2025-07-08 23:56:22 +03:00

20 lines
440 B
GLSL

#ifndef FOG_GLSL_
#define FOG_GLSL_
uniform float u_fogFactor;
uniform float u_fogCurve;
uniform float u_weatherFogOpacity;
uniform float u_weatherFogDencity;
uniform float u_weatherFogCurve;
float calc_fog(float depth) {
return min(
1.0,
max(pow(depth * u_fogFactor, u_fogCurve),
min(pow(depth * u_weatherFogDencity, u_weatherFogCurve),
u_weatherFogOpacity))
);
}
#endif // FOG_GLSL_