VoxelEngine/src/window/input.cpp
2024-02-23 19:09:46 +06:00

91 lines
3.3 KiB
C++

#include "input.h"
#include <GLFW/glfw3.h>
#ifdef _WIN32
#include <windows.h>
#endif // _WIN32
void Binding::reset(inputtype type, int code) {
this->type = type;
this->code = code;
}
void Binding::reset(keycode code) {
reset(inputtype::keyboard, static_cast<int>(code));
}
void Binding::reset(mousecode code) {
reset(inputtype::mouse, static_cast<int>(code));
}
namespace input_util {
std::string to_string(keycode code) {
int icode_repr = static_cast<int>(code);
#ifdef _WIN32
char name[64];
int result = GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64);
if (result == NULL) return "Unknown";
return std::string(name);
#else
const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
if (name == nullptr) {
switch (icode_repr) {
case GLFW_KEY_TAB: return "Tab";
case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
case GLFW_KEY_LEFT_ALT: return "Left Alt";
case GLFW_KEY_RIGHT_ALT: return "Right Alt";
case GLFW_KEY_LEFT_SHIFT: return "Left Shift";
case GLFW_KEY_RIGHT_SHIFT: return "Right Shift";
case GLFW_KEY_CAPS_LOCK: return "Caps-Lock";
case GLFW_KEY_SPACE: return "Space";
case GLFW_KEY_ESCAPE: return "Esc";
case GLFW_KEY_ENTER: return "Enter";
case GLFW_KEY_UP: return "Up";
case GLFW_KEY_DOWN: return "Down";
case GLFW_KEY_LEFT: return "Left";
case GLFW_KEY_RIGHT: return "Right";
case GLFW_KEY_BACKSPACE: return "Backspace";
case GLFW_KEY_F1: return "F1";
case GLFW_KEY_F2: return "F2";
case GLFW_KEY_F3: return "F3";
case GLFW_KEY_F4: return "F4";
case GLFW_KEY_F5: return "F5";
case GLFW_KEY_F6: return "F6";
case GLFW_KEY_F7: return "F7";
case GLFW_KEY_F8: return "F8";
case GLFW_KEY_F9: return "F9";
case GLFW_KEY_F10: return "F10";
case GLFW_KEY_F11: return "F11";
case GLFW_KEY_F12: return "F12";
case GLFW_KEY_DELETE: return "Delete";
case GLFW_KEY_HOME: return "Home";
case GLFW_KEY_END: return "End";
case GLFW_KEY_LEFT_SUPER: return "Left Super";
case GLFW_KEY_RIGHT_SUPER: return "Right Super";
case GLFW_KEY_PAGE_UP: return "Page Up";
case GLFW_KEY_PAGE_DOWN: return "Page Down";
case GLFW_KEY_INSERT: return "Insert";
case GLFW_KEY_PRINT_SCREEN: return "Print Screen";
case GLFW_KEY_NUM_LOCK: return "Num Lock";
case GLFW_KEY_MENU: return "Menu";
case GLFW_KEY_PAUSE: return "Pause";
default:
return "Unknown";
}
}
return std::string(name);
#endif // _WIN32
}
std::string to_string(mousecode code) {
switch (code) {
case mousecode::BUTTON_1: return "LMB";
case mousecode::BUTTON_2: return "RMB";
case mousecode::BUTTON_3: return "MMB";
}
return "unknown button";
}
}