2023-11-22 14:53:35 +03:00

54 lines
955 B
C++

#ifndef SRC_HUD_H_
#define SRC_HUD_H_
#include <string>
#include <memory>
#include "../graphics/GfxContext.h"
class Batch2D;
class Camera;
class Level;
class Assets;
class Player;
class Level;
class Engine;
class ContentGfxCache;
namespace gui {
class GUI;
class UINode;
}
class HudRenderer {
Level* level;
Assets* assets;
Batch2D* batch;
Camera* uicamera;
int fps = 60;
int fpsMin = 60;
int fpsMax = 60;
std::wstring fpsString;
bool occlusion;
bool inventoryOpen = false;
bool pause = false;
std::shared_ptr<gui::UINode> debugPanel;
gui::GUI* gui;
const ContentGfxCache* const cache;
public:
HudRenderer(Engine* engine, Level* level, const ContentGfxCache* cache);
~HudRenderer();
void update();
void drawContentAccess(const GfxContext& ctx, Player* player);
void draw(const GfxContext& context);
void drawDebug(int fps, bool occlusion);
bool isInventoryOpen() const;
bool isPause() const;
};
#endif /* SRC_HUD_H_ */