143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
#ifndef LOGIC_SCRIPTING_API_LUA_H_
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#define LOGIC_SCRIPTING_API_LUA_H_
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#include <exception>
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#include <lua.hpp>
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template <lua_CFunction func> int lua_wrap_errors(lua_State *L) {
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int result = 0;
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try {
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result = func(L);
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}
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// transform exception with description into lua_error
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catch (std::exception &e) {
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luaL_error(L, e.what());
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}
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// Rethrow any other exception (lua error for example)
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catch (...) {
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throw;
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}
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return result;
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}
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/* == file library == */
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extern int l_file_resolve(lua_State* L);
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extern int l_file_read(lua_State* L);
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extern int l_file_write(lua_State* L);
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extern int l_file_exists(lua_State* L);
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extern int l_file_isfile(lua_State* L);
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extern int l_file_isdir(lua_State* L);
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extern int l_file_length(lua_State* L);
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extern int l_file_mkdir(lua_State* L);
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static const luaL_Reg filelib [] = {
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{"resolve", lua_wrap_errors<l_file_resolve>},
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{"read", lua_wrap_errors<l_file_read>},
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{"write", lua_wrap_errors<l_file_write>},
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{"exists", lua_wrap_errors<l_file_exists>},
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{"isfile", lua_wrap_errors<l_file_isfile>},
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{"isdir", lua_wrap_errors<l_file_isdir>},
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{"length", lua_wrap_errors<l_file_length>},
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{"mkdir", lua_wrap_errors<l_file_mkdir>},
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{NULL, NULL}
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};
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/* == time library == */
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extern int l_time_uptime(lua_State* L);
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extern int l_time_delta(lua_State* L);
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static const luaL_Reg timelib [] = {
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{"uptime", lua_wrap_errors<l_time_uptime>},
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{"delta", lua_wrap_errors<l_time_delta>},
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{NULL, NULL}
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};
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/* == pack library == */
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extern int l_pack_get_folder(lua_State* L);
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static const luaL_Reg packlib [] = {
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{"get_folder", lua_wrap_errors<l_pack_get_folder>},
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{NULL, NULL}
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};
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/* == world library == */
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extern int l_world_get_total_time(lua_State* L);
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extern int l_world_get_day_time(lua_State* L);
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extern int l_world_set_day_time(lua_State* L);
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extern int l_world_get_seed(lua_State* L);
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static const luaL_Reg worldlib [] = {
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{"get_total_time", lua_wrap_errors<l_world_get_total_time>},
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{"get_day_time", lua_wrap_errors<l_world_get_day_time>},
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{"set_day_time", lua_wrap_errors<l_world_set_day_time>},
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{"get_seed", lua_wrap_errors<l_world_get_seed>},
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{NULL, NULL}
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};
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/* == player library ==*/
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extern int l_player_get_pos(lua_State* L);
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extern int l_player_get_rot(lua_State* L);
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extern int l_player_set_rot(lua_State* L);
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extern int l_player_set_pos(lua_State* L);
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extern int l_player_get_inv(lua_State* L);
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static const luaL_Reg playerlib [] = {
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{"get_pos", lua_wrap_errors<l_player_get_pos>},
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{"set_pos", lua_wrap_errors<l_player_set_pos>},
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{"get_rot", lua_wrap_errors<l_player_get_rot>},
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{"set_rot", lua_wrap_errors<l_player_set_rot>},
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{"get_inventory", lua_wrap_errors<l_player_get_inv>},
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{NULL, NULL}
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};
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/* == inventory library == */
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extern int l_inventory_get(lua_State* L);
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extern int l_inventory_set(lua_State* L);
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extern int l_inventory_size(lua_State* L);
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extern int l_inventory_add(lua_State* L);
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extern int l_inventory_get_block(lua_State* L);
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static const luaL_Reg inventorylib [] = {
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{"get", lua_wrap_errors<l_inventory_get>},
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{"set", lua_wrap_errors<l_inventory_set>},
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{"size", lua_wrap_errors<l_inventory_size>},
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{"add", lua_wrap_errors<l_inventory_add>},
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{"get_block", lua_wrap_errors<l_inventory_get_block>},
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{NULL, NULL}
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};
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/* == item library == */
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extern int l_item_name(lua_State* L);
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extern int l_item_index(lua_State* L);
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extern int l_item_stack_size(lua_State* L);
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extern int l_item_defs_count(lua_State* L);
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static const luaL_Reg itemlib [] = {
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{"index", lua_wrap_errors<l_item_index>},
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{"name", lua_wrap_errors<l_item_name>},
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{"stack_size", lua_wrap_errors<l_item_stack_size>},
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{"defs_count", lua_wrap_errors<l_item_defs_count>},
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{NULL, NULL}
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};
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/* == blocks-related functions == */
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extern int l_block_name(lua_State* L);
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extern int l_is_solid_at(lua_State* L);
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extern int l_blocks_count(lua_State* L);
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extern int l_block_index(lua_State* L);
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extern int l_set_block(lua_State* L);
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extern int l_get_block(lua_State* L);
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extern int l_get_block_x(lua_State* L);
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extern int l_get_block_y(lua_State* L);
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extern int l_get_block_z(lua_State* L);
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extern int l_get_block_states(lua_State* L);
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extern int l_get_block_user_bits(lua_State* L);
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extern int l_set_block_user_bits(lua_State* L);
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extern int l_is_replaceable_at(lua_State* L);
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// Modified version of luaB_print from lbaselib.c
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extern int l_print(lua_State* L);
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#endif // LOGIC_SCRIPTING_API_LUA_H_
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