VoxelEngine/src/core_defs.hpp

37 lines
1.4 KiB
C++

#pragma once
#include <string>
inline const std::string CORE_EMPTY = "core:empty";
inline const std::string CORE_AIR = "core:air";
inline const std::string CORE_OBSTACLE = "core:obstacle";
inline const std::string CORE_STRUCT_AIR = "core:struct_air";
inline const std::string TEXTURE_NOTFOUND = "notfound";
// built-in bindings
inline const std::string BIND_CHUNKS_RELOAD = "chunks.reload";
inline const std::string BIND_MOVE_FORWARD = "movement.forward";
inline const std::string BIND_MOVE_BACK = "movement.back";
inline const std::string BIND_MOVE_LEFT = "movement.left";
inline const std::string BIND_MOVE_RIGHT = "movement.right";
inline const std::string BIND_MOVE_JUMP = "movement.jump";
inline const std::string BIND_MOVE_SPRINT = "movement.sprint";
inline const std::string BIND_MOVE_CROUCH = "movement.crouch";
inline const std::string BIND_MOVE_CHEAT = "movement.cheat";
inline const std::string BIND_CAM_ZOOM = "camera.zoom";
inline const std::string BIND_CAM_MODE = "camera.mode";
inline const std::string BIND_PLAYER_ATTACK = "player.attack";
inline const std::string BIND_PLAYER_DESTROY = "player.destroy";
inline const std::string BIND_PLAYER_BUILD = "player.build";
inline const std::string BIND_PLAYER_FAST_INTERACTOIN =
"player.fast_interaction";
inline const std::string BIND_HUD_INVENTORY = "hud.inventory";
class Input;
class ContentBuilder;
namespace corecontent {
void setup(Input& input, ContentBuilder& builder);
}