VoxelEngine/src/settings.h
2023-12-12 22:02:17 +03:00

77 lines
1.9 KiB
C++

#ifndef SRC_SETTINGS_H_
#define SRC_SETTINGS_H_
#include <string>
#include "constants.h"
#include "typedefs.h"
struct DisplaySettings {
/* Is window in full screen mode */
bool fullscreen = false;
/* Window width (pixels) */
int width = 1280;
/* Window height (pixels) */
int height = 720;
/* Anti-aliasing samples */
int samples = 0;
/* GLFW swap interval value, 0 - unlimited fps, 1 - vsync*/
int swapInterval = 1;
/* Window title */
std::string title = "VoxelEngine-Cpp v" +
std::to_string(ENGINE_VERSION_MAJOR) + "." +
std::to_string(ENGINE_VERSION_MINOR);
};
struct ChunksSettings {
/* Max milliseconds that engine uses for chunks loading only */
uint loadSpeed = 10;
/* Radius of chunks loading zone (chunk is unit) */
uint loadDistance = 22;
/* Buffer zone where chunks are not unloading (chunk is unit)*/
uint padding = 2;
};
struct CameraSettings {
/* Camera dynamic field of view effects */
bool fovEvents = true;
/* Camera movement shake */
bool shaking = true;
/* Camera field of view */
float fov = 90.0f;
/* Camera sensitivity */
float sensitivity = 2.0f;
};
struct GraphicsSettings {
/* Fog opacity is calculated as `pow(depth*k, fogCurve)` where k depends on chunksLoadDistance.
Use values in range [1.0 - 2.0] where 1.0 is linear, 2.0 is quadratic */
float fogCurve = 1.6f;
/* Enable blocks backlight to prevent complete darkness */
bool backlight = true;
/* Enable chunks frustum culling */
bool frustumCulling = true;
int skyboxResolution = 64 + 32;
};
struct DebugSettings {
/* Turns off chunks saving/loading */
bool generatorTestMode = false;
bool showChunkBorders = false;
bool doWriteLights = true;
};
struct UiSettings {
std::string language = "auto";
};
struct EngineSettings {
DisplaySettings display;
ChunksSettings chunks;
CameraSettings camera;
GraphicsSettings graphics;
DebugSettings debug;
UiSettings ui;
};
#endif // SRC_SETTINGS_H_