VoxelEngine/src/logic/scripting/lua/libs/libblockwraps.cpp

44 lines
1.1 KiB
C++

#include "api_lua.hpp"
#include "logic/scripting/scripting_hud.hpp"
#include "graphics/render/WorldRenderer.hpp"
#include "graphics/render/BlockWrapsRenderer.hpp"
using namespace scripting;
static int l_wrap(lua::State* L) {
auto position = lua::tovec3(L, 1);
std::string texture = lua::require_string(L, 2);
return lua::pushinteger(
L, renderer->blockWraps->add(position, std::move(texture))
);
}
static int l_unwrap(lua::State* L) {
renderer->blockWraps->remove(lua::tointeger(L, 1));
return 0;
}
static int l_set_pos(lua::State* L) {
if (auto wrapper = renderer->blockWraps->get(lua::tointeger(L, 1))) {
wrapper->position = lua::tovec3(L, 2);
}
return 0;
}
static int l_set_texture(lua::State* L) {
if (auto wrapper = renderer->blockWraps->get(lua::tointeger(L, 1))) {
wrapper->texture = lua::require_string(L, 2);
}
return 0;
}
const luaL_Reg blockwrapslib[] = {
{"wrap", lua::wrap<l_wrap>},
{"unwrap", lua::wrap<l_unwrap>},
{"set_pos", lua::wrap<l_set_pos>},
{"set_texture", lua::wrap<l_set_texture>},
{NULL, NULL}
};