VoxelEngine/src/graphics/ui/gui_xml.hpp
2024-12-05 22:36:12 +03:00

59 lines
1.5 KiB
C++

#pragma once
#include "GUI.hpp"
#include "coders/xml.hpp"
#include <memory>
#include <stack>
#include <unordered_set>
#include <unordered_map>
namespace gui {
class UiXmlReader;
using uinode_reader = std::function<
std::shared_ptr<UINode>(UiXmlReader&, const xml::xmlelement&)>;
class UiXmlReader {
std::unordered_map<std::string, uinode_reader> readers;
std::unordered_set<std::string> ignored;
std::stack<std::string> contextStack;
std::string filename;
const scriptenv& env;
public:
UiXmlReader(const scriptenv& env);
void add(const std::string& tag, uinode_reader reader);
bool hasReader(const std::string& tag) const;
void addIgnore(const std::string& tag);
std::shared_ptr<UINode> readUINode(const xml::xmlelement& element);
void readUINode(
const UiXmlReader& reader,
const xml::xmlelement& element,
UINode& node
);
void readUINode(
UiXmlReader& reader,
const xml::xmlelement& element,
Container& container
);
std::shared_ptr<UINode> readXML(
const std::string& filename,
const std::string& source
);
std::shared_ptr<UINode> readXML(
const std::string& filename,
const xml::xmlelement& root
);
const std::string& getContext() const;
const scriptenv& getEnvironment() const;
const std::string& getFilename() const;
};
}