170 lines
5.2 KiB
C++
170 lines
5.2 KiB
C++
#include "api_lua.hpp"
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#include "../../../engine.hpp"
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#include "../../../assets/AssetsLoader.hpp"
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#include "../../../files/engine_paths.hpp"
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#include "../../../files/WorldFiles.hpp"
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#include "../../../world/Level.hpp"
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#include "../../../world/World.hpp"
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#include <string>
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#include <stdexcept>
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#include <filesystem>
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#include <algorithm>
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using namespace scripting;
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static int l_pack_get_folder(lua::State* L) {
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std::string packName = lua::tostring(L, 1);
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if (packName == "core") {
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auto folder = engine->getPaths()->getResources().u8string()+"/";
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return lua::pushstring(L, folder);
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}
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for (auto& pack : engine->getContentPacks()) {
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if (pack.id == packName) {
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return lua::pushstring(L, pack.folder.u8string()+"/");
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}
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}
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return lua::pushstring(L, "");
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}
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/// @brief pack.get_installed() -> array<string>
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static int l_pack_get_installed(lua::State* L) {
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auto& packs = engine->getContentPacks();
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lua::createtable(L, packs.size(), 0);
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for (size_t i = 0; i < packs.size(); i++) {
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lua::pushstring(L, packs[i].id);
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lua::rawseti(L, i + 1);
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}
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return 1;
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}
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/// @brief pack.get_available() -> array<string>
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static int l_pack_get_available(lua::State* L) {
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fs::path worldFolder("");
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if (level) {
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worldFolder = level->getWorld()->wfile->getFolder();
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}
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auto manager = engine->createPacksManager(worldFolder);
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manager.scan();
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const auto& installed = engine->getContentPacks();
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for (auto& pack : installed) {
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manager.exclude(pack.id);
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}
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auto names = manager.getAllNames();
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lua::createtable(L, names.size(), 0);
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for (size_t i = 0; i < names.size(); i++) {
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lua::pushstring(L, names[i]);
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lua::rawseti(L, i + 1);
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}
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return 1;
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}
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static int l_pack_get_info(lua::State* L, const ContentPack& pack, const Content* content) {
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lua::createtable(L, 0, 5);
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lua::pushstring(L, pack.id);
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lua::setfield(L, "id");
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lua::pushstring(L, pack.title);
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lua::setfield(L, "title");
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lua::pushstring(L, pack.creator);
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lua::setfield(L, "creator");
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lua::pushstring(L, pack.description);
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lua::setfield(L, "description");
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lua::pushstring(L, pack.version);
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lua::setfield(L, "version");
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auto assets = engine->getAssets();
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std::string icon = pack.id+".icon";
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if (!AssetsLoader::loadExternalTexture(assets, icon, {
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pack.folder/fs::path("icon.png")
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})) {
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icon = "gui/no_icon";
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}
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lua::pushstring(L, icon);
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lua::setfield(L, "icon");
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if (!pack.dependencies.empty()) {
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lua::createtable(L, pack.dependencies.size(), 0);
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for (size_t i = 0; i < pack.dependencies.size(); i++) {
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auto& dpack = pack.dependencies.at(i);
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std::string prefix;
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switch (dpack.level) {
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case DependencyLevel::required: prefix = "!"; break;
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case DependencyLevel::optional: prefix = "?"; break;
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case DependencyLevel::weak: prefix = "~"; break;
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default: throw std::runtime_error("");
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}
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lua::pushfstring(L, "%s%s", prefix.c_str(), dpack.id.c_str());
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lua::rawseti(L, i+1);
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}
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lua::setfield(L, "dependencies");
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}
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auto runtime = content ? content->getPackRuntime(pack.id) : nullptr;
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if (runtime) {
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lua::pushboolean(L, runtime->getStats().hasSavingContent());
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lua::setfield(L, "has_indices");
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}
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return 1;
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}
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/// @brief pack.get_info(packid: str) -> {
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/// title: str,
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/// creator: str,
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/// description: str,
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/// version: str,
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/// [optional] has_indices: bool
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/// } or nil
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static int l_pack_get_info(lua::State* L) {
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auto packid = lua::tostring(L, 1);
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auto content = engine->getContent();
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auto& packs = engine->getContentPacks();
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auto found = std::find_if(packs.begin(), packs.end(), [packid](const auto& pack) {
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return pack.id == packid;
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});
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if (found == packs.end()) {
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// TODO: optimize
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fs::path worldFolder("");
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if (level) {
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worldFolder = level->getWorld()->wfile->getFolder();
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}
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auto manager = engine->createPacksManager(worldFolder);
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manager.scan();
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auto vec = manager.getAll({packid});
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if (!vec.empty()) {
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return l_pack_get_info(L, vec.at(0), content);
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}
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return 0;
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}
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const auto& pack = *found;
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return l_pack_get_info(L, pack, content);
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}
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static int l_pack_get_base_packs(lua::State* L) {
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auto& packs = engine->getBasePacks();
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lua::createtable(L, packs.size(), 0);
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for (size_t i = 0; i < packs.size(); i++) {
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lua::pushstring(L, packs[i]);
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lua::rawseti(L, i + 1);
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}
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return 1;
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}
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const luaL_Reg packlib [] = {
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{"get_folder", lua::wrap<l_pack_get_folder>},
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{"get_installed", lua::wrap<l_pack_get_installed>},
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{"get_available", lua::wrap<l_pack_get_available>},
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{"get_info", lua::wrap<l_pack_get_info>},
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{"get_base_packs", lua::wrap<l_pack_get_base_packs>},
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{NULL, NULL}
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};
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