VoxelEngine/src/graphics/render/TextsRenderer.cpp
2025-03-11 00:39:59 +03:00

156 lines
4.7 KiB
C++

#include "TextsRenderer.hpp"
#include "TextNote.hpp"
#include "maths/util.hpp"
#include "assets/Assets.hpp"
#include "window/Camera.hpp"
#include "window/Window.hpp"
#include "maths/FrustumCulling.hpp"
#include "graphics/core/Font.hpp"
#include "graphics/core/Batch3D.hpp"
#include "graphics/core/Shader.hpp"
#include "presets/NotePreset.hpp"
#include "constants.hpp"
TextsRenderer::TextsRenderer(
Batch3D& batch, const Assets& assets, const Frustum& frustum
)
: batch(batch), assets(assets), frustum(frustum) {
}
void TextsRenderer::renderNote(
const TextNote& note,
const DrawContext& context,
const Camera& camera,
const EngineSettings& settings,
bool hudVisible,
bool frontLayer,
bool projected
) {
const auto& text = note.getText();
const auto& preset = note.getPreset();
auto pos = note.getPosition();
if (util::distance2(pos, camera.position) >
util::sqr(preset.renderDistance / camera.zoom)) {
return;
}
if ((preset.displayMode == NoteDisplayMode::PROJECTED) != projected) {
return;
}
float opacity = 1.0f;
if (frontLayer) {
if (preset.xrayOpacity <= 0.0001f) {
return;
}
opacity = preset.xrayOpacity;
}
const auto& font = assets.require<Font>(FONT_DEFAULT);
glm::vec3 xvec = note.getAxisX();
glm::vec3 yvec = note.getAxisY();
int width = font.calcWidth(text, text.length());
if (preset.displayMode == NoteDisplayMode::Y_FREE_BILLBOARD ||
preset.displayMode == NoteDisplayMode::XY_FREE_BILLBOARD) {
xvec = camera.position - pos;
xvec.y = 0;
std::swap(xvec.x, xvec.z);
xvec.z *= -1;
xvec = glm::normalize(xvec);
if (preset.displayMode == NoteDisplayMode::XY_FREE_BILLBOARD) {
yvec = camera.up;
}
float scale =
(1.0f - preset.perspective) * glm::pow(glm::distance(camera.position, pos), 1.0f-preset.perspective);
xvec *= 1.0f + scale;
yvec *= 1.0f + scale;
}
if (preset.displayMode == NoteDisplayMode::PROJECTED) {
float scale = 1.0f;
if (glm::abs(preset.perspective) > 0.0001f) {
float scale2 = scale /
(glm::distance(camera.position, pos) *
util::sqr(camera.zoom) *
glm::sqrt(glm::tan(camera.getFov() * 0.5f)));
scale = scale2 * preset.perspective +
scale * (1.0f - preset.perspective);
}
if (frontLayer) {
auto projpos = camera.getProjView() * glm::vec4(pos, 1.0f);
pos = projpos;
if (pos.z < 0.0f) {
return;
}
pos /= projpos.w;
pos.z = 0;
xvec = {2.0f/Window::width*scale, 0, 0};
yvec = {0, 2.0f/Window::height*scale, 0};
} else {
auto matrix = camera.getProjView();
auto screenPos = matrix * glm::vec4(pos, 1.0f);
xvec = glm::vec3(2.0f/Window::width*scale, 0, 0);
yvec = glm::vec3(0, 2.0f/Window::height*scale, 0);
pos = screenPos / screenPos.w;
}
} else if (!frustum.isBoxVisible(pos - xvec * (width * 0.5f * preset.scale),
pos + xvec * (width * 0.5f * preset.scale))) {
return;
}
auto color = preset.color;
batch.setColor(glm::vec4(color.r, color.g, color.b, color.a * opacity));
font.draw(
batch,
text,
nullptr,
0,
pos - xvec * (width * 0.5f) * preset.scale,
xvec * preset.scale,
yvec * preset.scale
);
}
void TextsRenderer::render(
const DrawContext& context,
const Camera& camera,
const EngineSettings& settings,
bool hudVisible,
bool frontLayer
) {
auto& shader = assets.require<Shader>("ui3d");
shader.use();
shader.uniformMatrix("u_projview", camera.getProjView());
shader.uniformMatrix("u_apply", glm::mat4(1.0f));
batch.begin();
for (const auto& [_, note] : notes) {
renderNote(*note, context, camera, settings, hudVisible, frontLayer, false);
}
batch.flush();
shader.uniformMatrix("u_projview", glm::mat4(1.0f));
for (const auto& [_, note] : notes) {
renderNote(*note, context, camera, settings, hudVisible, frontLayer, true);
}
batch.flush();
}
u64id_t TextsRenderer::add(std::unique_ptr<TextNote> note) {
u64id_t uid = nextNote++;
notes[uid] = std::move(note);
return uid;
}
TextNote* TextsRenderer::get(u64id_t id) const {
const auto& found = notes.find(id);
if (found == notes.end()) {
return nullptr;
}
return found->second.get();
}
void TextsRenderer::remove(u64id_t id) {
notes.erase(id);
}