208 lines
7.1 KiB
C++
208 lines
7.1 KiB
C++
#include "ModelsGenerator.hpp"
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#include "assets/Assets.hpp"
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#include "assets/assets_util.hpp"
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#include "items/ItemDef.hpp"
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#include "voxels/Block.hpp"
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#include "content/Content.hpp"
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#include "debug/Logger.hpp"
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static debug::Logger logger("models-generator");
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static void configure_textures(
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model::Model& model,
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const Block& blockDef,
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const Assets& assets
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) {
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for (auto& mesh : model.meshes) {
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auto& texture = mesh.texture;
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if (texture.empty() || texture.at(0) != '$') {
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continue;
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}
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try {
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int index = std::stoi(texture.substr(1));
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texture = "blocks:"+blockDef.textureFaces.at(index);
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} catch (const std::invalid_argument& err) {
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} catch (const std::runtime_error& err) {
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logger.error() << err.what();
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}
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}
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}
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static model::Model create_flat_model(
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const std::string& texture, const Assets& assets
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) {
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auto model = assets.require<model::Model>("drop-item");
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for (auto& mesh : model.meshes) {
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if (mesh.texture == "$0") {
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mesh.texture = texture;
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}
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}
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return model;
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}
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static inline UVRegion get_region_for(
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const std::string& texture, const Assets& assets
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) {
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auto texreg = util::get_texture_region(assets, "blocks:" + texture, "");
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return texreg.region;
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}
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model::Model ModelsGenerator::fromCustom(
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const Assets& assets,
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const std::vector<BoxModel>& modelBoxes,
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const std::vector<std::string>& modelTextures,
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const std::vector<glm::vec3>& points,
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bool lighting
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) {
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auto model = model::Model();
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for (size_t i = 0; i < modelBoxes.size(); i++) {
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auto& mesh = model.addMesh("blocks:" + modelTextures[i * 6]);
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mesh.lighting = lighting;
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const UVRegion boxtexfaces[6] = {
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get_region_for(modelTextures[i * 6], assets),
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get_region_for(modelTextures[i * 6 + 1], assets),
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get_region_for(modelTextures[i * 6 + 2], assets),
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get_region_for(modelTextures[i * 6 + 3], assets),
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get_region_for(modelTextures[i * 6 + 4], assets),
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get_region_for(modelTextures[i * 6 + 5], assets)
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};
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mesh.addBox(
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modelBoxes[i].center(), modelBoxes[i].size() * 0.5f, boxtexfaces
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);
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}
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glm::vec3 poff = glm::vec3(0.0f, 0.0f, 1.0f);
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glm::vec3 norm {0, 1, 0};
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for (size_t i = 0; i < points.size() / 4; i++) {
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auto texture = "blocks:" + modelTextures[modelBoxes.size() * 6 + i];
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auto& mesh = model.addMesh(texture);
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mesh.lighting = lighting;
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auto reg = get_region_for(texture, assets);
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mesh.vertices.push_back(
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{points[i * 4 + 0] - poff, glm::vec2(reg.u1, reg.v1), norm}
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);
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mesh.vertices.push_back(
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{points[i * 4 + 1] - poff, glm::vec2(reg.u2, reg.v1), norm}
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);
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mesh.vertices.push_back(
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{points[i * 4 + 2] - poff, glm::vec2(reg.u2, reg.v2), norm}
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);
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mesh.vertices.push_back(
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{points[i * 4 + 3] - poff, glm::vec2(reg.u1, reg.v1), norm}
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);
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mesh.vertices.push_back(
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{points[i * 4 + 4] - poff, glm::vec2(reg.u2, reg.v2), norm}
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);
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mesh.vertices.push_back(
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{points[i * 4 + 0] - poff, glm::vec2(reg.u1, reg.v2), norm}
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);
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}
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return model;
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}
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model::Model ModelsGenerator::generate(
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const ItemDef& def, const Content& content, const Assets& assets
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) {
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if (def.iconType == ItemIconType::BLOCK) {
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auto model = assets.require<model::Model>("block");
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const auto& blockDef = content.blocks.require(def.icon);
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if (blockDef.model == BlockModel::xsprite) {
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return create_flat_model(
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"blocks:" + blockDef.textureFaces.at(0), assets
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);
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} else if (blockDef.model == BlockModel::custom) {
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model = assets.require<model::Model>(blockDef.name+".model");
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for (auto& mesh : model.meshes) {
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mesh.scale(glm::vec3(0.3f));
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}
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return model;
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}
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for (auto& mesh : model.meshes) {
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mesh.lighting = !blockDef.shadeless;
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switch (blockDef.model) {
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case BlockModel::aabb: {
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glm::vec3 size = blockDef.hitboxes.at(0).size();
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float m = glm::max(size.x, glm::max(size.y, size.z));
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m = glm::min(1.0f, m);
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mesh.scale(size / m);
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break;
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} default:
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break;
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}
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mesh.scale(glm::vec3(0.3f));
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}
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configure_textures(model, blockDef, assets);
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return model;
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} else if (def.iconType == ItemIconType::SPRITE) {
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return create_flat_model(def.icon, assets);
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} else {
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return model::Model();
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}
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}
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model::Model ModelsGenerator::loadCustomBlockModel(
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const dv::value& primitives, const Assets& assets, bool lighting
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) {
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std::vector<AABB> modelBoxes;
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std::vector<std::string> modelTextures;
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std::vector<glm::vec3> modelExtraPoints;
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if (primitives.has("aabbs")) {
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const auto& modelboxes = primitives["aabbs"];
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for (uint i = 0; i < modelboxes.size(); i++) {
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// Parse aabb
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const auto& boxarr = modelboxes[i];
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AABB modelbox;
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modelbox.a = glm::vec3(
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boxarr[0].asNumber(), boxarr[1].asNumber(), boxarr[2].asNumber()
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);
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modelbox.b = glm::vec3(
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boxarr[3].asNumber(), boxarr[4].asNumber(), boxarr[5].asNumber()
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);
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modelbox.b += modelbox.a;
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modelBoxes.push_back(modelbox);
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if (boxarr.size() == 7) {
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for (uint j = 6; j < 12; j++) {
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modelTextures.emplace_back(boxarr[6].asString());
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}
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} else if (boxarr.size() == 12) {
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for (uint j = 6; j < 12; j++) {
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modelTextures.emplace_back(boxarr[j].asString());
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}
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} else {
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for (uint j = 6; j < 12; j++) {
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modelTextures.emplace_back("notfound");
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}
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}
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}
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}
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if (primitives.has("tetragons")) {
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const auto& modeltetragons = primitives["tetragons"];
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for (uint i = 0; i < modeltetragons.size(); i++) {
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// Parse tetragon to points
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const auto& tgonobj = modeltetragons[i];
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glm::vec3 p1(
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tgonobj[0].asNumber(), tgonobj[1].asNumber(), tgonobj[2].asNumber()
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);
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glm::vec3 xw(
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tgonobj[3].asNumber(), tgonobj[4].asNumber(), tgonobj[5].asNumber()
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);
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glm::vec3 yh(
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tgonobj[6].asNumber(), tgonobj[7].asNumber(), tgonobj[8].asNumber()
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);
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modelExtraPoints.push_back(p1);
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modelExtraPoints.push_back(p1 + xw);
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modelExtraPoints.push_back(p1 + xw + yh);
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modelExtraPoints.push_back(p1 + yh);
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modelTextures.emplace_back(tgonobj[9].asString());
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}
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}
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return fromCustom(
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assets, modelBoxes, modelTextures, modelExtraPoints, lighting
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);
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}
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