22 lines
608 B
Lua

function on_block_broken(id, x, y, z, playerid)
if gfx then
local size = {block.get_size(id)}
gfx.particles.emit({
x + size[1] * 0.5,
y + size[1] * 0.5,
z + size[1] * 0.5
}, 64, {
lifetime=1.0,
spawn_interval=0.0001,
explosion={4, 4, 4},
texture="blocks:"..block.get_textures(id)[1],
random_sub_uv=0.1,
size={0.1, 0.1, 0.1},
spawn_shape="box",
spawn_spread=vec3.mul(size, 0.4)
})
end
rules.create("do-loot-non-player", true)
end