VoxelEngine/src/logic/LevelController.h
2024-03-11 13:21:06 +03:00

45 lines
1.0 KiB
C++

#ifndef LOGIC_LEVEL_CONTROLLER_H_
#define LOGIC_LEVEL_CONTROLLER_H_
#include <memory>
#include "../settings.h"
#include "PlayerController.h"
#include "BlocksController.h"
#include "ChunksController.h"
class Level;
class Player;
/// @brief LevelController manages other controllers
class LevelController {
EngineSettings& settings;
std::unique_ptr<Level> level;
// Sub-controllers
std::unique_ptr<BlocksController> blocks;
std::unique_ptr<ChunksController> chunks;
std::unique_ptr<PlayerController> player;
public:
LevelController(EngineSettings& settings, Level* level);
/// @param delta time elapsed since the last update
/// @param input is user input allowed to be handled
/// @param pause is world and player simulation paused
void update(
float delta,
bool input,
bool pause
);
void saveWorld();
void onWorldQuit();
Level* getLevel();
Player* getPlayer();
PlayerController* getPlayerController();
};
#endif // LOGIC_LEVEL_CONTROLLER_H_