248 lines
7.2 KiB
C++
248 lines
7.2 KiB
C++
#include "World.hpp"
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#include "Level.hpp"
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#include "../settings.hpp"
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#include "../content/Content.hpp"
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#include "../content/ContentLUT.hpp"
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#include "../debug/Logger.hpp"
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#include "../files/WorldFiles.hpp"
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#include "../items/Inventories.hpp"
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#include "../objects/Player.hpp"
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#include "../objects/Entities.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/ChunksStorage.hpp"
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#include "../world/WorldGenerators.hpp"
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#include "Level.hpp"
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#include <memory>
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#include <glm/glm.hpp>
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#include <utility>
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static debug::Logger logger("world");
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const float DAYIME_SPECIFIC_SPEED = 1.0f/1440.0f; //1.0f/60.0f/24.0f;
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world_load_error::world_load_error(const std::string& message)
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: std::runtime_error(message) {
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}
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World::World(
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std::string name,
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std::string generator,
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const fs::path& directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs
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) : name(std::move(name)),
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generator(std::move(generator)),
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seed(seed),
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content(content),
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packs(packs),
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wfile(std::make_unique<WorldFiles>(directory, settings.debug))
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{}
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World::~World(){
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}
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void World::updateTimers(float delta) {
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daytime += delta * daytimeSpeed * DAYIME_SPECIFIC_SPEED;
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daytime = fmod(daytime, 1.0f);
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totalTime += delta;
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}
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void World::writeResources(const Content* content) {
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auto root = dynamic::Map();
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for (size_t typeIndex = 0; typeIndex < RESOURCE_TYPES_COUNT; typeIndex++) {
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auto typeName = to_string(static_cast<ResourceType>(typeIndex));
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auto& list = root.putList(typeName);
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auto& indices = content->resourceIndices[typeIndex];
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for (size_t i = 0; i < indices.size(); i++) {
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auto& map = list.putMap();
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map.put("name", indices.getName(i));
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if (auto data = indices.getSavedData(i)) {
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map.put("saved", data);
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}
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}
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}
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files::write_json(wfile->getResourcesFile(), &root);
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}
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void World::write(Level* level) {
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const Content* content = level->content;
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level->chunks->saveAll();
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nextEntityId = level->entities->peekNextID();
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wfile->write(this, content);
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auto playerFile = dynamic::Map();
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auto& players = playerFile.putList("players");
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for (const auto& object : level->objects) {
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if (auto player = std::dynamic_pointer_cast<Player>(object)) {
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players.put(player->serialize());
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}
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}
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files::write_json(wfile->getPlayerFile(), &playerFile);
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writeResources(content);
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}
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std::unique_ptr<Level> World::create(
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const std::string& name,
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const std::string& generator,
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const fs::path& directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs
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) {
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auto world = std::make_unique<World>(
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name, generator, directory, seed, settings, content, packs
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);
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return std::make_unique<Level>(std::move(world), content, settings);
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}
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std::unique_ptr<Level> World::load(
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const fs::path& directory,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs
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) {
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auto world = std::make_unique<World>(
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".", WorldGenerators::getDefaultGeneratorID(), directory, 0, settings, content, packs
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);
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auto& wfile = world->wfile;
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if (!wfile->readWorldInfo(world.get())) {
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throw world_load_error("could not to find world.json");
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}
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wfile->readResourcesData(content);
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auto level = std::make_unique<Level>(std::move(world), content, settings);
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{
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fs::path file = wfile->getPlayerFile();
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if (!fs::is_regular_file(file)) {
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logger.warning() << "player.json does not exists";
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} else {
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auto playerFile = files::read_json(file);
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if (playerFile->has("players")) {
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level->objects.clear();
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auto players = playerFile->list("players");
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for (size_t i = 0; i < players->size(); i++) {
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auto player = level->spawnObject<Player>(
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level.get(),
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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player->deserialize(players->map(i).get());
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level->inventories->store(player->getInventory());
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}
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} else {
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auto player = level->getObject<Player>(0);
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player->deserialize(playerFile.get());
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level->inventories->store(player->getInventory());
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}
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}
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}
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return level;
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}
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std::shared_ptr<ContentLUT> World::checkIndices(
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const fs::path& directory,
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const Content* content
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) {
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fs::path indicesFile = directory/fs::path("indices.json");
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if (fs::is_regular_file(indicesFile)) {
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return ContentLUT::create(indicesFile, content);
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}
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return nullptr;
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}
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void World::setName(const std::string& name) {
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this->name = name;
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}
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void World::setGenerator(const std::string& generator) {
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this->generator = generator;
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}
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bool World::hasPack(const std::string& id) const {
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for (auto& pack : packs) {
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if (pack.id == id)
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return true;
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}
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return false;
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}
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void World::setSeed(uint64_t seed) {
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this->seed = seed;
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}
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std::string World::getName() const {
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return name;
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}
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uint64_t World::getSeed() const {
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return seed;
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}
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std::string World::getGenerator() const {
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return generator;
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}
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const std::vector<ContentPack>& World::getPacks() const {
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return packs;
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}
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void World::deserialize(dynamic::Map* root) {
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name = root->get("name", name);
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generator = root->get("generator", generator);
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seed = root->get("seed", seed);
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if (generator == "") {
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generator = WorldGenerators::getDefaultGeneratorID();
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}
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if (auto verobj = root->map("version")) {
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int major=0, minor=-1;
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verobj->num("major", major);
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verobj->num("minor", minor);
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logger.info() << "world version: " << major << "." << minor;
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}
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if (auto timeobj = root->map("time")) {
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timeobj->num("day-time", daytime);
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timeobj->num("day-time-speed", daytimeSpeed);
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timeobj->num("total-time", totalTime);
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}
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if (auto weatherobj = root->map("weather")) {
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weatherobj->num("fog", fog);
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}
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nextInventoryId = root->get("next-inventory-id", 2);
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nextEntityId = root->get("next-entity-id", 1);
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}
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std::unique_ptr<dynamic::Map> World::serialize() const {
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auto root = std::make_unique<dynamic::Map>();
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auto& versionobj = root->putMap("version");
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versionobj.put("major", ENGINE_VERSION_MAJOR);
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versionobj.put("minor", ENGINE_VERSION_MINOR);
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root->put("name", name);
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root->put("generator", generator);
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root->put("seed", static_cast<integer_t>(seed));
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auto& timeobj = root->putMap("time");
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timeobj.put("day-time", daytime);
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timeobj.put("day-time-speed", daytimeSpeed);
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timeobj.put("total-time", totalTime);
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auto& weatherobj = root->putMap("weather");
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weatherobj.put("fog", fog);
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root->put("next-inventory-id", nextInventoryId);
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root->put("next-entity-id", nextEntityId);
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return root;
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}
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