prefix+".worldsave");
register_event(env, "on_world_quit", prefix+".worldquit");
}
void scripting::load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
script.environment = env;
state->loadbuffer(env, src, file.u8string());
state->callNoThrow(0);
script.onopen = register_event(env, "on_open", prefix+".open");
script.onclose = register_event(env, "on_close", prefix+".close");
}
void scripting::close() {
delete state;
state = nullptr;
content = nullptr;
indices = nullptr;
level = nullptr;
}