91 lines
3.3 KiB
C++
91 lines
3.3 KiB
C++
#include "input.h"
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#include <GLFW/glfw3.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif // _WIN32
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void Binding::reset(inputtype type, int code) {
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this->type = type;
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this->code = code;
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}
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void Binding::reset(keycode code) {
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reset(inputtype::keyboard, static_cast<int>(code));
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}
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void Binding::reset(mousecode code) {
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reset(inputtype::mouse, static_cast<int>(code));
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}
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namespace input_util {
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std::string to_string(keycode code) {
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int icode_repr = static_cast<int>(code);
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#ifdef _WIN32
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char name[64];
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int result = GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64);
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if (result == NULL) return "Unknown";
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return std::string(name);
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#else
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const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
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if (name == nullptr) {
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switch (icode_repr) {
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case GLFW_KEY_TAB: return "Tab";
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case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
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case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
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case GLFW_KEY_LEFT_ALT: return "Left Alt";
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case GLFW_KEY_RIGHT_ALT: return "Right Alt";
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case GLFW_KEY_LEFT_SHIFT: return "Left Shift";
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case GLFW_KEY_RIGHT_SHIFT: return "Right Shift";
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case GLFW_KEY_CAPS_LOCK: return "Caps-Lock";
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case GLFW_KEY_SPACE: return "Space";
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case GLFW_KEY_ESCAPE: return "Esc";
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case GLFW_KEY_ENTER: return "Enter";
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case GLFW_KEY_UP: return "Up";
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case GLFW_KEY_DOWN: return "Down";
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case GLFW_KEY_LEFT: return "Left";
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case GLFW_KEY_RIGHT: return "Right";
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case GLFW_KEY_BACKSPACE: return "Backspace";
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case GLFW_KEY_F1: return "F1";
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case GLFW_KEY_F2: return "F2";
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case GLFW_KEY_F3: return "F3";
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case GLFW_KEY_F4: return "F4";
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case GLFW_KEY_F5: return "F5";
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case GLFW_KEY_F6: return "F6";
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case GLFW_KEY_F7: return "F7";
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case GLFW_KEY_F8: return "F8";
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case GLFW_KEY_F9: return "F9";
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case GLFW_KEY_F10: return "F10";
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case GLFW_KEY_F11: return "F11";
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case GLFW_KEY_F12: return "F12";
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case GLFW_KEY_DELETE: return "Delete";
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case GLFW_KEY_HOME: return "Home";
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case GLFW_KEY_END: return "End";
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case GLFW_KEY_LEFT_SUPER: return "Left Super";
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case GLFW_KEY_RIGHT_SUPER: return "Right Super";
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case GLFW_KEY_PAGE_UP: return "Page Up";
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case GLFW_KEY_PAGE_DOWN: return "Page Down";
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case GLFW_KEY_INSERT: return "Insert";
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case GLFW_KEY_PRINT_SCREEN: return "Print Screen";
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case GLFW_KEY_NUM_LOCK: return "Num Lock";
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case GLFW_KEY_MENU: return "Menu";
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case GLFW_KEY_PAUSE: return "Pause";
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default:
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return "Unknown";
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}
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}
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return std::string(name);
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#endif // _WIN32
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}
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std::string to_string(mousecode code) {
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switch (code) {
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case mousecode::BUTTON_1: return "LMB";
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case mousecode::BUTTON_2: return "RMB";
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case mousecode::BUTTON_3: return "MMB";
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}
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return "unknown button";
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}
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} |