37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
#pragma once
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#include <string>
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inline const std::string CORE_EMPTY = "core:empty";
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inline const std::string CORE_AIR = "core:air";
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inline const std::string CORE_OBSTACLE = "core:obstacle";
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inline const std::string CORE_STRUCT_AIR = "core:struct_air";
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inline const std::string TEXTURE_NOTFOUND = "notfound";
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// built-in bindings
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inline const std::string BIND_CHUNKS_RELOAD = "chunks.reload";
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inline const std::string BIND_MOVE_FORWARD = "movement.forward";
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inline const std::string BIND_MOVE_BACK = "movement.back";
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inline const std::string BIND_MOVE_LEFT = "movement.left";
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inline const std::string BIND_MOVE_RIGHT = "movement.right";
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inline const std::string BIND_MOVE_JUMP = "movement.jump";
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inline const std::string BIND_MOVE_SPRINT = "movement.sprint";
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inline const std::string BIND_MOVE_CROUCH = "movement.crouch";
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inline const std::string BIND_MOVE_CHEAT = "movement.cheat";
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inline const std::string BIND_CAM_ZOOM = "camera.zoom";
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inline const std::string BIND_CAM_MODE = "camera.mode";
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inline const std::string BIND_PLAYER_ATTACK = "player.attack";
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inline const std::string BIND_PLAYER_DESTROY = "player.destroy";
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inline const std::string BIND_PLAYER_BUILD = "player.build";
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inline const std::string BIND_PLAYER_FAST_INTERACTOIN =
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"player.fast_interaction";
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inline const std::string BIND_HUD_INVENTORY = "hud.inventory";
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class Input;
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class ContentBuilder;
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namespace corecontent {
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void setup(Input& input, ContentBuilder& builder);
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}
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