VoxelEngine/res/content/base/scripts/grass_block.lua
2023-12-29 21:18:14 +03:00

21 lines
698 B
Lua

function on_random_update(x, y, z)
local dirtid = block_index('base:dirt');
if is_solid_at(x, y+1, z) then
set_block(x, y, z, dirtid, 0)
else
local grassblockid = block_index('base:grass_block')
for lx=-1,1 do
for ly=-1,1 do
for lz=-1,1 do
if get_block(x + lx, y + ly, z + lz) == dirtid then
if not is_solid_at(x + lx, y + ly + 1, z + lz) then
set_block(x + lx, y + ly, z + lz, grassblockid, 0)
return
end
end
end
end
end
end
end