VoxelEngine/src/core_defs.cpp
2025-11-09 20:13:59 +03:00

67 lines
2.1 KiB
C++

#include "core_defs.hpp"
#include "items/ItemDef.hpp"
#include "content/Content.hpp"
#include "content/ContentBuilder.hpp"
#include "io/io.hpp"
#include "engine/EnginePaths.hpp"
#include "window/input.hpp"
#include "voxels/Block.hpp"
#include "coders/toml.hpp"
// All in-game definitions (blocks, items, etc..)
void corecontent::setup(Input& input, ContentBuilder& builder) {
{
Block& block = builder.blocks.create(CORE_AIR);
block.replaceable = true;
block.lightPassing = true;
block.skyLightPassing = true;
block.obstacle = false;
block.selectable = false;
block.defaults.drawGroup = 1;
block.defaults.model.type = BlockModelType::NONE;
block.pickingItem = CORE_EMPTY;
}
{
ItemDef& item = builder.items.create(CORE_EMPTY);
item.iconType = ItemIconType::NONE;
}
auto bindsFile = "res:bindings.toml";
if (io::is_regular_file(bindsFile)) {
input.getBindings().read(
toml::parse(bindsFile, io::read_string(bindsFile)), BindType::BIND
);
}
{
Block& block = builder.blocks.create(CORE_OBSTACLE);
for (uint i = 0; i < 6; i++) {
block.defaults.textureFaces[i] = "obstacle";
}
block.hitboxes = {AABB()};
block.breakable = false;
ItemDef& item = builder.items.create(CORE_OBSTACLE+".item");
item.iconType = ItemIconType::BLOCK;
item.icon = CORE_OBSTACLE;
item.placingBlock = CORE_OBSTACLE;
item.caption = block.caption;
}
{
Block& block = builder.blocks.create(CORE_STRUCT_AIR);
for (uint i = 0; i < 6; i++) {
block.defaults.textureFaces[i] = "struct_air";
}
block.defaults.drawGroup = -1;
block.skyLightPassing = true;
block.lightPassing = true;
block.hitboxes = {AABB()};
block.obstacle = false;
ItemDef& item = builder.items.create(CORE_STRUCT_AIR+".item");
item.iconType = ItemIconType::BLOCK;
item.icon = CORE_STRUCT_AIR;
item.placingBlock = CORE_STRUCT_AIR;
item.caption = block.caption;
}
}